PC V2.0 Storms Brewing Dev Diary

Je serais d'accord si le jeu n'avait qu'un an ou deux, mais il a maintenant 12 ans et, comparé à d'autres jeux de plus de 5 ans considérés comme des succès, les chiffres que 7 Days continue d'atteindre sont une belle reconnaissance. Il n'y a plus un seul jeu de ma bibliothèque datant d'il y a 12 ans auquel je joue encore régulièrement.

Il ne s'agit pas d'utilisateurs quotidiens. Ces 30 000 joueurs correspondaient à l'heure de la journée où le plus de personnes jouaient simultanément. Évidemment, ce ne sont pas les mêmes 30 000 joueurs qui jouent 24 heures sur 24 ; il y a donc bien plus de joueurs quotidiens que 30 000. Et cela ne compte que les joueurs Steam qui ne jouent pas hors ligne.


Je suis d'accord : personne ne peut connaître la vérité, alors nous nous fions tous à nos croyances et à nos espoirs. La question est : pourquoi espérer que la situation soit si désastreuse ?
Pour moi, la meilleure façon de faire taire toutes les mauvaises langues est de faire 5.0 🤣🫠
U Also need to do a big rework or add a lot of thing in ur shop, u loose Time and money, and the player and the workshop potential is not used, and the player can be happy and are used now, about workshop ingame, do it, dont regret it, love it, not a Bad thing to do a workshop honestly, and miss opportunity to make money for content, salary and co, honestly, dont feels bad about that.
 
Pour moi, la meilleure façon de faire taire toutes les mauvaises langues est de faire 5.0 🤣🫠
U Also need to do a big rework or add a lot of thing in ur shop, u loose Time and money, and the player and the workshop potential is not used, and the player can be happy and are used now, about workshop ingame, do it, dont regret it, love it, not a Bad thing to do a workshop honestly, and miss opportunity to make money for content, salary and co, honestly, dont feels bad about that.
Steam Workshop support is planned actually, but only after the final release (4.0 I think).
 
The totals I posted are not to prove or disprove anything, Its just part of a personal history
I keep up with. I use it as a gauge to see what is popular or wanted as the dev cycle
progresses and generations and genres are mixed. Like riding a wild roller coaster, with multiple
switching tracks, I'd rather ride it, than build and run it.

Well, yes, I would agree that the the playerbase grew faster or greater over that
time period. I basically, and this is the only thing on the net I have ever followed
literally. I found a game that had the potential of being a part of an industry changer,
similar to the way the Matrix cinematic graphical presentation was used in many projects that
followed. It has been kind of a book, in my own R'lyehian mind.
It reminded me of how RunUo emulator was an open version of Ultima Online. With pre-compiled
c++ code, which allowed me to play the static game as well as re-conform it to a more personal feel.
They used xml calls, but prior to that most games were WYSIWYG unless someone hacked them.
I looked at it like what Bill Gates did with the original Xbox, he made it to be hack-able, sold it at
an upfront loss and made a success of the game system on the back end.
Considering that the graphics, zombie Ai, Terrain and environmental presentation, and lighting were
all upgraded, it would have sucked if the playerbase had not grown. New market means new rules, desires,
expectations, limitations, responsibilities, losses, gains, and roadblocks.
The dream of a real business, became a business that was a real dream, or nightmare depending on how you look
at it. It began to transgress and blur borders between Genre preferences, personal playstyles, hardware limitations,
recouping operating costs for the console side, which is a market in it's own right. And more demand for well...
More. The choices at this point were, Hold em and play it safe, Fold em and play it safe, or go all in, and the most
risky is to double down. To be the first means to wear a neon bullseye.
Ok so now the Niche, became a playerbase, that is now played round the world, on multiple platforms in multiple
languages, governed by multiple international classifications and regulations. That's a hand full. 20/20 hindsight,
if the team could do it all again, would they.....? The world may never know. Ambitions and dreams surpassed so now
time to clean the code and file structure, OMG..I am Sorry Faatal, Dot the I's and cross the T's meaning check off all
pre-release obligations, address a lot of playerbase demands and expectations, and fix compatibility issues and try to
figure out a conclusion to the project that would be as epic as the journey has been.

Thanks for the memories TFP, I have archived, and learned from, a metric ton of data.
 
I'd take you seriously if you actually addressed the content, but, you rarely ever really do. Just cherry pick and dismiss.
See, you asked me address the whole content of what you posted and so I did. And your response…
that's a whole lot of word salad just to say "drink the kool aid"

I thought you wanted to have a conversation. No counterpoints to anything I said? No clarifications of what you meant? Nope. Just a general handwave ignoring all of what said to call it kookaid drinking.
2.0 is all of the 2.x content.
Your opinion but it doesn’t make it so. If 2.3 was all part of 2.0 then it would be designated as 2.0. Play 2.3 and then play 2.0. They are different. Again, a matter of opinion but that is your own viewpoint and not a fact. As I explained, internally 2.3 was culled from a 3.0 build—not a 2.0 build. 2.0 is the past and finished.

I understand why you want to push the idea that 2.0 is not finished until every 2.x update is released that will be released but that is an idea from your own mind that you are pushing for your own reasons. It’s just like how you are choosing to not play until the last 2.x update releases. Thats a fine choice for you but if you were to start posting the game isn’t playable until all 2.x updates are released that would be false as well.

I get it. Defining 2.0 as including all 2.x updates will allow you to claim that 2.0 didn’t release until even later than it did which is your schtick here on the forums. Then if a dev states that 2.0 released in July of 2025 you can call them a liar because by your definition it didn’t release until October or November or whenever the last 2.x update happens.

You haven’t even played each version to learn how they’re different. No wonder it all seems the same to you.

you were wrong about the math but you still spin it that you are right.
good luck with that
What math are you talking about? When the millions of people bought the game? Like I said the exact timing isn’t significant. I also said the people who buy the game, play it for a short time, and then move on to new games isn’t a sign of failure.

Is there some other math you’re talking about? I hope it isn’t the math where you thought the 31k players on Steam charts was the daily total of all players
 
Pour moi, la meilleure façon de faire taire toutes les mauvaises langues est de faire 5.0 🤣🫠
U Also need to do a big rework or add a lot of thing in ur shop, u loose Time and money, and the player and the workshop potential is not used, and the player can be happy and are used now, about workshop ingame, do it, dont regret it, love it, not a Bad thing to do a workshop honestly, and miss opportunity to make money for content, salary and co, honestly, dont feels bad about that.
Please No! V4.0 is the last major update, I hope. After that, there might be minor updates and DLCs and that's good enough.
Most of the TFP team will then be working on the next "still unannounced" game that is suppose to be made with the Unreal engine. It won't be 7 Days to Die 2, but something different.
 
Just taking a break from the drama to get work done. We have a variety of interesting things being worked on, but I have nothing I care to talk about until the parts I would normally talk about are in a releasable and approved state.
Hey @faatal

So very nice to have you here. It's been so long, or so it seems. Hope you are doing well and that all the "unexpected" changes in the game didn't get you too worked up.
As always, many thanks for all the hard work and taking a few minutes to visit us on the forums.

Thank you and have a great weekend!
 
Just taking a break from the drama to get work done. We have a variety of interesting things being worked on, but I have nothing I care to talk about until the parts I would normally talk about are in a releasable and approved state.
I appreciate your reply, so... no vacation? 😯
Remember: in case your employer is abusive, you can call 1-800-911911.
 
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