PC V3.0 Dead Hot Summer Dev Diary

For single-player, I agree completely: 7 Days to Die is fundamentally a PvE game, obviously those players have no one to compete against, setting there twiddling their thumbs wondering where a bandit is.

On the multiplayer side, though, Over the years, many of the largest and most active servers were PvP servers. That was not accidental. Players were drawn to the risk, rivalries, raids, politics, alliances, betrayals, and long-term competition that only other players could create.

Bandits may add another enemy type for people who prefer PvE in a solo world with minimal threat, and that is fine. But in multiplayer, human conflict has already been a major part of the game’s identity for a very long time.
We've been over this repeatedly. Most players who play MP in this game do NOT play PVP or on PVP servers.
 
I am not saying bandits are intended to replace players. I am saying the behavior people are excited about already exists in a stronger form on PvP servers.

Yes, NPC bandits can be programmed to raid, steal, flank, use cover, or set traps. But those behaviors will still be scripted and predictable once players learn the patterns. A human opponent can adapt, deceive, improvise, coordinate, and deliberately exploit your habits.

That does not make bandits pointless. They may be useful for PvE players who want human-style enemies without the social problems that often come with public PvP. I understand that appeal.

My skepticism is about treating bandits as some revolutionary new threat. For PvP players, they will likely be a simplified version of something we have already experienced for years.
No one gives a ■■■■ about PVP here except you. We get it, you don't care about bandits. I do, so do several others. I want a new enemy type in the game and that's what bandits are. I'm not jumping into a cancerous, sweaty, cesspool PVP server just to try and find a new enemy type. That would not ever be enjoyable to me. As you said, bandits are for PVE. You know, the vast majority of 7 Days players?
 
Bandits may add another enemy type for people who prefer PvE in a solo world with minimal threat, and that is fine. But in multiplayer, human conflict has already been a major part of the game’s identity for a very long time.

The only human conflict I had in my multiplayer games over the years were about the use of push-to-talk or not :cool:
 
Dear The Fun Pimps, please stop shoveling your AI art into this game and the steam update icons. We can all see it. It doesn't hold up to scrutiny. You look cheap and stupid.
And the Fun Pimps come to the artist’s defense with an WIP reel which indicates the piece is not AI

 
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