zztong
Hunter
I'd play that. We could take it a step further and make a craftable lock pick tool kit. The recipe could be a repair kit, oil, and lockpicks. Once you have that you can open any lock. At brown level it takes 1 minute up to purple level it opens in 1 second. Each use could degrade it like any tool and the cost to repair would be....lockpicks. Like your idea, nothing breaks during the process. Your toolkit tier would control the wait time but the outcome would be guaranteed. The Jail Breaker drink could cut the timer in half for whatever tier toolkit you were using. No minigame either.
EDIT: Would need an additional magazine title to support it which would please some and disgust others..haha
I could see that. As your lock picking magazine knowledge went up you could assemble better kits as you would be learning about new tools and techniques. As you invested in the lock picking perk you would get faster and your kit would degrade slower.
That might not be enough to make the perks tempting so this next thought is just spitballing... perhaps the lock picking perk could add an item from a lock picking bonus loot list that got better with each perk level. Just add the bonus item to the inventory of whatever got opened.
If you want a PvP angle, higher level lock picking magazine knowledge or lock picking perks could make anything you locked harder/slower to pick.
I like the Jail Breaker integration.
Personally, I'm cool with there just being a timer as I like to use that time to take a drink or stretch my legs, but I would point out a parallel mini-game for those who want to fiddle with something still works. Implement both; a player could choose either. You just trade timer speed for how subtle you have to be when playing the mini-game. The purple top tier kit might just mean any old face-roll on the keyboard succeeds, lol.
As far as depicting a kit, there are all sorts of thieves' tools, pick shapes, rakes, bumps, shims, magnets, lishi tools, tension tool thicknesses, at least two kinds of J-tool, tools for loiding, the under-door tool, etc. I would point out none of that helps against a combination lock like on the safes in the game. I've heard of a tool that brute forces combination locks but that's not going to be an apocalypse tool. I suppose you could depict a stethoscope. ■■■■ty electronic locks will sometimes open with a magnet... you pull on an internal relay. Don't ask me to demonstrate I'm pretty good with a traveler's hook, decent with a J-Tool, but that's about it.
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