PC V2.0 Storms Brewing Dev Diary

Crater Creator

Community Moderator
New from TFP:

Hey Survivors,

We have been very busy working on the Storm’s Brewing V2.0 Update and thought we should share its status. Although it has taken significantly longer than anticipated the build is jam packed with a ton of fantastic new content, new challenges, progression updates, optimizations and a whole lot more. We are aiming for an April 15th Steam Experimental Release and a Stable Release on all platforms in early May if all goes as planned. [update 4/12/25: delayed “several weeks” from original target]

Note: The list below is not a complete list as many details are missing and several features are in the works but are not listed as they may not make it in time. More complete information will come towards launch. 

For those commenting on our new 7 Days Blood Moons Game you should know that the game is published by TFP and developed by Illogika Studios and has not impacted our progress on 7 Days to Die updates. An overwhelming majority of TFPs Team is exclusively dedicated to working on 7 Days and only a small fraction of our team are assisting on other projects.


With this status update, I’m pleased to kick off a new Developer Diary. Here you'll find a compilation of confirmed features and content for Version 2.0 - Storms Brewing. Fun Pimp devs may occasionally post updates here on what they're working on, answer questions, and give us sneak peeks into the future of 7 Days to Die.

Like in previous diaries, we want this thread to stay focused on discussing the following features and content, and other things TFP devs want to discuss. We’ll make an effort to only list confirmed features and content, not features that are merely rumored or contemplated. Please limit discussion in this thread to these topics, so that the diary doesn’t become bloated. Chatter not pertaining to V2.0 Storms Brewing may be moved or removed.

storm_brewing_Final-2048x1152.jpg


Target Release Dates (“if all goes as planned”): 

Experimental Release (Steam): “several weeks” after April 15th 2025

Stable Release (all platforms): after experimental release

Confirmed Features & Content



Biome Progression / Elemental Survival

  • Threat levels and challenges increase as you progress through each biome
  • Maximum loot is also capped per biome, to encourage exploration
  • Smoke, heat, cold, and radiation hazards
  • Conquer tough biomes in manageable chunks, with damage, remedies, and survival against each type of hazard
  • Push your limits with craftable consumables that temporarily increase your biome/elemental resistance
  • Complete challenges to unlock permanent immunity against biome/elemental hazards
  • New accompanying visual effects, sound effects, and player HUD elements
  • New zombie types specific to the desert (plague spitter) and snow (frost claw) biomes
  • Can be disabled for ‘classic’ gameplay



Dynamic Severe Storms

  • Unique storm type per biome
  • Forces players to take or build shelter
  • Regular rain and snow still exist but are not hazardous



Perk Updates & Rebalance

  • Some perks moved to a new General Perks tab with no attribute requirement, allowing more customized builds
  • Perk tree filled out completely, with 10 perks per attribute 
  • New and improved perks, such as the new Mastery perk for each attribute
  • All perks have 5 levels



Sledgehammer Saga

  • A new book series for the sledgehammer weapon class



New Higher Gamestaged Zombies

  • New Charged Blue and Infernal Orange zombie archetypes
  • Expands on the Radiated Green zombies, but with new behaviors
  • Appear at higher gamestages to intensify the later game experience



Trees and Foliage Update

  • Most tree shaders optimized for SpeedTree 8, with reduced draw calls for improved performance
  • New, better looking trees in burnt and wasteland biomes
  • New, more believable sub-biome foliage system


    Thinned out clearings & thicker forested areas
  • Shorter plants on the perimeter
  • Maintains performance





Crawl out Zombies

  • Zombies can spawn in smaller 1 meter spaces and crawl out of them
  • Zombies are better able to navigate and crawl through tight areas
  • Improved level design tools for spawning and respawning enemies
  • Many larger POIs are reworked to take full advantage, maintaining the challenge while improving performance



Navezgane Makeover

  • Updated to work seamlessly with the new biome progression/elemental survival system
  • Biome boundaries and trader POI positions updated to improve travel time and flow between towns



Points of Interest (POIs)

  • Aiming for 50 new POIs, adding expanded depth and variety to the world
  • Greater variety of wilderness POIs
  • More remnant POIs added, which help performance
  • Some more demanding POIs updated to use new crawl out spawns, for improved performance



Audio

  • Meaningful individual footsteps
  • Sound effects for new biome zombies



Clothing Cosmetic Options, Twitch Drops and DLC

  • Define your look with a cosmetic outfit, separate from what armor you wear for protection
  • New cosmetic DLC options
  • New Twitch Drop content to unlock



Random Gen Improvements

  • More wilderness POI spawning
  • Improved positioning of wilderness POIs
  • Improved wilderness road placement



New Quest Marker System

  • New quest marker art, with custom flags per quest type

Multiplayer

  • Choose to spawn near a friend, so you can team up right away
  • Button added to return to Main Menu before joining a game



Crossplay on Dedicated Servers

  • Consoles will officially be able to play on dedicated servers, contingent on passing certification on each platform. Fingers crossed!



Graphics




Post-1.0 Roadmap



  • V2.0 Storms Brewing



    (you are here)

[*]V3.0 A New Threat


  • Bandits
  • UI/main menu overhaul
  • Event system
  • New quest type

[*]V4.0 The Road Ahead


  • Trader overhaul
  • Story mode
  • Steam workshop support
  • New quest type




 
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Gallery

 ​

Note: V2.0 Storms Brewing is not finished, and some content may be a work in progress.

Plague Spitter zombie (desert)

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Frost Claw zombie (snow)

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Burnt Forest Smoke Effect

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Wasteland Wilderness POIs and Trees

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Desert Sandstorm and Plague Spitter Encounter


Spoiler







 
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I don't suppose we're going to get any Storm's Brewing info updates soon? Sneak Peeks, teasers, etc?


I bet now they will say half Q2 for streamers, coming out late Q2. Keep in mind that every patch they have to redo some system that no one has asked for or make extremely time consuming improvements to the unity legacy render pipeline due to not having migrated to HDRP as Rust and other games did centuries ago.

Just kidding!😁 I hope for the best and the new weather system encourages players to move to all biomes in one run

 
Maybe you (moderators) should enforce the rules a bit more in this channel. 😬
Sometimes I check and 90% of the posts belong to either pimp dreams or bug reports or general discussion... basically anywhere but here.

that's how the human body works. drinking a hot beverage will only warm you for a bit and then you'll get cold even worst than before, because you tricked your body into a sense of warmness, so it tries to compensate by cooling you off, just to be met with the cold outside and make it much worse than before. That's why you don't lower a fever with cold water. There's nothing wrong with how the yucca smoothie works now.


Huh, that's interesting. But wouldn't drinking a cold beverage just make things worse too?

 
that's how the human body works. drinking a hot beverage will only warm you for a bit and then you'll get cold even worst than before, because you tricked your body into a sense of warmness, so it tries to compensate by cooling you off, just to be met with the cold outside and make it much worse than before. That's why you don't lower a fever with cold water. There's nothing wrong with how the yucca smoothie works now.


That is not how it works...you shouldn't drink alcohol when you are cold. it flushes the heat out faster. 

other than that, eating and drinking hot things will temporarily warm you up...eating/drinking cold things will temporarily cool you down. 

ps  They do use ice baths or just cold water to lower fevers. 

 
@faatal Not sure if you know the answer or not, but any chance that Yucca Smoothies will be "fixed" when Storm's Brewing comes out? Always seemed really weird to me that it gives +30 COLD resistance instead of HEAT resistance. Y'know, since it's a cold drink made from snow.


I'm guessing that it has nothing to do with real life, it's a "balance" thing. In order to survive in the snow biome, you have to make something with ingredients that can't be found in the snow biome.

It wouldn't be the first thing about this game that isn't even remotely connected to real-life food. I double-dog dare you to determine whether in-game "yucca" refers to yuca or yucca IRL. (And neither is related to saguaro cactus.)

 
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I'm guessing that it has nothing to do with real life, it's a "balance" thing. In order to survive in the snow biome, you have to make something with ingredients that can't be found in the snow biome.

It wouldn't be the first thing about this game that isn't even remotely connected to real-life food. I double-dog dare you to determine whether in-game "yucca" refers to yuca or yucca IRL. (And neither is related to saguaro cactus.)
Well, you can enter biomes you can't survive in. It is not a 100% lockout. ;)

 
I'm guessing that it has nothing to do with real life, it's a "balance" thing. In order to survive in the snow biome, you have to make something with ingredients that can't be found in the snow biome.

It wouldn't be the first thing about this game that isn't even remotely connected to real-life food. I double-dog dare you to determine whether in-game "yucca" refers to yuca or yucca IRL. (And neither is related to saguaro cactus.)


*clears throat* Coffee gives cold resistance. Pretty sure you can find it in biomes earlier than the Snow biome.

 
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