Also you dont even xml for it @Chris DunawayStorms are not turned off when disabling biome progression. They are indepandant.
Code:<property name="BiomeProgression" value="true"/> <!-- Enables biome hazards and loot stage caps to promote biome progression. Loot stage caps are increased by completing biome challenges. --> <property name="StormFreq" value="100"/> <!-- Adjusts the frequency of storms. 0% turns them off. Vanilla values: 0, 50, 100, 150, 200, 300, 400, 500 -->
Go 0%. It’s the ultimate fix.![]()
Oh ■■■■ I didn't even test that if we got them back from stews and stuffEating Grilled Corn gives me a jar. I noticed a few other foods randomly gives me a jar lol
all the talk about jars last couple months have tfp add a jar museum full of all the different wonderfull filled liquids in gameSome have been crunched. Like spawn on/near bedroll. Some balance changes. Smell can be cleared by enough rain/snow.
I just think craftable soap or even just using water to clean yourself would be good.Smell from food consumed could also possibly be cleaned by a mint candy from a vending machine?