Blake_
Captain Obvious
When you say variable progression you are defending the roleplay aspect of choosing an attribute . That side of the game is never going to be diminished because if they really squeeeeze their brains and extract the most conflicted perks and make everything inside the attributes about the player and fluff (original, fun, non-conflicting stuff), meaning jumping high, max health, finding treasure, licking rabbits, salvaging, getting laid, punching faces while getting silver and gold nuggets, quest reward shenanigans, sneaking, and a looong etc then there needn't be conflicts or repentments, just plain choices and fun results. Now, eventually the General tab might have to have some manner of cap between some of its perks if that happens, yet with enough perk levels, the cap is uneeded.There has never been a need for a general perk category other than to psychologically placate people who thought they were "wasting" their points on an attribute they didn't plan to use. The general tab is fine I guess but it means that those perks will always have the expensive fixed costs for every single playthrough instead of sometimes being expensive and sometimes being cheap depending on how a player chose to progress. The tradeoff has been a few new perks so that's fine but I never felt the need for this general tab. If I perked into Agility but also wanted to get to level 2 of LOL and level 2 of Miner69 and Motherload then I knew they would be expensive but I paid the points to get them and I didn't agonize that I had some abilities with knucklewraps and clubs that I was ignoring. It was just extra costs for me as an agility player. On a later playthrough if I did strength it made it fun how cheap those mining and harvesting perks were this time but if also wanted to use a bow a lot that would be expensive for me.
The more things they shove into that general category the less variable progression will feel when replaying the game.
But that is an opinion, Whichever way they choose to go, I would love it either way.