Dark Sun
Survivor
10000 hours is good i would classify you as all pro, anything under 1500 hours i classify players as nublets
Meanwhile I don't give people names immaturely.
10000 hours is good i would classify you as all pro, anything under 1500 hours i classify players as nublets
I was not calling anyone a name or making a judgment about their character.Meanwhile I don't give people names immaturely.![]()
Fun fact:@faatal
I really did not understand initially, regarding the animals.
What I have seen, from my visual point of view from then to now.
Rabbit stands up,looks side to side, and bolts
chicken looks side to side, and bolts
Doe Nocturnal spawn, head side to side, bolts
stag Nocturnal spawn, head side to side, bolts
pig old version, I dont remember it ever turning it's head
boar Kind of a stiff side to side
snake jussssst ssssslizerssss in your direction and strikes
Coyote has always been stiff, except when running away
Vulture Stiff posture, But usually spawn behind me and attacks, so I spin shank, never noticed.
dog Looks side to side, head winces when struck.
wolf Is the interesting one his head kind of looked side to side and rolled a bit
Dire Wolf Nocturnal usually sneaks up from behind, looks side to side, with slight look up depending on elevation difference
mountain lion Kind of like the dire except during the day
Yogi Always been stiff
boo boo small side to side
Zombear Always been stiff
Grace She kind of body pivots
Shark You never see him coming
So are you saying they all or a selection, will now look "up and down" at me, like the Zombies do. Plus I will have more FPS to allocate?
If so; Thank You very much.
Ill definitely test it with ammo tomorrowMaybe. I was told abundance was doing too little, but in testing it was taking numbers below 1 and making them 1, so I was getting too much stuff. I changed it to do a random roll for the decimal part, so a 1.4 count would be 1 + a 40% chance for another 1, which would be accurate and what is done for the overall loot abundance.
I am playing 50% magazines and it seems rare, so something else could be broken or just bad rolls.
I want to shoot them out of air while they are holding a rabbit or chicken and then go harvest both corpses.I want them to swoop down and take rabbits and chickens
That would be great with its own animationcan you please consider adding to vultures scavenger behavior? It would be so cool to see them coming down on the ground to pick from stuff from a cadaver!![]()
I don’t know what I should be more disappointed in: believing this was going to be actual lore or sticking it through to read the entire thingI finally found the background lore for the game. I knew I had read it somewhere before. about
31 years before, just remembered it.
Pepsi
When Pepsi expanded into China, its US slogan "Come alive! You're in the Pepsi generation"
was mistakenly translated to mean "Pepsi brings your ancestors back from the grave"
Pepsi
Pepsi’s marketing campaign between 1963 and 1967 used ‘Come alive! You’re in the Pepsi generation’
in an attempt to revive what had become a boring brand and compete with Coca Cola. In China, the
slogan was mistranslated to mean ‘Pepsi brings your ancestors back from the grave’, and in a culture
where they worship their ancestors, people thought that if you drank Pepsi it could bring back the dead.
Kind of like a Witches Brew.
The supply plane was/is theirs, they were trying in conjunction with Higashi Pharma to revive their popularity,
so they decided to add a little something extra to the mix. They got a bit to heavy handed on the Fekl20 ingredient
the rest is history. Now the plane that comes over is Damage control.
You are what you drink.
I was not calling anyone a name or making a judgment about their character.
I was using “pro” and “nublet” as informal experience categories based on time spent in the game. In that context, it simply means I would expect someone with thousands of hours to have broader knowledge of the game’s mechanics, systems, updates, exploits, and server behavior than someone who has only recently started playing.
That does not mean hours make someone automatically right, skilled at everything, or better than another person. Hours are only a rough measure of exposure and experience.
You may dislike the terminology, but the point was about game knowledge, not maturity, intelligence, or personal worth.
your right, i keep forgetting im talking to pve players when i come on this forum: PvP requires thicker skin.I am pretty sure nobody will be bothered being called a noob. After all it is just an "impartial" **category** without any judgement involved. None at all.
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your right, i keep forgetting im talking to pve players when i come on this forum: PvP requires thicker skin.
Players are constantly challenged, criticized, raided, killed, and forced to recover from losses.
If mild terminology like “nublet” causes this much offense, competitive PvP is probably not the right environment for that person.
I didn't mean do disappoint. But. There have been so many lore attempts and presentations.I don’t know what I should be more disappointed in: believing this was going to be actual lore or sticking it through to read the entire thing![]()
My original point was only about game experience. The wording has clearly become a distraction, so I am leaving it there.Even if they are used to being treated as second class underlings I am very sure they don't like it, exactly the same as PvE players.
Good observations, Josh. Only an all-pro player with deep knowledge of the game would notice details like the stiff turns, limited up/down tracking, and repeated animal behavior patterns. Your vulture point is especially strong—scavengers should actually descend and feed on carcasses. That would add much more life to the wasteland.Fun fact:
of all zombies in the game, the Vulture is not going to eat from an animal carcass, even if it should be his "primary job!!
@faatal : can you please consider adding to vultures scavenger behavior? It would be so cool to see them coming down on the ground to pick from stuff from a cadaver!![]()
your right, i keep forgetting im talking to pve players when i come on this forum: PvP requires thicker skin.
Players are constantly challenged, criticized, raided, killed, and forced to recover from losses.
If mild terminology like “nublet” causes this much offense, competitive PvP is probably not the right environment for that person.
Good observations, Josh. Only an all-pro player with deep knowledge of the game would notice details like the stiff turns, limited up/down tracking, and repeated animal behavior patterns. Your vulture point is especially strong—scavengers should actually descend and feed on carcasses. That would add much more life to the wasteland.
Who's Josh? You forum nublet.Good observations, Josh. Only an all-pro player with deep knowledge of the game would notice details like the stiff turns, limited up/down tracking, and repeated animal behavior patterns. Your vulture point is especially strong—scavengers should actually descend and feed on carcasses. That would add much more life to the wasteland.