V2.5+ Survival Revival Dev Diary

Sidenote: if you take away the voxel aspect of this game, the scope is honestly really small compared to a lot of survival games made by smaller teams with less money, in less time and to a higher quality tbh. Absolute hindrance of a mechanic IMO that we're kinda just stuck with even though "fully destructable voxel world" stopped being an interesting selling point in like 2015. Especially in 7dtd where there's genuinely nothing to discover under that voxel world. What? 5 ores and occassionally you'll smash into the side of a POI you can always access from the surface? Wowee stop I can't handle all that content. 60 Blocks of ■■■■all beneath our feet eating all the performance and slowing development time but what are you gonna do? remove it 13 years in? Pls no

That's exactly what i was thinking too recently like, 99% of the world remains untouched yet it causes all these issues lol
But yeah its been so long, and this is what the game was build on so it would be silly to remove it 😇
 
Sidenote: if you take away the voxel aspect of this game, the scope is honestly really small compared to a lot of survival games made by smaller teams with less money, in less time and to a higher quality tbh. Absolute hindrance of a mechanic IMO that we're kinda just stuck with even though "fully destructable voxel world" stopped being an interesting selling point in like 2015. Especially in 7dtd where there's genuinely nothing to discover under that voxel world. What? 5 ores and occassionally you'll smash into the side of a POI you can always access from the surface? Wowee stop I can't handle all that content. 60 Blocks of ■■■■all beneath our feet eating all the performance and slowing development time but what are you gonna do? remove it 13 years in? Pls no

I can only speak for myself, but I keep coming back to voxel games because they let me change the world. Voxels might not be a selling point to the masses, but it's an important feature to me and greatly influences my purchasing decisions. It doesn't have to be content that is depth underground.

Fallout 4 is an excellent game. I've played it twice for a total of 125 hours. I've got far more time in 7D2D. The difference to me? Voxels significantly enhance the replay value of the game. It sucks that I can't dig into the side of a Fallout POI.
 
That's exactly what i was thinking too recently like, 99% of the world remains untouched yet it causes all these issues lol
But yeah its been so long, and this is what the game was build on so it would be silly to remove it 😇
maybe it is only partially silly? there doesn't seem to be a need for 60 voxel blocks under your feet...maybe lower that to 12-15 blocks and free up resources? there really isn't anything happening down there anymore...not saying I don't like the one canyon, but, I could do without it IF this freed up room for more/better working stuff above ground.
 
Sidenote: if you take away the voxel aspect of this game, the scope is honestly really small compared to a lot of survival games made by smaller teams with less money, in less time and to a higher quality tbh. Absolute hindrance of a mechanic IMO that we're kinda just stuck with even though "fully destructable voxel world" stopped being an interesting selling point in like 2015. Especially in 7dtd where there's genuinely nothing to discover under that voxel world. What? 5 ores and occassionally you'll smash into the side of a POI you can always access from the surface? Wowee stop I can't handle all that content. 60 Blocks of ■■■■all beneath our feet eating all the performance and slowing development time but what are you gonna do? remove it 13 years in? Pls no

If you ascribe so little value to the voxel aspect of the game, it is not clear to me why you, and those that share this opinion, would continue to play the game. There are a ton of survival games out there which are in many ways better than 7d2d. The fully destroyable world of 7d2d is one of its primary selling points. It is also one of the features that distinguishes it from other survival games. If players don't enjoy or value that feature, I don't understand why they aren't playing other games. As you are aware there are clear downsides to this design decision, why suffer those downsides if you don't derive value from the voxel world?
 
@IzPrebuilt

I think the Voxel aspect of the game is one of the best things. Love being able to just destroy anything I want. This is why I have so many hours and keep coming back to this game.

 
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