PC V2.0 Storms Brewing Dev Diary

Feature request also: Can we have it so we can stack clay, please? If you do a lot of digging for a build project, it absolutely murders your smelting box's storage capacity.
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He was saying that block opacity is about light propagation and not related to the cops and screamers seeing you. That is due to physics raycasts against colliders from what he said. :)
Yeh, I had a friend ask about this, and I misinterpreted their inquiry, so ignore my post about glass, heh. The issue relating to various blocks, including half-blocks, is still relevant and prominent, however.
 
No. Block opacity is for light propagation, which should have nothing to do with physics raycasts against colliders. A tester did complain today about a cop seeing him in a house and I glanced at the can see code, but saw no issue. It needs a more detailed look.
Have testers ever reported cops destroying relays, switches etc through solid walls?

I remember that kept happening in my horde base cop spit kept destroying electrical blocks when they had no way to target them directly, they were in a sealed room one floor down. I'm wondering if they target them on purpose or the spit damage radius ignores solid walls/floors.

Whatever the reason there is no counter, no way to protect them from it which can be frustrating.
 
Have testers ever reported cops destroying relays, switches etc through solid walls?

I remember that kept happening in my horde base cop spit kept destroying electrical blocks when they had no way to target them directly, they were in a sealed room one floor down. I'm wondering if they target them on purpose or the spit damage radius ignores solid walls/floors.

Whatever the reason there is no counter, no way to protect them from it which can be frustrating.
That's been happening ever since they changed the cop projectile back in A15/A16. It's a combination of the puke having an AOE, and occasionally passing through 1, rarely 2, and very rarely multiple blocks, even solid cubes.
 
Is there a dev who's specifically over the balance part of the game? If so, can I give him a digital cookie to buff the robotic turret shotgun shells pwease. Their damage is so bad and when you place your turret, it will fire two dozen of them trying to kill a zombie that is basically out of range of the shells. It's not like they are that cheap to craft either

I feel like they could be in a good spot with just some number tweaks, but even as someone who's probably used robotic turrets for like 500+ hours in game so far, I basically have never found a use case for the robotic shotgun shells that isn't worse than just using an unperked shotgun instead which is nearly as cheap to make significantly better ammo for
I normally just point them down a little bit so they can't fire so far into the distance. It works pretty well. But I agree that they could be improved to not try to fire beyond their effective range.
 
I normally just point them down a little bit so they can't fire so far into the distance. It works pretty well. But I agree that they could be improved to not try to fire beyond their effective range.
You can't aim the robotic turrets, I think you are talking about normal shotgun turrets. Robotic turrets are the little handheld ones int builds can place down that can be given "robotic shells" to shoot
 
Cop spit going through blocks (concrete/steel) is so dumb IMO, I made a post about it, back in A21, and a QA tester effectively said that it's a feature and not a bug.

I made a bug report, maybe back in A20, about shotgun turrets increasing the heat map by 8% every shot. A dev said it's not supposed to work that way. A QA tester then said 'working as intended' and marked it not a bug. The now former dev later posted a mod to correct this. I haven't bothered to see if vanilla is still like this, and I haven't bothered with bug reporting since.
 
I made a bug report, maybe back in A20, about shotgun turrets increasing the heat map by 8% every shot. A dev said it's not supposed to work that way. A QA tester then said 'working as intended' and marked it not a bug. The now former dev later posted a mod to correct this. I haven't bothered to see if vanilla is still like this, and I haven't bothered with bug reporting since.

I saw that exact post, honestly, and before then I was going to report it myself. The countermand from "bug" to "feature" could be a result of the devs looking at it and thinking it's fine, but I don't want to tinfoil hat speculate. Regardless, as you said, bug reporting I've heard is about as fruitless as posting on Pimp Dreams (which could be renamed to Pipe Dreams, honestly, although as far as I can tell, it's no longer a thing anyway?). Unless it's something rudimentary, like a POI with SI issues, a missing paint job, etc., best move on and hope someone makes a mod for it.

Edit: Nevermind, Pimp Dreams is there. :)
 
Is there a dev who's specifically over the balance part of the game? If so, can I give him a digital cookie to buff the robotic turret shotgun shells pwease. Their damage is so bad and when you place your turret, it will fire two dozen of them trying to kill a zombie that is basically out of range of the shells. It's not like they are that cheap to craft either

I feel like they could be in a good spot with just some number tweaks, but even as someone who's probably used robotic turrets for like 500+ hours in game so far, I basically have never found a use case for the robotic shotgun shells that isn't worse than just using an unperked shotgun instead which is nearly as cheap to make significantly better ammo for
That is Allan and we are discussing.
 
I saw that exact post, honestly, and before then I was going to report it myself. The countermand from "bug" to "feature" could be a result of the devs looking at it and thinking it's fine, but I don't want to tinfoil hat speculate. Regardless, as you said, bug reporting I've heard is about as fruitless as posting on Pimp Dreams (which could be renamed to Pipe Dreams, honestly, although as far as I can tell, it's no longer a thing anyway?). Unless it's something rudimentary, like a POI with SI issues, a missing paint job, etc., best move on and hope someone makes a mod for it.

Edit: Nevermind, Pimp Dreams is there. :)
I've seen them fix numerous bugs that were reported, and I've seen pimp dreams get implemented. However, not all things are bugs and most suggestions are unrealistic or directly opposed to what they plan for the game.
 
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I've seen them fix numerous bugs that were reported, and I've seen pimp dreams get implemented. However, not all things are bugs and most suggestions are unrealistic or directly opposed to what they plan for the game.

So, this was back at the tail end of A19, not A20. An exact quote from the dev that responded was "I know it's not meant to work like that. " I'll take that response over the QA that dismissed it any day. It was not changed for A20, or A21. Not certain if I tried in A22 but I don't care anymore, since I haven't bothered with a shotgun turret since A19.
 
So, this was back at the tail end of A19, not A20. An exact quote from the dev that responded was "I know it's not meant to work like that. " I'll take that response over the QA that dismissed it any day. It was not changed for A20, or A21. Not certain if I tried in A22 but I don't care anymore, since I haven't bothered with a shotgun turret since A19.
I'm not referring to that instance, but to the suggestion that reporting bugs or suggesting things is fruitless.
 
Cop spit going through blocks (concrete/steel) is so dumb IMO, I made a post about it, back in A21, and a QA tester effectively said that it's a feature and not a bug.
I have to think that was a flippant or not fully informed response, because it's not even 'thinness' that determines whether blocks are see through or not. Thus there's not even any 'logic' to support this being a feature.

You don't get the see-through effect with things like the ramp 8 tip, which is definitely thinner than a half cube and probably thinner than a plate, yet both half cube and plate are see-through. It's pretty much just the cuboid blocks that have the issue. Certainly a lot of the 7 curve blocks can be used to make fairly thin walls that aren't see-through.

I speculate that it might be a peculiar property of older blocks that's causing the behaviour, because I don't think I've seen the issue with any blocks added to the game since I started playing (A19).
 
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