zztong
Hunter
How do you reinvent lockpicking WITHOUT changing it but make it more satisfying?
Yes, likely an impossible task. I'll take a shot.
The Bethesda mini-game pops up showing the lock, a pick, and a turning tool. You can either play the mini-game or wait 3 seconds and the game will start a timer for you.
The more picks you have (up to 50 max; one stack) AND the higher your Lockpicking Perk, the less strict the location is for the pick to solve the puzzle. So, for instance, if there are 300 hundred possible spots to place the pick, then if you have 1 pick and no skill, then you have to find the exact one. The more picks, the more skill, the less precise you have to be.
If you're doing the timer thing so you don't have to play the mini-game, the game's software sets the timer appropriately. If you have 1 pick and no skill, then expect it the timer to take 1 minute. If you have 50 picks and a maxed out skill, expect the timer to take 1 second.
No picks? No lockpicking regardless of skill.
Picks don't break. Once you get a stack of 50 any further picks are basically a cash item to sell to the trader.
I haven't seen one suggestion for a better method that is not a minigame but I'd like to hear some.
How's that?
EDIT: For clarification ... I'm using the number of picks that you have to represent the size of your kit, not a consumable resource. Loot tables can control how fast you let somebody assemble a kit. Time (or Precision) decreases with a bigger kit because you're more likely to have the right tool for the job.
Last edited: