Dead Smarty
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Yes, they are in the lists.So does that mean Burnt Zombies and Mutated Zombies will appear in horde nights as well now?
Like i said does pvp count when im hitting my brother with a club!!!!!
But for real I think 7 days to die could be a fun pvp game but maybe a 4v4 battle world together people survive both the zombies and each other.
I wouldn't mind watching like you tubers doing that
Sounds far-fetched. :dance:Or maybe a pvp game 4v1 where one player is the zombie horde master...![]()
Yes, they are in the lists.
They didn'tFaatal- I hope you guys have a killer week and get one step close to experimental
Is this a new thing? I can't remember if they did or didn't?
No. As far as I remember, there are definitely no mutants now, and I don't think I've seen any burnt zombies either.Faatal- Надеюсь, у вас будет убийственная неделя, и вы приблизитесь на шаг к экспериментальному
Это что-то новое? Не помню, было или нет?
I shared my guesses on page 62. I think if a zombie electrocutes us, it'd be too overpowered, unless the stun lasts for a nanosecond. The new burnt biome zombie will set us on fire with this new update, so the infernal orange would not be unique.I'm curious what the new Charged Blue and Infernal Orange endgame zombies will do with their new behaviors. Thoughts anyone?
Yeah makes sense for sure. One hit from the electrocution on any horde and you're just dead. Good point with the burnt zombie already doing that. Really racking my brain what the new behaviors are, unless it shoots fireballs which would be cool. Although from what i gather the new Plague Spitter shoots bugs at us and the Frost claw has a projectile too. So idk, maybe projectiles are the name of the game for this update lol.I shared my guesses on page 62. I think if a zombie electrocutes us, it'd be too overpowered, unless the stun lasts for a nanosecond. The new burnt biome zombie will set us on fire with this new update, so the infernal orange would not be unique.
1 - No plans other than what was done for the Frostclaw and Plague Spitter.Faatal - Here's the question. Do you plan to add new zombie attack mechanics? Well, right now I see the following:
Almost all zombies attack the same way in close combat and most of them, in my opinion, differ only visually
Zombie cop - separate mechanics of self-detonation and spitting (in general, not very dangerous, but if you do not have time to dodge, you can get a good one)
Mutant - throws spit around himself spit (in my opinion, more of a decorative mechanic since it almost does not cause damage or interferes with the player)
Spider - jumps and bends down (this is just a unique mechanic that forces you to change your position and dodge)
Demolitionist - also a cool mechanic that breaks bases and makes players come up with new killboxes
That's basically it. But after 10-15 hours of play, this is not particularly surprising and killing turns into a routine. I want more new mechanics and challenges.
Well, as an example, add the bull mechanic: That is, the zombie gets enraged and quickly runs in a straight line towards the player. And either does a lot of damage to the player or to the block it crashes into.
HUGE thanks for the new zombie difficulty. After level 50-100, the current radioactive ones stop feeling at all.
Now I am playing the first 20-30 hours of the game with great delight (the initial stage). But as soon as the player gets a tier 3 weapon, the game becomes much easier and everything comes down to a banal run and shoot (That is, just complete tier 6 quests and wait for the red night, even on the highest difficulty). This quickly gets boring, and to be honest, there is no motivation to get more than level 150 (BUT I will say right away that this is just my perception of the game)
Are you planning to develop activities at the late stage of the game, and if so, which ones?
In any case, a huge thank you for the game. I think if you add a little more activities in the middle and late stages, the game will have no equal. Looking forward to 2.0
You do know he's not the only one developing the game, do you? :confused2:In any case, a huge thank you for the game.
You do know he's not the only one developing the game, do you? :confused2:
I mean, he's got a HUGE role for the coding part, but let's not forget about the other HUGE amount of work everybody else does @tfp.
True, Microsoft & Sony would both frown upon that I'm afraid. Damnit!!!!!I'm with @Outlaw_187 on this, afraid Sony will not allow that on their familie friendly platform...