V2.5 Survival Revival Dev Diary

Does anyone know if the RWG T5 spawning has been fixed for 2.6? Thank you.

What issue are you referring too?

There was a fix to allow more RWG cap tiles which have T5 locations on them.
There are several other RWG fixes, but I'm not sure if they are specifically geared toward T5 POI spawns.
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I hope small elements of ldb are in 2.6 im.exicted to see

LBD or any form of it will NOT be in V2.6.
Sorry, but you're gonna be waiting a while for that one.
 
@schwanz9000

Hello Mr Schwanz. Is that short for Schwanzon?

Anyway, I've discovered a bit of a problem. I'm assuming the despawning of quest zombies during quests is a way to mitigate quests getting stuck...whether it's from a final zombie that is so lost that it takes too long to find, or when trigger balls don't cause the final zombie to spawn.

Right now I'm doing my first ever full stealth playthrough, so I'm moving slower through quests. When a storm starts during a quest, it can prevent me from going outside to safety. Or with a POI like the Close Encounters Gun Range, where pretty much the whole thing is outside...I have to hunker down and wait for the storm to pass. My slower progression through the quest, combined with having to wait for the storm to pass, results in a lot of the remaining zombies simply timing out and the quest finishes on its own.
 
What issue are you referring too?

There was a fix to allow more RWG cap tiles which have T5 locations on them.
There are several other RWG fixes, but I'm not sure if they are specifically geared toward T5 POI spawns.
Post automatically merged:



LBD or any form of it will NOT be in V2.6.
Sorry, but you're gonna be waiting a while for that one.
2.6 Is it planned for the winter season?
 
What issue are you referring too?

There was a fix to allow more RWG cap tiles which have T5 locations on them.
There are several other RWG fixes, but I'm not sure if they are specifically geared toward T5 POI spawns.
Post automatically merged:



LBD or any form of it will NOT be in V2.6.
Sorry, but you're gonna be waiting a while for that one.
After using RWG to make 20 maps, I could not get any factories but the PopNPills one to spawn. I searched forums to see if anyone else had this problem. I found a post and discussion started Dec 14 titled "Missing Tier 5s in RWG". It concluded that quite a few of the T5's were not spawning. The first post was by FragOMatic. The discussion involved Riamus, zztong, and Laran Mithras. Perhaps it was recently fixed. I will try RWG again. There have been a lot of great POI's added in updates that I want to see if I can survive them. Thank you.
 
After using RWG to make 20 maps, I could not get any factories but the PopNPills one to spawn. I searched forums to see if anyone else had this problem. I found a post and discussion started Dec 14 titled "Missing Tier 5s in RWG". It concluded that quite a few of the T5's were not spawning. The first post was by FragOMatic. The discussion involved Riamus, zztong, and Laran Mithras. Perhaps it was recently fixed. I will try RWG again. There have been a lot of great POI's added in updates that I want to see if I can survive them. Thank you.

Ah. Yes. The fix I mentioned about the RWG cap tiles should help spawn the factories.
The cap tiles, especially the ones in the industrial areas, are where the factories spawn.
Should be fixed in V2.6.
 
@schwanz9000

Hello Mr Schwanz. Is that short for Schwanzon?

Anyway, I've discovered a bit of a problem. I'm assuming the despawning of quest zombies during quests is a way to mitigate quests getting stuck...whether it's from a final zombie that is so lost that it takes too long to find, or when trigger balls don't cause the final zombie to spawn.

Right now I'm doing my first ever full stealth playthrough, so I'm moving slower through quests. When a storm starts during a quest, it can prevent me from going outside to safety. Or with a POI like the Close Encounters Gun Range, where pretty much the whole thing is outside...I have to hunker down and wait for the storm to pass. My slower progression through the quest, combined with having to wait for the storm to pass, results in a lot of the remaining zombies simply timing out and the quest finishes on its own.

Hmmm... this is one faatal would need to answer, but he's a really busy guy.
Not really sure how we'd get around this one or if we even need to.
Sure it's a little bit of a cheat, but how often is this really going to happen?
 
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