PC v1.x Developer Diary

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@SylenThunder

Console commands are developer commands.
When you are playing the game within the supported specs, you generally don't run into this kind of an issue where you have to reset chunks.

So as forthcoming as I can say it. Why don't you just create a mod for it. If not you then one of the players that play PVP, and custom
tailor it to the specs you need. You have done server mods and there are probably many others that can and will also, if asked.

The devs posted that you should not need to use it except on fringe situations. You showed a potential one. They said they don't want you
to use it, they did not say that you can not use it. They, and this is pure assumption on my part, from reading past conversations. They don't
want to officially offer extra support for it, because any and every issue that follows will become a "But you said" conversation. Then they
would be obligated to customize and fix it.

@SylenThunder
Just a reminder, supported gameplay is as follows.
Maximum of 8-player co-op with friends.


That is what they are offering support for, the above configurations.
 
@SylenThunder
The game isn't designed to support a 50-player server like you are running.

@Grandpa Minion
alot of players dont use lcbs in multiplayer due to the sonar base finding exploit in them.
The circumstance that you have presented, cuts out co-op and friends, and actual PVP, like what I posted in the other thread.
Why not create a mod, that does a trader forcefield ejection and is invlunerable to anyone not allowed, but can be overridden by the administrator,
from sky to core, that only enables when a player is off line. Because honestly no matter how it has been worded, it is a request for something
that predominantly occurs in the disreputable portion of PVP servers, and conflicts with  the desired design they have.

That is why it seems like they are repeatedly posting that they will not support it. But since it has not been removed, you as an administrator can

assume support of it and the actions of players on the servers.

 
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This thread, however, is not a space for either type of issue.
Maybe you (moderators) should enforce the rules a bit more in this channel. 😬
Sometimes I check and 90% of the posts belong to either pimp dreams or bug reports or general discussion... basically anywhere but here.

@faatal Not sure if you know the answer or not, but any chance that Yucca Smoothies will be "fixed" when Storm's Brewing comes out? Always seemed really weird to me that it gives +30 COLD resistance instead of HEAT resistance. Y'know, since it's a cold drink made from snow.
that's how the human body works. drinking a hot beverage will only warm you for a bit and then you'll get cold even worst than before, because you tricked your body into a sense of warmness, so it tries to compensate by cooling you off, just to be met with the cold outside and make it much worse than before. That's why you don't lower a fever with cold water. There's nothing wrong with how the yucca smoothie works now.

 
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The dev diary gets a lot of latitude during these times, but it doesn’t mean it’s time to fill the vacuum by bringing in subjects that are better covered on other parts of the forum.
I'm not saying that bugs should be posted here. All I'm saying is the bug pool seems a little hidden and a little confusing in relation to how the rest of the forum is laid out. If the bug pool was right out front like the rest of the other sub-forums I can guarantee you more people would post bugs there instead of anywhere else.

Also the bug pool's default sorting makes it look like it's dead. It doesn't default to most recent so the top bug reports shown are from like July of last year. 

And as a side note, (which has nothing to do with the forum) why can't there be an in-game bug report that gives the player a description field to fill out and automatically sends the last/current log file? I've seen a number of comments from reddit and youtube about how people really don't like the idea of having to go through the trouble of copying their log file and using pastebin...and most of the time you have to do it twice because it usually won't fit for one pastebin link. You gotta admit that that is annoying. So many people must not be posting bug reports because they have to do all that.

 
why can't there be an in-game bug report that gives the player a description field to fill out and automatically sends the last/current log file? I've seen a number of comments from reddit and youtube about how people really don't like the idea of having to go through the trouble of copying their log file and using pastebin...and most of the time you have to do it twice because it usually won't fit for one pastebin link. You gotta admit that that is annoying. So many people must not be posting bug reports because they have to do all that.
I have not participated in YouTube or Reddit for this topic but I completely agree.  I totally understand developers wanting to get the necessary details but there is a fine line between gathering necessary data and a cumbersome reporting method.  The current process involves third party entities such as Pastebin which is an automatic no for some users.  The fact that there is such a large set of instructions for how to report a bug is not consistent with a user-friendly reporting experience.

Even a simple web form to fill out that is linked from this forum (maybe also in game) that had required fields and no third party involvement would be a big step forward.  This form could then post the results to the appropriate forum so others could see what has already been posted, as maybe e-mail to a distribution list of developers.  A reporting system that is only in game may not work if the issue is with launching the game so they cannot get to the in game bug reporting method.

I'm handling bug reports at work while my co-worker is on vacation so I understand useful feedback vs an invalid report.  But I also know from helping to develop the system that the longer it takes to report a bug, the less valid reports we will get.

 
We only have the vanilla game. We didn't have RWG for 6 months...we still don't have true crossplay. The game is not going to get optimized until after 4.0. There's a pattern there you don't see or care about. Why do we deserve a some kind of "reward"? try to answer that for yourself.
Okay, but you have it now, so what's the issue? You knew when it released on console that it wasn't included then, right? Right? Can't complain about things like that, sorry. You're obviously gonna find new things to complain about when the other things no longer apply. Before it was "Well, they said we were getting crossplay!" and now you have it and now it's "But it isn't true crossplay!". You'll just keep moving the goalposts no matter what they do. Just seem like a troll to me at this point.

I couldn't answer why you think you deserve a reward, which is why I asked you to explain yourself. The fact you just deflect having to explain means you have no valid reasons.

Here's some speculation for you: Madmole doesn't post because THEY know he is full of @%$#. Isn't he the "going gold" any day now guy?
I don't need your speculation. He's literally stated it got tiring coming here and dealing with the smoothbrains constantly crying and whining the same crap over and over. Probably why no other devs post here, besides the occasional faatal posts.

 
Okay, but you have it now, so what's the issue? You knew when it released on console that it wasn't included then, right? Right? Can't complain about things like that, sorry. You're obviously gonna find new things to complain about when the other things no longer apply. Before it was "Well, they said we were getting crossplay!" and now you have it and now it's "But it isn't true crossplay!". You'll just keep moving the goalposts no matter what they do. Just seem like a troll to me at this point.

I couldn't answer why you think you deserve a reward, which is why I asked you to explain yourself. The fact you just deflect having to explain means you have no valid reasons.

I don't need your speculation. He's literally stated it got tiring coming here and dealing with the smoothbrains constantly crying and whining the same crap over and over. Probably why no other devs post here, besides the occasional faatal posts.


Why do console deserve a communication reward when TFP moves a deadline...the second time? let me connect the dots for you. This was intended as a re-release to console. all those things pertained to console. the last one will be a big issue for the entire duration...optimization. Your lack of empathy for console gamers is noted, but, not unique.

lastly, who gives a @%$# if a dev posts something vague, that will likely turn out to be wrong because they changed direction internally for the ?th @%$#ing time this year...?

the answer is: you guys!!

I want actual communication. I thought I was being unreasonably reasonable to concede we at least deserve an update the second time not the first. 

 
Go ahead and look down to the console section...i made a post a day ago, asking who is supposed to be helping in this section...still unanswered. I only posted that because there are constantly posts that go unanswered. Console and PC don't get the same treatment. maybe accept that is true and be less of a @%$#.

 
Since 2019 TFP have been dumbing down your game and taking away options, forcing conforming gameplay
I would classify myself as a defender of the game because I have yet to be bothered by most of the things people complain about, but I have to agree with the "taking away options" statement. 

I would much prefer more in game options that don't require mods or XML editing. I'm doing a run now where I removed traders and it's so much fun.

I like the idea of punishing biome environments but I don't know if I'll like the idea of linear progression. It would be nice to have an option for leaving the biome hazards on but removing the linear progression. 

I personally would like available options to make this as close to a zombie apocalypse simulator as possible as opposed to a (for lack of a better word) scripted game. 

And it's not that I don't like the default game mode. I would just prefer if I could effortlessly play default mode one day and my simulator mode the next.

And what about console players? They might never get the opportunity to have even simple XML mods.

 
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Why do console deserve a communication reward when TFP moves a deadline...the second time? let me connect the dots for you. This was intended as a re-release to console. all those things pertained to console. the last one will be a big issue for the entire duration...optimization. Your lack of empathy for console gamers is noted, but, not unique.

lastly, who gives a @%$# if a dev posts something vague, that will likely turn out to be wrong because they changed direction internally for the ?th @%$#ing time this year...?

the answer is: you guys!!

I want actual communication. I thought I was being unreasonably reasonable to concede we at least deserve an update the second time not the first. 
They still don't deserve any "reward" as you call it.  No one does.  TFP doesn't owe you anything.  Can you play the game?  Can you play with others?  Was it known long before the console versions were available that it was still in development and wouldn't have all features right away?  Do we know TFP doesn't spend time telling you every step they take?  All yes.

You will not get any better communication.  Keep complaining if you want, but at this point, it's just trolling.  I see no reason to keep explaining things that you don't want to hear.  Good luck with your belief that you deserve something and that your crying over it will matter to anyone.

 
So if someone doesn't agree with you, they don't have "cooler heads"?  Lol!

And, yes... years more is very likely.  Look at the timeline.  It was already planned to take at least a year and a half and they've had to delay quite a bit already just on 2.0.  They are going to delay on 3.0 and 4.0 as well.  Anyone who doesn't think so is fooling themselves.  The game will take at least a couple more years to complete.  Besides, as I as stating the time they'd have had to wait from the point where they did get the game, that time from then until now is also part of the time that I stated.  It doesn't matter if you believe that or not.  It is as much an estimate as the timeline is, but with a more realistic expectation than what TFP would like to believe.

And, btw, people developing the console version are rarely the same people developing the PC version.  I'm not sure that TFP has actually stated how they are doing it, but that's is the normal method.  If that's how they are doing it, the console development has little impact on the speed of the PC development other than if they want to do optimizations for console that will also impact PC and so work on those earlier than they would have if only doing PC.  Art assets have nothing to do with either console or PC.  They apply equally to both and will not require any additional time either way.
you can all keep on taking personal shots, apparently it's only flaming if I am rude, they won't temp ban you. 

Just to be clear...I am asking you how long do you think it would have taken TFP to finish coding the PC version IF nothing else was happening. ie no console port, no waiting for permissions, no other distractions?

 
you can all keep on taking personal shots, apparently it's only flaming if I am rude, they won't temp ban you. 

Just to be clear...I am asking you how long do you think it would have taken TFP to finish coding the PC version IF nothing else was happening. ie no console port, no waiting for permissions, no other distractions?
Just as long.  They didn't stop working on PC to do anything with console.  At most, maybe it would save a few months at most just for optimizations that they might not have done had console not been planned and those optimizations are still good for PC players as well.  Permission has nothing to do with how quickly the game is finished.  It just determines how quickly 1) the console version could be sold, and 2) when you can do crossplay.  That doesn't change development time in any way.

 
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Go ahead and look down to the console section...i made a post a day ago, asking who is supposed to be helping in this section...still unanswered. I only posted that because there are constantly posts that go unanswered. Console and PC don't get the same treatment. maybe accept that is true and be less of a @%$#.
Yeah, I saw it. Another useless post. Jugginator posts about as often in the console support area as he does the pc section. Also you posted in the general discussion area for some reason. What kind of support does that section need?

 
Yeah, I saw it. Another useless post. Jugginator posts about as often in the console support area as he does the pc section. Also you posted in the general discussion area for some reason. What kind of support does that section need?


To be fair, I would be in the Console support section a lot more if I had a console to test on. Last couple of years haven't been great financially though, so it isn't an expense I can afford just to support a game.

 
Yeah, I saw it. Another useless post. Jugginator posts about as often in the console support area as he does the pc section. Also you posted in the general discussion area for some reason. What kind of support does that section need?
let me get this straight. I wrote a post in general discussion to draw attention to the lack of interaction with the console support section...and THAT is what is breaking your brain?  

 
To be fair, I would be in the Console support section a lot more if I had a console to test on. Last couple of years haven't been great financially though, so it isn't an expense I can afford just to support a game.
Who appoints new moderators? Might not be a bad idea to find a console user willing to do it.

Yeah, if you don't have a full set of armor on, you are still affected.  But everyone has a full set on very quickly unless they choose not to.  Even with those mods pre-1.0, those temperature effects had no real impact and were so easy to deal with that they could be ignored.  They'd have to actually work on that system to make it worthwhile, which many of us had expected from 2.0.  But faatal's post seems to indicate that's not what they decided to do for the weather update.
I'm hoping these effects are made more impactful again in some form, even if the weather itself doesn't change much. Not sure why they didn't just give each new armor varying hyper and hypothermal values based on the type of armor or something. Unless they will just be removing it altogether in the future.

Maybe I should be labeled a "defender of TFP", though I've certainly disagreed with them in the past. But at however many hours I've got in the game, I'm a satisfied customer.
If you aren't actively ripping TFP, Hammer would consider you a defender. He's just hanging out here because his thread in the console section asking if people were upset about the current console version didn't drum up the hate he wanted.

I like the idea of punishing biome environments but I don't know if I'll like the idea of linear progression. It would be nice to have an option for leaving the biome hazards on but removing the linear progression.
I agree, I don't like linear crap being added to my sandbox game. But at least faatal mentioned this stuff can be turned off. So maybe that is a trend for these types of features.

 
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