V2.5 Survival Revival Dev Diary

Does anyone know if the RWG T5 spawning has been fixed for 2.6? Thank you.

What issue are you referring too?

There was a fix to allow more RWG cap tiles which have T5 locations on them.
There are several other RWG fixes, but I'm not sure if they are specifically geared toward T5 POI spawns.
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I hope small elements of ldb are in 2.6 im.exicted to see

LBD or any form of it will NOT be in V2.6.
Sorry, but you're gonna be waiting a while for that one.
 
@schwanz9000

Hello Mr Schwanz. Is that short for Schwanzon?

Anyway, I've discovered a bit of a problem. I'm assuming the despawning of quest zombies during quests is a way to mitigate quests getting stuck...whether it's from a final zombie that is so lost that it takes too long to find, or when trigger balls don't cause the final zombie to spawn.

Right now I'm doing my first ever full stealth playthrough, so I'm moving slower through quests. When a storm starts during a quest, it can prevent me from going outside to safety. Or with a POI like the Close Encounters Gun Range, where pretty much the whole thing is outside...I have to hunker down and wait for the storm to pass. My slower progression through the quest, combined with having to wait for the storm to pass, results in a lot of the remaining zombies simply timing out and the quest finishes on its own.
 
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