@Laz Man @faatal I have 2 questions that maybe you would be able to answer :
1-I've seen that Random Wold generation and seeds in general tend to skip traders and certain Tiers of POI altogether at low-end maps ( 2k X 2k sizes), and I would like to know if you guys have talked about introducing functional low-requirement questable POI to these worlds (non-remnant questable POI).
For example, creating tailored mini-clusters of POI that require very little space and have very few conditions to spawn, like the Old West town, but more of them and with a few tiered places.
That way, if you ever jam-pack a trader into a tiny prop, quest progression wouldn't be broken, and if a TIER V POI can be spawned in a 30x30 space due to it being a huge tower or skyscrapper that can do with other POI very very close to it, then nice too!
2- Regarding these previous questions, have you guys talked about a higher level of POI structural flexibility? Like if you do a quest the second time in a questable house, then all of a sudden a portion of it might appear completely destroyed or burned. I know that is beyond switching furniture doors and loot positions, but still, I remember Rick hinting at something like that in the past?
A big hug and love and stuff.