The stream was good but it didn't feel like much. But the stuff we got was great. I'm not going to be happy dealing with frostclaws throwing rocks at me like a hobo
Food animations are great
Not a fan of the perks. I was hoping miner 69er and scrapers would be general. But the new perks seem interesting. That vampire Perk is going to be great
The biomes looked... bare , the wasteland looked perfect same for snow. But the burnt and forest could use more.
The fact normal Zombies spawn in biomes is great
I still hate charged zombies. I don't mind orange but blue is just silly
Grace looks great but too bad she isn't a horde night creature
Cougars still shine.... great
The wardrobe system looks good. Nothing else to say
Burnt smoothie and radation smoothie is so silly lmao hazmat suit? Na dawg let me have that DRANK
Biome bages are cool
Weather... I hate the warning sign. It looks so.... it looked like it was done in a day. A small icon would be better. Not a IN YOUR FACE but modders gotta fix everything I guess.
The stream was good but it didn't feel like much. But the stuff we got was great. I'm not going to be happy dealing with frostclaws throwing rocks at me like a hobo
It definitely felt less contently as previous ones, but I liked some of the new stuff. It did feel shorter? Saw some familiar faces and streamers in there too.
The stream was good but it didn't feel like much. But the stuff we got was great. I'm not going to be happy dealing with frostclaws throwing rocks at me like a hobo
It left me wondering what was causing the delays. I could be proven completely wrong by the patch notes, and the guys might have not shown everything, but a lot of the features weren't too groundbreaking or interesting imo.
It definitely felt less contently as previous ones, but I liked some of the new stuff. It did feel shorter? Saw some familiar faces and streamers in there too.
Kinda felt shorter, maybe because it was only Rick and Lathan instead of both brothers and Lathan. They had a script too and were able to get through stuff more quickly too.
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Stream was pretty good to me. Only thing I didn't care for was the Orange and Blue zombies - I hate bullet sponges. That's not a challenge, it's just artificial difficulty. Everything else shown off has me excited though. And did anyone catch the Hoarder, Desert and Marauder outfits in the Wardrobe UI?
So, some notes from the dev stream and some screenshots in case you missed it. Sorry that some screenshots aren't great.
Each perk tree other than the new general tree now has a mastery perk with 5 levels to it that adds significant bonuses. For example, one of the agility mastery ones allows pistols to cause bleed damage.
Frost claw's attack is throwing a boulder that does massive AOE damage.
Charged zombies:
Infernal zombies:
Infernals have increased block damage, so they can break in far easier.
Charged have increased speed.
Trees are grouped using subbiomes, so you have thick areas that you can't see through and areas that are like meadows. Some trees have new looks to them.
Zombies crawl out of 1m areas and it works well.
Zombies can duck under things if there's a 1m space, so they'll duck under things like the metal shelving. The animations for it are smooth and look good. It'll mean you need to be more careful about hiding behind things.
3 new tier 5 wilderness POI that are 100x100:
Quarry:
140 new POI in total, though many are remnants.
Mine:
Underground governmental building (not shown)
Some new caves:
140 new POI in total, though many are remnants.
New icons for many things:
More in next post as there's an image limit...
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So, some notes from the dev stream and some screenshots in case you missed it. Sorry that some screenshots aren't great.
Each perk tree other than the new general tree now has a mastery perk with 5 levels to it that adds significant bonuses. For example, one of the agility mastery ones allows pistols to cause bleed damage.
Frost claw's attack is throwing a boulder that does massive AOE damage.
Charged zombies:
Infernal zombies:
Infernals have increased block damage, so they can break in far easier.
Charged have increased speed.
Trees are grouped using subbiomes, so you have thick areas that you can't see through and areas that are like meadows. Some trees have new looks to them.
Zombies crawl out of 1m areas and it works well.
Zombies can duck under things if there's a 1m space, so they'll duck under things like the metal shelving. The animations for it are smooth and look good. It'll mean you need to be more careful about hiding behind things.
3 new tier 5 wilderness POI that are 100x100:
Quarry:
140 new POI in total, though many are remnants.
Kinda felt shorter, maybe because it was only Rick and Lathan instead of both brothers and Lathan. They had a script too and were able to get through stuff more quickly too.
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Stream was pretty good to me. Only thing I didn't care for was the Orange and Blue zombies - I hate bullet sponges. That's not a challenge, it's just artificial difficulty. Everything else shown off has me excited though. And did anyone catch the Hoarder, Desert and Marauder outfits in the Wardrobe UI?
I don't mind stronger zombies but it's just going to be another. Keep away Game. This Game doesn't encourage up close combat at times especially the endgame unless your a Fortitude player
Kinda felt shorter, maybe because it was only Rick and Lathan instead of both brothers and Lathan. They had a script too and were able to get through stuff more quickly too.
Post automatically merged:
Stream was pretty good to me. Only thing I didn't care for was the Orange and Blue zombies - I hate bullet sponges. That's not a challenge, it's just artificial difficulty. Everything else shown off has me excited though. And did anyone catch the Hoarder, Desert and Marauder outfits in the Wardrobe UI?
I don't mind stronger zombies but it's just going to be another. Keep away Game. This Game doesn't encourage up close combat at times especially the endgame unless your a Fortitude player
The forest tree total should be about the same. Those high shots in god mode are not the best way to see any of the plants. Ground level running around is the best view.
Ok, sorry for the double post ... it gave a server error and when I clicked post again, it doubled it. Maybe a mod can fix it. I tried editing, but it only shows one copy.
Anyhow, to continue...
New food/drink/medicine animations. Animations seem to be about 1-2 seconds. View attachment 34487
To use the new wardrobe cosmetics, you need to first find or buy an item and scrap it before you can use it in the wardrobe. You can also hide items using the wardrobe (such as the hat).
When you're at a quest, the yellow exclamation marker changes to a flag that relates to the specific quest type. It still shows the normal yellow exclamation point if you're not close.
Crossplay certification for console dedicated servers has passed.
No mods (including XML mods) on console crossplay dedicated servers. They may look into trying to make that possible in the future, but said it would be a challenge to make happen.
In-Game voice chat is changed to use Discord. You can either use your own Discord account or else it will use kind of an anonymous "account" if you don't link your own account. This also lets you chat to Discord if you want.
Weather... I hate the warning sign. It looks so.... it looked like it was done in a day. A small icon would be better. Not a IN YOUR FACE but modders gotta fix everything I guess.
Yep, I don't like it either. The UI is just the Area UI with alternate text. It is not formatted well and I need to fix it. Keep in mind, 2.0 is not done yet.
Honestly, it looked like a massive step forward to me, there is more late game challenge. Those different staged zombies look legit nasty to deal with. I like the transmog system. I am glad they announced that they applied for dedicated console servers. yes I understand it is not official until it is...not getting my hopes up until I see confirmation. Just thought I better state all that.
I have to think that was a flippant or not fully informed response, because it's not even 'thinness' that determines whether blocks are see through or not. Thus there's not even any 'logic' to support this being a feature.
I'm not talking about see through, I'm talking about literal cop spit going through blocks (without destroying them) and hitting the player behind pillars and walls.
Honestly, it looked like a massive step forward to me, there is more late game challenge. Those different staged zombies look legit nasty to deal with. I like the transmog system. I am glad they announced that they applied for dedicated console servers. yes I understand it is not official until it is...not getting my hopes up until I see confirmation. Just thought I better state all that.
Yep, I don't like it either. The UI is just the Area UI with alternate text. It is not formatted well and I need to fix it. Keep in mind, 2.0 is not done yet.
Yep, I don't like it either. The UI is just the Area UI with alternate text. It is not formatted well and I need to fix it. Keep in mind, 2.0 is not done yet.