This is not the place for this conversation. I only wanted to thank the devs for what they are doing, and I wanted to specifically respond to a developer about it.
If your post is moved somewhere else then I will respond to it, but not here.
Or, if you want to reply personally, we can have a conversation in private. Your choice.
Thanks for pointing out the typo. Not my native language but still, I'm glad you are a polite gentleman, not like those plague spitters over there. Do I love trolling, my god. Sorry, hugs. Have a nice day. Staph it.
Wait until you complete the Wasteland Treasures book set. You'll be swimming up to your neck in them, I'm sure. I ended up with 30-odd unused legendary parts in my last playthrough.
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I think for a lot of these pitchfork wielders, the jars complaint is just a war chant they parrot off of one another and little more. That's just my unfounded speculation, though.
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Personally speaking, I'm completely 50/50 neutral on the whole thing. Dew collectors, jars, don't care. I'm just happy the former are no longer basically trader exclusive since 1.0, though. (As a minor suggestion, perhaps the chance of finding the appropriate mods could be upped in the broken dew collectors? Also, why does the water filter mod cost half as much as a crucible anyway?)
I do love most of the changes over the years. Dumping Learn by doing was a sacrifice that improved the game in most aspects, perks are simple, LBD would have to be extremely progressive and the enemy difficulty well balanced and the experience for everything gated behind specific progressive threats for it to work, which is difficult and time consuming to develop. Jars? very good change, smoothies? meh, they could do more or the achievement could have more stuff to do, badges? alright, they are fine as they define a gating purpose and a long list of etc. Overall the game is better. I do miss temperature as it added a very nice kind of flavour to survival. Wetness too.
I do love most of the changes over the years. Dumping Learn by doing was a sacrifice that improved the game in most aspects, perks are simple, LBD would have to be extremely progressive and the enemy difficulty well balanced and the experience for everythimg gated behind specific progressive threats for it to work, which is difficult and time consuming to develop. Jars? very good change, smoothies? meh, they could do more or the achievement could have more stuff to do, badges? alright, they are fine as they define a gating purpose and a long list of etc. Overall the game is better. I do miss temperature as it added a very nice kind of flavour to survival. Wetness too.
Two things about the beacons that replaced the bouncing exclamation point:
1. The light at the top of the beacon looks like an exclamation point, and is colored to recall the exclamation point. I am embarrassed that it took me so long to notice this.
2. Just before starting to clear a new POI, I noticed that I was near a previously cleared POI with an storage crate outside. (I use the storage crates to enable me to thoroughly loot a POI, then come back as convenient to retrieve the loot.) When I hopped over to empty the crate, I found a beacon that couldn't be activated. While puzzling over that, I popped into the loot stash and pilfered the replenished loot. I dumped that loot into the storage crate, with the anomalous beacon still humming nearby. An air drop fell not so far off, so I interrupted my interruption to take care of that. When I returned to empty the storage crate, the anomalous beacon was gone. Anybody else seen an anomalous beacon?
I wonder if this is something that could be addressed by spawning bears and wolves in the hill and mountain areas of the forest? Could spawning be tied to a "subzone" based on Hills/Mountains?
I wonder if this is something that could be addressed by spawning bears and wolves in the hill and mountain areas of the forest? Could spawning be tied to a "subzone" based on Hills/Mountains?
The best option would be settings. They want to see an oasis in a forest biome. Setting so that boars, bears and wolves spawn in the forest at any time!