PC V2.0 Storms Brewing Dev Diary

Je serais d'accord si le jeu n'avait qu'un an ou deux, mais il a maintenant 12 ans et, comparé à d'autres jeux de plus de 5 ans considérés comme des succès, les chiffres que 7 Days continue d'atteindre sont une belle reconnaissance. Il n'y a plus un seul jeu de ma bibliothèque datant d'il y a 12 ans auquel je joue encore régulièrement.

Il ne s'agit pas d'utilisateurs quotidiens. Ces 30 000 joueurs correspondaient à l'heure de la journée où le plus de personnes jouaient simultanément. Évidemment, ce ne sont pas les mêmes 30 000 joueurs qui jouent 24 heures sur 24 ; il y a donc bien plus de joueurs quotidiens que 30 000. Et cela ne compte que les joueurs Steam qui ne jouent pas hors ligne.


Je suis d'accord : personne ne peut connaître la vérité, alors nous nous fions tous à nos croyances et à nos espoirs. La question est : pourquoi espérer que la situation soit si désastreuse ?
Pour moi, la meilleure façon de faire taire toutes les mauvaises langues est de faire 5.0 🤣🫠
U Also need to do a big rework or add a lot of thing in ur shop, u loose Time and money, and the player and the workshop potential is not used, and the player can be happy and are used now, about workshop ingame, do it, dont regret it, love it, not a Bad thing to do a workshop honestly, and miss opportunity to make money for content, salary and co, honestly, dont feels bad about that.
 
Pour moi, la meilleure façon de faire taire toutes les mauvaises langues est de faire 5.0 🤣🫠
U Also need to do a big rework or add a lot of thing in ur shop, u loose Time and money, and the player and the workshop potential is not used, and the player can be happy and are used now, about workshop ingame, do it, dont regret it, love it, not a Bad thing to do a workshop honestly, and miss opportunity to make money for content, salary and co, honestly, dont feels bad about that.
Steam Workshop support is planned actually, but only after the final release (4.0 I think).
 
The totals I posted are not to prove or disprove anything, Its just part of a personal history
I keep up with. I use it as a gauge to see what is popular or wanted as the dev cycle
progresses and generations and genres are mixed. Like riding a wild roller coaster, with multiple
switching tracks, I'd rather ride it, than build and run it.

Well, yes, I would agree that the the playerbase grew faster or greater over that
time period. I basically, and this is the only thing on the net I have ever followed
literally. I found a game that had the potential of being a part of an industry changer,
similar to the way the Matrix cinematic graphical presentation was used in many projects that
followed. It has been kind of a book, in my own R'lyehian mind.
It reminded me of how RunUo emulator was an open version of Ultima Online. With pre-compiled
c++ code, which allowed me to play the static game as well as re-conform it to a more personal feel.
They used xml calls, but prior to that most games were WYSIWYG unless someone hacked them.
I looked at it like what Bill Gates did with the original Xbox, he made it to be hack-able, sold it at
an upfront loss and made a success of the game system on the back end.
Considering that the graphics, zombie Ai, Terrain and environmental presentation, and lighting were
all upgraded, it would have sucked if the playerbase had not grown. New market means new rules, desires,
expectations, limitations, responsibilities, losses, gains, and roadblocks.
The dream of a real business, became a business that was a real dream, or nightmare depending on how you look
at it. It began to transgress and blur borders between Genre preferences, personal playstyles, hardware limitations,
recouping operating costs for the console side, which is a market in it's own right. And more demand for well...
More. The choices at this point were, Hold em and play it safe, Fold em and play it safe, or go all in, and the most
risky is to double down. To be the first means to wear a neon bullseye.
Ok so now the Niche, became a playerbase, that is now played round the world, on multiple platforms in multiple
languages, governed by multiple international classifications and regulations. That's a hand full. 20/20 hindsight,
if the team could do it all again, would they.....? The world may never know. Ambitions and dreams surpassed so now
time to clean the code and file structure, OMG..I am Sorry Faatal, Dot the I's and cross the T's meaning check off all
pre-release obligations, address a lot of playerbase demands and expectations, and fix compatibility issues and try to
figure out a conclusion to the project that would be as epic as the journey has been.

Thanks for the memories TFP, I have archived, and learned from, a metric ton of data.
 
I'd take you seriously if you actually addressed the content, but, you rarely ever really do. Just cherry pick and dismiss.
See, you asked me address the whole content of what you posted and so I did. And your response…
that's a whole lot of word salad just to say "drink the kool aid"

I thought you wanted to have a conversation. No counterpoints to anything I said? No clarifications of what you meant? Nope. Just a general handwave ignoring all of what said to call it kookaid drinking.
2.0 is all of the 2.x content.
Your opinion but it doesn’t make it so. If 2.3 was all part of 2.0 then it would be designated as 2.0. Play 2.3 and then play 2.0. They are different. Again, a matter of opinion but that is your own viewpoint and not a fact. As I explained, internally 2.3 was culled from a 3.0 build—not a 2.0 build. 2.0 is the past and finished.

I understand why you want to push the idea that 2.0 is not finished until every 2.x update is released that will be released but that is an idea from your own mind that you are pushing for your own reasons. It’s just like how you are choosing to not play until the last 2.x update releases. Thats a fine choice for you but if you were to start posting the game isn’t playable until all 2.x updates are released that would be false as well.

I get it. Defining 2.0 as including all 2.x updates will allow you to claim that 2.0 didn’t release until even later than it did which is your schtick here on the forums. Then if a dev states that 2.0 released in July of 2025 you can call them a liar because by your definition it didn’t release until October or November or whenever the last 2.x update happens.

You haven’t even played each version to learn how they’re different. No wonder it all seems the same to you.

you were wrong about the math but you still spin it that you are right.
good luck with that
What math are you talking about? When the millions of people bought the game? Like I said the exact timing isn’t significant. I also said the people who buy the game, play it for a short time, and then move on to new games isn’t a sign of failure.

Is there some other math you’re talking about? I hope it isn’t the math where you thought the 31k players on Steam charts was the daily total of all players
 
Pour moi, la meilleure façon de faire taire toutes les mauvaises langues est de faire 5.0 🤣🫠
U Also need to do a big rework or add a lot of thing in ur shop, u loose Time and money, and the player and the workshop potential is not used, and the player can be happy and are used now, about workshop ingame, do it, dont regret it, love it, not a Bad thing to do a workshop honestly, and miss opportunity to make money for content, salary and co, honestly, dont feels bad about that.
Please No! V4.0 is the last major update, I hope. After that, there might be minor updates and DLCs and that's good enough.
Most of the TFP team will then be working on the next "still unannounced" game that is suppose to be made with the Unreal engine. It won't be 7 Days to Die 2, but something different.
 
Just taking a break from the drama to get work done. We have a variety of interesting things being worked on, but I have nothing I care to talk about until the parts I would normally talk about are in a releasable and approved state.
Hey @faatal

So very nice to have you here. It's been so long, or so it seems. Hope you are doing well and that all the "unexpected" changes in the game didn't get you too worked up.
As always, many thanks for all the hard work and taking a few minutes to visit us on the forums.

Thank you and have a great weekend!
 
Your point being that I am a public facing personality based on the infallibility of TFP. In my opinion, your motivation in accusing me of something like this is to discount and dismiss anything I might say as merely a talking point. No, see, THAT is what a community manager does: damage control, customer appeasement, company prepared announcements, etc. A community manager would literally be the public face of the company.

Now what I am is personally friendly with the developers. I see them as people and I read their daily interactions with each other. I don't see them as faceless "developers" and instantly assume the worst possible motivations for what they do. I know they make mistakes and I don't agree with everything they have chosen to do with the game but I also know they are doing their best, the love this game, they love it when players are having fun with their designs, and they care very much about putting out a quality product that is successful both financially and as a lasting form of entertainment that many people will play for many years.

So I don't go right to, "They lied!", "They're lazy!", "They're just doing what's expedient", "They're scamming their customers", etc. I know that that isn't them after interacting with them daily for over 7 years. Do I think they are infallible? Of course not. Do I think they are real people and have respect for the creative process? Yes I do.


The thing is they are not doing dismally. They don't need your HELP. You've shown your true colors about communication. If they communicate anything specific you use that against them if something changes or if there is a delay and accuse them of being deceitful about it. When a member of staff attempts to bolster morale you criticize that communication and ■■■■ on their thread. You just seem to want a specific person to attack and the ammunition to use.

The fact is the game is doing great, TFP is doing great, and your help is not needed. There is nothing dismal or failing happening here. There was one spike of negativity and TFP took notice and addressed it and now things are moving back to positive again from, you know, the rough numbers.



But you're not right. Your position is that the whole thing is meaningless and not only that but that it was intentionally deceitful in its inception to scam console players into buying it. You are wrong. Why should TFP acknowledge such drivel?

The roadmap as a schedule is currentlyu outdated and meaningless. That much is true. But there was no malfeasance in creating those dates. They just got behind and are continuing to do so. There are and continue to be unforseen factors that cause delays. That is simply the nature of software design.

The roadmap as a milestone of content addition is still valid and very useful to help customers see the progress that has been made and to also know what is still to come. It is the most useful part of the roadmap, in my opinion. So the roadmap is not completely meaningless as you assert.

Source? It is obvious that everyone everywhere discounts the dates at this point. But so far the content slated for each update has been spot on. Sure, people everywhere probably prefer that we get these things sooner rather than later. Only you take it the extremes you do.

That is your own bias and fully an assumption based on no real evidence at all. It is what you choose to believe. Why is that explanation what you want to believe in?



I reject your depiction of the years while the game was in early access. All one needs to do is watch a video of Alpha 5 gameplay and then Alpha 21 gameplay to see the real evidence of what was accomplished during those years of "rinse and repeat". This statement right here shows that you are not arguing in good faith because it is such huge mischaracterization of what the developers accomplished. Since 1.0 they have been following the roadmap to the letter as far as content is concerned so again your claim that they just add skins and POIs is just flatout wrong.

Out of the blue? It was planned long before it happened. I'm not sure what you are trying to insinuate with this statement. There was a lot of communication about the new console release months before it happened.


I've noticed you make this claim that "2.0 isn't finished" several times now. I don't agree. 2.3 is a different build than 2.0 was. 2.0 was finished months ago. You might be holding off playing until 2.6 but that doesn't make all these new builds 2.0.

Just so you know, internally the version all these changes come from are 3.0. They cull safe changes from 3.0 and push them out as a 2.x feature. So technically, 2.x updates are closer to 3.0 than they are 2.0.

I suspect that what you're doing is building a narrative for yourself that "2.0" wasn't actually released until whatever future date the final 2.x update drops all so you can claim the developers lied even harder about the roadmap dates. Sorry, no. 2.0 released in July.


So what? Okay, let's say 2 years. How many games in our libraries do we still regularly play after 2 years? The point is that 7 Days to Die has immense replay value and the numbers show on Steam charts that it is still very much a part of many many gamers' playtime even years after they bought it. Do many other play it once and then move on to other games? Of course they do-- just like every other video game they own.

It isn't a failure for people to play a game once for 20 hours and then move on. That is descriptive of almost every game in the industry. But in addition to that, this game seems to have real staying power for many gamers.


It is because they are rough that it is telling how you would like things to come down. It is telling for me. I'm hopeful and optimistic and so when I see the rough numbers I see how they show success and good things for the future. You are angry about the direction and pessimistic and believe the developers are dishonest so you see the rough numbers and interpret them to show failure and doom.

To each their own, I guess.
you must have been hard up against the 10,000 character limit...I was not able to do line for line directly. oh well I'll do what I can.

first thing first: IMO you only sometimes behave as a moderator, your personal biases DO interfere with your objectivity.
Maybe look back thru the laundry list of people who have told you directly, that you did not answer their objections, you just assert your opinions for facts.
IDC if you are reading their emails or spooning with them. I do care that you do not moderate consistently, or that you intentionally inflame arguments.
IMO a real moderator would have taken all of this PRIVATE long ago, as to not further inflame other people in the community. We could have had a conversation many times. But you seem more bent on "proving" yourself right, by pushing your opinion. not facts...opinions, publicly.

2.0 is all of the 2.0 content. YES...I am waiting til all the content has been released for it, and they start 3.0 officially. I don't know IF you are correct about we are really closer to 3.0 because we are getting snips of it...IDK. I do know, I don't believe you are in a position to be saying that stuff.

*I would believe it, if it was an official statement...you know...communication.
IT IS NOT A NARRATIVE 2.0 IS NOT DONE...IT WILL NOT BE DONE INSIDE OF THE LENGTH OF THE ROAD MAP. This point I will not budge on.

you are at least partially right about 20 hour games. We have all bought them...been disappointed and moved on. Buyers remorse eventually builds to the point where you pay attention to which companies to avoid. I look for long playing games to get my money back out of them in playing time. I can tell you I got more playing time out of the "legacy" version than I have out of this release. Sure, one day it may get done, and my numbers might surpass the old game, but, WHEN? HOW MANY MORE YEARS? it is relevant, and it is part of WHY I want better communication about the state of the updates.

The rough numbers indicate that I was right to assert that 16-18 million bought the game more recently than you claimed. The percentage that have remained ARE LOYAL AF, I said so, but, the player growth should be climbing. That concerns me because I'd hate to see them fail, short of finishing. You might think that is not a legitimate concern, but, I am not inclined to listen to you...you are too biased to be objective imo. a real catch .22, for me.

In conclusion, I did not bother to do this the first time, because it just felt like a waste of time to keep arguing about YOUR OPINIONS.
 
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S'il vous plaît, non ! La V4.0 est la dernière mise à jour majeure, je l'espère. Après cela, il y aura peut-être des mises à jour mineures et des DLC, et ça suffira.
La majeure partie de l'équipe TFP travaillera ensuite sur le prochain jeu, « encore non annoncé », censé être développé avec le moteur Unreal. Ce ne sera pas 7 Days to Die 2, mais quelque chose de différent.
Maybe is gonna take 1,5 year but, do u think about the prospérity of tfp? And last major patch would not use their time like u think, they can begin the dev of new game in the same périod for a eventualy 5.0 if they do it good
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Cela prendra peut-être un an et demi, mais pensez-vous à la prospérité de TFP ? Le dernier patch majeur ne leur aurait pas coûté autant de temps que vous le pensez. Ils pourraient commencer le développement d'un nouveau jeu dans la même période, pour une éventuelle version 5.0 s'ils s'en sortent bien.
And maybe that Can prolonger the période of life Time of 7d, and make more money w better workshop
 
first thing first: IMO you only sometimes behave as a moderator, your personal biases DO interfere with your objectivity.

This is a misunderstanding: A moderator on a forum is not like a moderator on a talk show, he doesn't lead the discussion as an impartial guide.
When Roland (or other moderators) post, they don't post as moderators, except on the rare occasion that they tell people that the thread will be closed if they don't behave. The actual work of a moderator is about 99% done behind the scenes, by giving out warnings or deleting spam posts.

When you see Roland posting, it is 100% his (biased) opinion mixed with facts, just like everyone else on the forum does. No moderation at all. If you disagree, please quote a line or paragraph where he "moderated" in your opinion. I am curious to see this with your eyes, because frankly I don't see it anywhere!?

And to say it clearly: You don't define what a moderator's role is in this forum, the owners of the forum (aka TFP) defined this role when they invited the first one to moderate and told him what he should do.
 
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first thing first: IMO you only sometimes behave as a moderator, your personal biases DO interfere with your objectivity.
I act as I genuinely am and as I always have from the first day I accepted this post. If I was ever asked to behave differently I would or quit being a moderator. When I act as a moderator it is behind the scenes and in conjunction with the other moderators. I would never moderate someone I am actively having a discussion with. I recuse myself in those cases and it is one of the other moderators who handles that job. I never ban someone simply because I don't like them or because I disagree with them. When I get involved in conversations it is usually because someone is claiming something that I know just isn't true or there is a real fallacy in their logic that I want to point out so that other readers don't get duped into automatically believing it's true.

So, for example, you saying that 2.0 isn't finished yet is something I feel its important to challenge because I don't think that it's right. 2.3 is a completely new build separate and apart from the 2.0 build. The 2.0 build delivered everything promised in the roadmap and was complete. Now they are adding additional content and making changes based on player feedback but that doesn't mean that 2.0 hasn't been delivered. It has. Soon, 2.4 will be delivered and it is going to have new content and new mechanics all as a result of the townhall but definitely beyond the scope of what was promised for 2.0. It's fine if you personally want to say that 2.0 includes everything up to the point where they start 3.0 for your own personal viewpoint. But that is not the standard by which the entire community has to follow. It also demonstrate a lack of understanding on your part about how development is done. As I said (as fact), internally they are already developing 3.0 (almost to build 50) and they harvest what they can for the 2.x releases from that. The end of the 2.x's and the start of 3.0 is not like the biome boundaries in the game. In fact, some on the team will already be into specific 3.0 content while others on the team are finishing up content that will be pushed to a 2.x update all at the same time.

Maybe look back thru the laundry list of people who have told you directly, that you did not answer their objections, you just assert your opinions for facts.
When? Who? How about you point out where I did not answer your objection directly but just asserted my opinion as fact. If I'm doing it to everyone then I must have done it to you. Don't be general. Be specific. What is one objection you have voiced that I have yet to answer directly. I'll do it and sorry for the oversight.

IDC if you are reading their emails or spooning with them.
I know you don't care because the fact that I have insider knowledge spoils the conspiracy theories you want to spin. You want to talk to people who have no more idea about the truth than you do so you can say "They probably knew they wouldn't release the game until 2034 to match the ingame setting but lied to us all to get us to buy it two decades early" and someone else can only say, "Yeah....seems that way". It messes things up when an eye witness can say definitively, "They didn't lie and they are working hard to get the game to us in a good state as quickly as they can. Their intentions are not false". Then you're only recourse is to say. "Roland....I don't believe you!".... And that's fine too. You don't have to believe me. But my own conscience is clear that I at least spoke against something I knew to be false.
IMO a real moderator would have taken all of this PRIVATE long ago, as to not further inflame other people in the community. We could have had a conversation many times. But you seem more bent on "proving" yourself right, by pushing your opinion. not facts...opinions, publicly.
Yeah sure.... Done that been there only to have the person edit and repost our private conversation. No thanks. Everything I say, I say in public where you can't edit my words in private and repost them in public. Angry people often believe the ends justify the means and they excuse themselves of such deceits for the "greater good" and you have self-admitted that you are very very angry. Thankfully, this is all happening in the 2.0 dev diary which is basically a dead thread only waiting for Crater Creator to start a new 3.0 dev diary. If this were the 2.3 thread I would for sure move all this over to general discussions. No worries. But, no, I'm not having any private conversations with you.

2.0 is all of the 2.0 content.
Exactly. And it was finished and released months ago. Today we have 2.3 which is not 2.0 content which is why it has its own thread and isn't just merged into this one. It wouldn't be appropriate since 2.3 is not 2.0.

YES...I am waiting til all the content has been released for it, and they start 3.0 officially. I don't know IF you are correct about we are really closer to 3.0 because we are getting snips of it...IDK. I do know, I don't believe you are in a position to be saying that stuff.
That's great. You do you. That doesn't mean that development happens the way you think it does nor will it proceed the way you state that it should according to whatever Developer's Bible you are reading and quoting from.

you are at least partially right about 20 hour games. We have all bought them...been disappointed and moved on. Buyers remorse eventually builds to the point where you pay attention to which companies to avoid.
Some games are only meant to be 20 hour games. And some people devour game content more rapidly than others and have zero desire to replay but would rather move on to something new. It's not just disappointment and buyers remorse that pushes a player to move on. Many of the millions could have played 7 Days to Die for 20 hours, had fun with no remorse or disappointment, and then moved on to other games. I don't regret hardly any of the purchases in my library but many of them I didn't finish or only played for a short time before I was ready to move on. That is just the nature of gaming. Your characterization that millions picked it up, played it for a short time, and then left in disappointment is not necessarily the case. It could be. It could also be that they got what they wanted, left a positive review, and moved on to the next new exciting prospect.

The rough numbers indicate that I was right to assert that 16-18 million bought the game more recently than you claimed. The percentage that have remained ARE LOYAL AF, I said so, but, the player growth should be climbing. That concerns me because I'd hate to see them fail, short of finishing. You might think that is not a legitimate concern, but, I am not inclined to listen to you...you are too biased to be objective imo. a real catch .22, for me.
I simply claimed that the game is 12 years old and still very much played. Maybe that's mostly turnover to a whole new generation and most people who bought the game 12 years ago no longer play. Fine. There are plenty of games by small studios like this one that update and work on their games for years with less than 1000 concurrent players for their monthly average and they still continue. The growth doesn't need to be constantly climbing. Even maintaining for the past couple of years is phenomenal. The fact that so many people are continuing to play even over the last 6 months shows the game has staying power. 30k monthly average of daily peak concurrent players is a fantastic accomplishment. You want to say it's a sign of impending failure but I believe you're wrong. I'm not giving this opinion as a fact because the future is unknowable. But I am very optimistic. The devs are passionate about this project. Even if the numbers were to fall back to the 15k or 8k of years past, I believe they would still finish it. But all indications are that the game is maintaining a healthy 30k on steam. On consoles worldwide (Yes in China too) it has an extremely healthy playerbase.

In conclusion, I did not bother to do this the first time, because it just felt like a waste of time to keep arguing about YOUR OPINIONS.
But you requested it. So I answered. Now you're unrequesting it I guess.
 
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I act as I genuinely am and as I always have from the first day I accepted this post. If I was ever asked to behave differently I would or quit being a moderator. When I act as a moderator it is behind the scenes and in conjunction with the other moderators. I would never moderate someone I am actively having a discussion with. I recuse myself in those cases and it is one of the other moderators who handles that job. I never ban someone simply because I don't like them or because I disagree with them. When I get involved in conversations it is usually because someone is claiming something that I know just isn't true or there is a real fallacy in their logic that I want to point out so that other readers don't get duped into automatically believing it's true.

So, for example, you saying that 2.0 isn't finished yet is something I feel its important to challenge because I don't think that it's right. 2.3 is a completely new build separate and apart from the 2.0 build. The 2.0 build delivered everything promised in the roadmap and was complete. Now they are adding additional content and making changes based on player feedback but that doesn't mean that 2.0 hasn't been delivered. It has. Soon, 2.4 will be delivered and it is going to have new content and new mechanics all as a result of the townhall but definitely beyond the scope of what was promised for 2.0. It's fine if you personally want to say that 2.0 includes everything up to the point where they start 3.0 for your own personal viewpoint. But that is not the standard by which the entire community has to follow. It also demonstrate a lack of understanding on your part about how development is done. As I said (as fact), internally they are already developing 3.0 (almost to build 50) and they harvest what they can for the 2.x releases from that. The end of the 2.x's and the start of 3.0 is not like the biome boundaries in the game. In fact, some on the team will already be into specific 3.0 content while others on the team are finishing up content that will be pushed to a 2.x update all at the same time.


When? Who? How about you point out where I did not answer your objection directly but just asserted my opinion as fact. If I'm doing it to everyone then I must have done it to you. Don't be general. Be specific. What is one objection you have voiced that I have yet to answer directly. I'll do it and sorry for the oversight.


I know you don't care because the fact that I have insider knowledge spoils the conspiracy theories you want to spin. You want to talk to people who have no more idea about the truth than you do so you can say "They probably knew they wouldn't release the game until 2034 to match the ingame setting but lied to us all to get us to buy it two decades early" and someone else can only say, "Yeah....seems that way". It messes things up when an eye witness can say definitively, "They didn't lie and they are working hard to get the game to us in a good state as quickly as they can. Their intentions are not false". Then you're only recourse is to say. "Roland....I don't believe you!".... And that's fine too. You don't have to believe me. But my own conscience is clear that I at least spoke against something I knew to be false.

Yeah sure.... Done that been there only to have the person edit and repost our private conversation. No thanks. Everything I say, I say in public where you can't edit my words in private and repost them in public. Angry people often believe the ends justify the means and they excuse themselves of such deceits for the "greater good" and you have self-admitted that you are very very angry. Thankfully, this is all happening in the 2.0 dev diary which is basically a dead thread only waiting for Crater Creator to start a new 3.0 dev diary. If this were the 2.3 thread I would for sure move all this over to general discussions. No worries. But, no, I'm not having any private conversations with you.


Exactly. And it was finished and released months ago. Today we have 2.3 which is not 2.0 content which is why it has its own thread and isn't just merged into this one. It wouldn't be appropriate since 2.3 is not 2.0.


That's great. You do you. That doesn't mean that development happens the way you think it does nor will it proceed the way you state that it should according to whatever Developer's Bible you are reading and quoting from.


Some games are only meant to be 20 hour games. And some people devour game content more rapidly than others and have zero desire to replay but would rather move on to something new. It's not just disappointment and buyers remorse that pushes a player to move on. Many of the millions could have played 7 Days to Die for 20 hours, had fun with no remorse or disappointment, and then moved on to other games. I don't regret hardly any of the purchases in my library but many of them I didn't finish or only played for a short time before I was ready to move on. That is just the nature of gaming. Your characterization that millions picked it up, played it for a short time, and then left in disappointment is not necessarily the case. It could be. It could also be that they got what they wanted, left a positive review, and moved on to the next new exciting prospect.


I simply claimed that the game is 12 years old and still very much played. Maybe that's mostly turnover to a whole new generation and most people who bought the game 12 years ago no longer play. Fine. There are plenty of games by small studios like this one that update and work on their games for years with less than 1000 concurrent players for their monthly average and they still continue. The growth doesn't need to be constantly climbing. Even maintaining for the past couple of years is phenomenal. The fact that so many people are continuing to play even over the last 6 months shows the game has staying power. 30k monthly average of daily peak concurrent players is a fantastic accomplishment. You want to say it's a sign of impending failure but I believe you're wrong. I'm not giving this opinion as a fact because the future is unknowable. But I am very optimistic. The devs are passionate about this project. Even if the numbers were to fall back to the 15k or 8k of years past, I believe they would still finish it. But all indications are that the game is maintaining a healthy 30k on steam. On consoles worldwide (Yes in China too) it has an extremely healthy playerbase.


But you requested it. So I answered. Now you're unrequesting it I guess.
If you dont put wild boar in the game i file a complaint in the police.
Nah im joking, its because i see a wild boar in the ps5 store, put it again in the game plz??
 
If you dont put wild boar in the game i file a complaint in the police.
Nah im joking, its because i see a wild boar in the ps5 store, put it again in the game plz??

They wander around wildly in the burnt forest, no?

If you want to file a complaint with the police go to the burnt forest and tap on one of the police cars with your pickaxe until you get a response. ;)
 
If you dont put wild boar in the game i file a complaint in the police.
Nah im joking, its because i see a wild boar in the ps5 store, put it again in the game plz??
As said before, there is plenty of boars in the Burnt Forest and some in the forest and in some POIs (like Bob's Boars - Carl's Corn).
Unless you are talking about the pig model, which still isn't in the game (who knows why, after over a year and a half since it was shown).

@Roland Instead of writing a book with HammerDano 😁 , maybe you could tell us what is happening with that pig we're suppose to have in the game. Does it really take over a year and a half to complete? Was it decided to scrap it altogether? Or is it a really low priority? Did someone forget about it? (again 😁) Every other animals (new models) have been in the game for quite a while now so, just curious.
It would be great to have the pig mainly in the farm areas and leave the boars to be more in the Burnt Forest. More animals is a good thing.

If you don't know, that's okay too.
 
@Roland Instead of writing a book with HammerDano 😁 , maybe you could tell us what is happening with that pig we're suppose to have in the game. Does it really take over a year and a half to complete? Was it decided to scrap it altogether? Or is it a really low priority? Did someone forget about it? (again 😁) Every other animals (new models) have been in the game for quite a while now so, just curious.
They're almost done:
1758401984878.png
 
I appreciate your reply, so... no vacation? 😯
Remember: in case your employer is abusive, you can call 1-800-911911.
I did take 4 days off in Aug to hike up a mountain with my wife. That was brutal and I don't plan on doing it again.
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Hope you and the team are not letting the negativity get to you much. It can get wild in here sometimes.
I think we are over it at this point and looking forward to the fun new changes we are working on.
 
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