Kire
Refugee
Sidenote: if you take away the voxel aspect of this game, the scope is honestly really small compared to a lot of survival games made by smaller teams with less money, in less time and to a higher quality tbh. Absolute hindrance of a mechanic IMO that we're kinda just stuck with even though "fully destructable voxel world" stopped being an interesting selling point in like 2015. Especially in 7dtd where there's genuinely nothing to discover under that voxel world. What? 5 ores and occassionally you'll smash into the side of a POI you can always access from the surface? Wowee stop I can't handle all that content. 60 Blocks of ■■■■all beneath our feet eating all the performance and slowing development time but what are you gonna do? remove it 13 years in? Pls no
That's exactly what i was thinking too recently like, 99% of the world remains untouched yet it causes all these issues lol
But yeah its been so long, and this is what the game was build on so it would be silly to remove it