Space4Ace
Survivor
He meant to say that the latest_experimental option was removed earlier this week, so we knew that something was possibly happening by Friday... And now the option is back!If this is the case, you have to go down to the end
He meant to say that the latest_experimental option was removed earlier this week, so we knew that something was possibly happening by Friday... And now the option is back!If this is the case, you have to go down to the end
Only thing I've noticed so far is that the liner mods no longer have iconsV2.4 EXP (b5)... Nice!!!
okay...we are in the twilight zone...I am the one saying calm down....they have not even announced it yet. lolNo patch notes yet for 2.4 (B5) Exp yet?
When I asked a couple of weeks ago, they said they do want to add more, but they have other things to work on first -->How about some NEW TEXTURES, seeing as how 19 were removed from the paint selection.
I'd love to see that too! No current plans, but we have a few cool ideas sitting on the back burner for later down the road.
thank you for posting it hereJust a comment I made in another forum thread about jars.
I playtested the current iteration of jars this past weekend and it felt pretty good to me. It was nice to actually have to run over to a body of water to scoop up water again to boil. From a gameplay perspective, I think its a good thing to have the players interact with the environment more. Especially if that environment has zombies hiding in them ready to pounce on you if you are not paying attention (looking at you crawler steve hiding in a ditch)
Is this feature at a point where you can give us details? For example, are jars craftable? How common are they in loot? Do jars still disappear when you drink the water? What does it mean for the dew collector?Just a comment I made in another forum thread about jars.
I playtested the current iteration of jars this past weekend and it felt pretty good to me. It was nice to actually have to run over to a body of water to scoop up water again to boil. From a gameplay perspective, I think its a good thing to have the players interact with the environment more. Especially if that environment has zombies hiding in them ready to pounce on you if you are not paying attention (looking at you crawler steve hiding in a ditch)
I had no issue with jars before so I'm personally glad to see them back.Just a comment I made in another forum thread about jars.
I playtested the current iteration of jars this past weekend and it felt pretty good to me. It was nice to actually have to run over to a body of water to scoop up water again to boil. From a gameplay perspective, I think its a good thing to have the players interact with the environment more. Especially if that environment has zombies hiding in them ready to pounce on you if you are not paying attention (looking at you crawler steve hiding in a ditch)
He responded in the thread he linked that they aren't ready to give any details yet.Is this feature at a point where you can give us details? For example, are jars craftable? How common are they in loot? Do jars still disappear when you drink the water? What does it mean for the dew collector?
He responded in the thread he linked that they aren't ready to give any details yet.
Alot of details are still a WIP, hopefully we can share more soon. As far as the dew collector is concerned, it is not being removed.Can you give any details at all about how they'll be implemented? Not necessarily all the details, but maybe some of these:
- Will they be found in loot?
- Are they definitely crafted with a crucible?
- How easy is it to end up with stacks and stacks of empty jars that you don't need or want?
- What is the stack size?
- How long does it take to fill them?
- Can we please have a game option to disable them?
EDIT: I don't know why he keeps picking on the friendly Alot though. It's not the Alot's fault that they can't share details!
Any possible way to get some floating wires for power poles etc.. to span longer then the limit?
I am aware of the floating Bridge blocks in the editor but those do not allow you to change shapes.
These warnings even appear if you just fire up the game and let it sit on main menu. Although on dedicated servers they seem to be insanely more prevalent.
Do you know you can increase the limit for actual wires?Any possible way to get some floating wires for power poles etc.. to span longer then the limit?
I am aware of the floating Bridge blocks in the editor but those do not allow you to change shapes.
Hated said:
- Allow overriding the maximum wire length when using the wiretool in the item's action definition with the MaxWireLength property, defaulting to 15