PC V2.6 EXP

trying to get brownie points from the forum dwellers?
Get a job.

Do I have to agree with every little thing they say in order to be grateful for the "communication"?
No.

I don't believe them because they have given me no reason to believe they can meet self imposed deadlines...even one as vague as "this year". Does THAT mean Dec 30th 2026? who knows? Joel said two months ago they were going to announce an updated road map...do you see that?
You haven't countered my point. Asking them to communicate and then saying "I don't believe you" when they do just shows bad faith. You don't WANT them to do anything you just want to be a dick.

Either take them at their word or stop asking for that word. Can't have it both ways.
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Oh, he saw it already...
I wonder if he's the same Dan i've had to ban about 9 times because he keeps getting blocked by every 7dtd youtuber for schizoposting in their comments
 
Have they ever met a self imposed deadline? Am I supposed to ignore that?
You are definitely not cut out for Early Access (as the game clearly still is and was only called 1.0 to please Sony and Microsoft).
Maybe stop playing it and wait until you read that the game is finally in full release.

Any early access games that post new updates probably wanted more features in the new update, but some stuff didn't make it in, but we didn't know about it since they didn't post what the update was suppose to contain in the first place. This way, they cannot lose and TFP should do the same.
TFP: Update 3.0 is coming sooner than you think
People: But what's in it?
TFP: It's a surprise! Soon tm
 
when they hired pocketninya, at that time i thought she was going be that bridge to the community that would pass along key udpate info and such to everyone, Instead all ive seen her do is promote youtubers.
View attachment 38578
Sounds like you just were wrong about her role. I mean, you see the "Creator Manager" title there, right? She manages/promotes creators, and does QA IIRC. She isn't a community manager. What made you think she was going to be?
 
Sounds like you just were wrong about her role. I mean, you see the "Creator Manager" title there, right? She manages/promotes creators, and does QA IIRC. She isn't a community manager. What made you think she was going to be?
seemed like to me she would have made a great

liaison​

between the tfp and community, you saying you dont think she would have?
 
You are definitely not cut out for Early Access (as the game clearly still is and was only called 1.0 to please Sony and Microsoft).
Maybe stop playing it and wait until you read that the game is finally in full release.

Any early access games that post new updates probably wanted more features in the new update, but some stuff didn't make it in, but we didn't know about it since they didn't post what the update was suppose to contain in the first place. This way, they cannot lose and TFP should do the same.
TFP: Update 3.0 is coming sooner than you think
People: But what's in it?
TFP: It's a surprise! Soon tm
I think you are trying to help...it isn't. sorry

When you say that "it was only called 1.0 to please Sony and Microsoft) I take what you are saying to mean that they lied...just to get it on console. That implies to me, that you are saying, I shouldn't have had any faith in the road map or the dates at all. I don't think that's the view YOU would promote.

I agree....I don't play normally play early access games...and they normally don't get on the console platforms this unfinished, so normally this is not a problem for me.

Yes, TFP are saying that 3.0 is coming "sooner than you think", with or without the (tm), do they mean v3.0 sandbox? or do they mean 3.0 Bandits? be nice to know. because there is no need for any confusion.
 
I didn't say anything. I simply asked what made you incorrectly assume that would be her role?
all im saying is if they had someone who communicated with the community as well as she promotes youtubers than there would be alot less confusion.
I see faatal doing his best weekly trying to keep everyone updated but he is knee deep in 3.0
just calling it how i see it is all.
 
when they hired pockketninya, at that time i thought she was going be that bridge to the community that would pass along key udpate info and such to everyone, Instead all ive seen her do is promote youtubers.
View attachment 38578
Yeah, she promotes people who are part of the TFP content creator program (Basically YouTube and Twitch streamers).
I suggested at the time that she should also be the person in charge of posting news and sneak peak of upcoming features and such, but I guess that's not happening.

#8 signing out (my new signature)
 
When you say that "it was only called 1.0 to please Sony and Microsoft) I take what you are saying to mean that they lied...just to get it on console.
They didn't lie, TFP was forced to call it 1.0, they wanted to continue with Alpha 22 (as the forum entry was called for a very long time). Sony and Microsoft didn't want an Alpha games so the way around it was; call it 1.0 and you can publish the game on our consoles. But you know that already.
It's still an unfinished game. The message is clear when you start the game:

1772229412162.png
 
People asked for jars back. They're back. People wanted smell back. It's back. People wanted more sandbox options, they're coming. People wanted more communication. They're communicating more. People wanted the biome hazards to be made more immersive, they reworked it. People said they didn't like learn by reading, they've announced how they're changing it. People wanted updates to be faster. And since we've had smaller more frequent updates almost entirely based around community requests

Yes, indeed!

💀
 
Let’s focus remarks on 2.6 gameplay topics please. The devs started this thread to gather feedback on the current experimental version. Other topics are off topic for this thread
 
I am disappointed in the changes to jars and dew collectors. Having played in 2.5 on both 0% and 100% jar return, I truly don't understand this change. At 0%, dew collectors were necessary for crafting. At 100%, dew collectors were superfluous. The settings in between 0-100 are for people who wanted the illusion of survival without any actual survival. This is the same with people claiming that water should be purified or boiled longer. What they want is the appearance of struggle with the absence of actual friction in gameplay. Complaints about jars have always been about crafting for people who engage with the regular game loop. Thirst is, and will always be, a non-issue as soon as you find a cooking pot. The only thing that has ever been restricted by water is crafting. If none of the crafting recipes required water, there would never be a reason to complain about water because you would never want for it.

Regardless, any non-traditional methods of playing were fully addressed by the changes to jars in 2.5. The change in 2.6 seems to be solely addressed at people who "got" what they wanted and then realized that it made the game worse. Rather than acknowledge they were wrong, they insisted that it was improperly implemented. TFP cannot appease these players because they are incapable of being honest with themselves. They want the Goldilocks experience. They need to feel like they earned something while never being denied what they want when they want it. The porridge will always be too hot for some and too cold for others. And the Goldilocks will never be happy because they don't know what temperature the porridge should be.
 
Hi guys,


Just read through the full V2.6 patch notes and man, I'm really loving the new direction the game's taking. Feels like a solid step up from versions 1 and 2, more like the old spirit it used to have. Fingers crossed it keeps heading this way :)

Couple things I really like:

Bears fitting through doors now? Awesome, they're actually a real threat instead of me just camping inside. Makes everything way more interesting.

The biome boosts and tougher roaming zombies are great too. Snow and wasteland actually feel dangerous again with the new spawns and higher game stage stuff

Also once I have been playing in a city for a while I dont get any more zombies in the streets for a while its just empty except for an Horde now and again, normal Behaviour?

That said, one little niggle on the biome changes. The game stage jump is cool and all, but if the loot stage doesn't get boosted the same way, it might not be worth it. If I'm burning through a thousand rounds on a few tough zombies and the loot is the same as easy forest or desert or the normal SB or Wasteland, why bother?

Not worth dying and loosing XP for meh rewards. Maybe add a loot stage bonus (modifier plus flat bonus) in the hard biomes so the risk actually feels rewarded?

Also, the dew collector. Name should just be rain collector, but honestly its totally useless to me now. With jars back in 2.5 you have to load empty jars into it anyway, so I just run to the nearest lake/pond/Pool etc fill jars quick and boil. No point wasting resources on a station that trickles out water over hours. If it made purified water over time instead of normal water or if water had extra steps like filtering plus boiling, then yeah it'd definately be worth building.

Could be worth having water as Dirty, Boiled, Filtered, Purified and you need to have the filter and each stage of water gives you better bonus, Like glue could need Filtered or Purified water or its not sticky enough to work.

Other than those two things, I'm pumped for bandits dropping and everything coming in 3.0 – the new options look killer on the FB post that I saw.

Thanks for all the hard work!
Anni
 
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