GigglingZombie
Active member
@faatal thanks for the info
Yes. That was something I pushed for, as it makes sense that you should experience the biome to learn how to survive there. It uses the challenge system, so kit is your reward per biome. You can't make them for others for them to simply bypass it. That is why there is an option to disable as some groups of players may not like that play style.
Is it required that you get kits 1 through 4 in order? I can see people rushing wasteland, getting kit 4, and being set all game.
faatal said:Biomes must be completed in order of difficultly. Some of this may change and balance is ongoing.
Magazines aren't limited by biome or game stage, so you can get them just as easily in any biome. The only real difference being that the forest on a RWG map only has smaller towns, so there aren't as many mailboxes around and there is a lower chance of finding Crack-A-Book stores. But even just going to the desert would give you large enough towns to easily find magazines and you could do so well enough in the forest if you hit multiple forest towns. So this change will have little impact on people rushing magazines.That's pretty cool! I especially like how it's a separate item slot, so each biome doesn't just override clothing/armor with something like a five piece hazmat suit.
We usually end up with one of two types of players who rush the end game and spoil progression for everyone else: ones who go straight to the wasteland and loot cars for high tier weapons or those who just dump all resources into a single crafting skill so they're handing out 4x4s on day ten. It sounds like this new system will slow the first type down a lot, and the second by a bit too since they can't get the best magazines so fast.
Is it required that you get kits 1 through 4 in order? I can see people rushing wasteland, getting kit 4, and being set all game.
Ima write this one downAI changes I am currently working on may lead to people changing up their base designs, but hard to tell until testers start doing blood moons.
Is it required that you get kits 1 through 4 in order? I can see people rushing wasteland, getting kit 4, and being set all game.
Caught a few episodes of Jawoodle eh?For one, AI changes I am currently working on may lead to people changing up their base designs, but hard to tell until testers start doing blood moons.
Is there any chance we will get dedicated servers before 2.0?
Do you know what it takes to get dedi support going? was wondering how that differs than the actual updates 2.0.Yeah, it sounds like 2.0 won't be out until summer now based on what faatal just posted so if they can manage to push out dedi support ahead of that it would be nice.
Do you know what it takes to get dedi support going? was wondering how that differs than the actual updates 2.0.
Would they both be required to be released same time or is it somthing different?
No, this is driven by them wanting AI handling new types of POI spawn locations.Caught a few episodes of Jawoodle eh?![]()
Can you tell us how it would change things? Or is that secretNo, this is driven by them wanting AI handling new types of POI spawn locations.
And spoil everything for Jawoodle?Can you tell us how it would change things? Or is that secret
lolfaatal said:Learning to survive the hazards requires multiple steps for each biome that take a reasonable amount of time to complete. Completion rewards you with an immunity item you equip. Biomes must be completed in order of difficultly.
new types of POI spawn locations.
Edit: I misunderstood what you meant by AI, so ignore the following.No, this is driven by them wanting AI handling new types of POI spawn locations.
If you're serious, I am guessing this would use AI to get POI to be placed in at least somewhat logical locations (within the availability of correctly sized POI Markers and correct districts)?
Ahhh... zombie AI. That makes more sense.My guess is that new possible POI locations are having an effect on how the zombie AI paths. For instance, if the POI can be placed on unleveled terrain, on an island, on a coast, in a cave, on Mars, etc.