If there are no storms brewing in Storms Brewing, there may be a marketing problem. :rain:
I’m hoping the gameplay will, in some capacity, be time-dependent as well as location-dependent. Those excited by the “survival” part of the survival horde crafting game will note that adapting to changing, unpredictable conditions (hazards and opportunities) is a key principle in survival.
Conceptually, I would’ve modeled bad weather on wandering hordes. Meaning, a storm would be a discrete entity that spawns in the distance and travels in a straight line to pass near a player. The effects of the storm (VFX, SFX, and debuffs) would apply to anyone in a chunk within a certain radius of this moving entity. Color these chunks on the map, and you can imagine the gameplay. Players would see the storms coming and have to decide to evacuate, shelter in place, don protective armor, or take the hit. It could be the first kind of dynamic event system, which is something the devs have talked about wanting to do for a long time.