PC V2.0 Storms Brewing Dev Diary

Why do we have to go to reddit to see what Joel has to say?

Also, I noticed this.

"FYI jars, smells and weapon combine are coming back."

So, the smell system and weapon parts are returning?

Did madmole post this? Then why do you still need to ask? ;) He is the owner of the company, you can't get a better source.

One correction though: "weapon combine" and "weapon parts" is not the same. TFP will likely make adjustments so the features work well in the current game, see the jars as an example, that they need a crucible is new.

For example TFP could simply make it so you can combine 2 complete weapons in the workstation and the resulting weapon has slightly more damage than the better of the combined weapons. The weapons already have slightly randomized properties when you build them and that could be used by the weapon combine features without really overhauling the whole weapon concept.

Or they could simply give some quality value to weapon parts but still have identical weapon parts, not broken up into 4 distinct parts like it was around A15
 
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Cool, jars.. and other features coming back, Heck yeah- I think. Smell is good, I like more danger.
Weapon part combination is potentially fun- if it isn't just a way to inflate our numbers even faster - I think I'm gonna cry balance over it.
Got mixed feelings on jars, but I suppose the only one that really maters is how they will impact early water and glue production, I expect I'll be crying balance some more.
Oh the note of crying balance. Honey is feeling more obtainable than ever in the early game and they're going to be adding an apiary for honey production..
I'm hoping they look into upping the chances to get infected from ferals/rads in an upcoming patch.. or maybe adding a recipe that calls for it.
 
Did madmole post this? Then why do you still need to ask? ;) He is the owner of the company, you can't get a better source.

One correction though: "weapon combine" and "weapon parts" is not the same. TFP will likely make adjustments so the features work well in the current game, see the jars as an example, that they need a crucible is new.

For example TFP could simply make it so you can combine 2 complete weapons in the workstation and the resulting weapon has slightly more damage than the better of the combined weapons. The weapons already have slightly randomized properties when you build them and that could be used by the weapon combine features without really overhauling the whole weapon concept.

Or they could simply give some quality value to weapon parts but still have identical weapon parts, not broken up into 4 distinct parts like it was around A15

A better source would be if he wrote such comments here.

You're right about the combine thing, I jumped to assumptions since it was combining parts in the past (at least that's what I recall, been a while).

And I thought it's been said in the past that smell would not come back, too taxing on the system.
 
I hope the jars won't be added to loot. If they are, I have to use a mod to remove them again. If they are only something you can craft and you can ignore them entirely, then I don't really care what they do with them because I'll just never craft any.
 
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