For me it still take awhile at least day 40 to max something then again I don't play all the timeHate the existence of the nerd armor and how easily is to level up armor to level 100, plus the lockpicking cheese... seeing almost every player min maxing with it it's frustrating. Please remove this mechanic and fix the magazine system. Less RNG and better rewards should be a good start, like getting to choose a box of 6 random magazines or just 1 magazine is just stupid, it should be 2 magazines at the very least.
Yeah! I'm eager to see the next pitchforks peasants revolt on the changes! :heh:Devs, guys, can we have some more info about what Storm`s Brewing will bring to 7 days to die ?
Just for us here in the forum, we won`t tell anyone else, promise !![]()
Bad news. DLC outfit xd looks like they are planning to make it live service gameDevs, guys, can we have some more info about what Storm`s Brewing will bring to 7 days to die ?
Just for us here in the forum, we won`t tell anyone else, promise !![]()
I'm all for paid DLC as long as is not something that was planned in the Original Kickstarter to NOT be a DLC.Bad news. DLC outfit xd looks like they are planning to make it live service game View attachment 32748
Q: Why increase the cost?
A: We feel as though the quality standard of the game has gone up significantly from when the initial price was set over 8 years ago along with over a decade of content and improvements. We’ve looked at how others have handled leaving early access, and this is a common practice. We in particular want the price of the PC version to have parity with the Console version. We do not wish to force any current users to spend more money to play the game they’ve always supported. However, new users should see the value the game offers reflected in the cost, and we hope that continued support might fund future endeavors in expanding the 7 Days to Die game even further – DLCs, Expansions, and continued free updates (including everything listed in the Road Map)!
Ah, there was a talk already that we won`t pay more for what is described in KS.I'm all for paid DLC as long as is not something that was planned in the Original Kickstarter to NOT be a DLC.
"The Screamers" are kicking it on the stage. Best concerts ever out there !What's a zombie stage?
We already have an outdoor concert POI the zombies can stand on.![]()
Yeah, they're singing "The Final Countdown"! :rockon:"The Screamers" are kicking it on the stage. Best concerts ever out there !
Now that's true horror.Yeah, they're singing "The Final Countdown"! :rockon:
Matt115 said:Bad news. DLC outfit xd looks like they are planning to make it live service game View attachment 32748
Q: Why increase the cost?
A: We feel as though the quality standard of the game has gone up significantly from when the initial price was set over 8 years ago along with over a decade of content and improvements. We’ve looked at how others have handled leaving early access, and this is a common practice. We in particular want the price of the PC version to have parity with the Console version. We do not wish to force any current users to spend more money to play the game they’ve always supported. However, new users should see the value the game offers reflected in the cost, and we hope that continued support might fund future endeavors in expanding the 7 Days to Die game even further – DLCs, Expansions, and continued free updates (including everything listed in the Road Map)!
For me a live service game is differently from one where you get DLCs and Expansions. DLCs and Expansions have come out for the majority of successful games out there, if we call all of them "live service game" it would be just a different name for "game".
A live service game (as I understand it) needs more income to fund continued development on a much higher level than most Expansions or DLCs can provide, usually an ingame shop or subscription. "live" also usually means central servers so special events like easter or halloween can be "celebrated" specially. Specifically modding is not possible. The live additions are generally impossible to avoid.
7days can't do either, neither ingame shop nor central servers are possible, only a subscription is theoretically possible even though practically it is much too late to change the game to it without losing the majority of players.
Example:
Diablo and World of Warcraft are typical live service games. They offer regular events. They have additional income through in-game shop to fund a full team of developers hosting frequent fun events on their servers
Counter-Example:
Paradox games like Crusader Kings, Hearts of Iron or Solaris. Those games are known for getting lots of DLCs over their lifetime. But they are not "live service games". They don't need central servers, ingame shops, DLCs are completely optional. There are no frequent events everyone can "enjoy" or "endure".
Wikipedia definition:
"In the video game industry, games as a service (GaaS) (also referred to as a live service game) represents providing video games or game content on a continuing revenue model, similar to software as a service. Games as a service are ways to monetize video games either after their initial sale, or to support a free-to-play model. Games released under the GaaS model typically receive a long or indefinite stream of monetized new content over time to encourage players to continue paying to support the game. This often leads to games that work under a GaaS model to be called "living games" or "live games" since they continually change with these updates. "
If you read the full wikipedia article you will notice that everything described there does not fit with either Crusader Kings or 7 days to die. DLCs are not "games as a service"
I woudn't agree about Pardox game - there are even guids which DLC are necceseary - i'm not into Paradox yet usualy they games are very bare bone during release then pretty much some of their DLC are must have + there are subscribtions for DLC
Modding is possible for Deep Rock Galaxy which is live service game.
Well : dlc outfit = for me sounds like typical Life service element. For example - CoD skin bundle are sold as DLC becauise... of Steam reasons.
What about events? Well - it's not crucial: Cod Ghost if i good remember didn't have any events yet had tons of skins to buy.
So : while we can make disscuse about definition yet - for me you have two "types" of game - classic ones like Lord of the ring battle of middle earth or darkest dungeon : finished game or 1 or 2 expansion and you know it will be "complete" at some point in close future and live service game - a lot of planned dlc/ microtransations and nobody know when it will end - HOI, Patch of Excile
yet:
outfits dlc? this in step into @%$#ty direction like Call of Duty or Dynasty warriors.
I doesn't mind expansion packs: yet - if they at first add outfits it's bad sign. Plus this Spinoff which looks like f2p mobile game. i think that TFP starts to follow TB patch which is realy bad ( check NMRIH2 situation)
I woudn't agree about Pardox game - there are even guids which DLC are necceseary - i'm not into Paradox yet usualy they games are very bare bone during release then pretty much some of their DLC are must have + there are subscribtions for DLC
Modding is possible for Deep Rock Galaxy which is live service game.
Well : dlc outfit = for me sounds like typical Life service element. For example - CoD skin bundle are sold as DLC becauise... of Steam reasons.
What about events? Well - it's not crucial: Cod Ghost if i good remember didn't have any events yet had tons of skins to buy.
So : while we can make disscuse about definition yet - for me you have two "types" of game - classic ones like Lord of the ring battle of middle earth or darkest dungeon : finished game or 1 or 2 expansion and you know it will be "complete" at some point in close future and live service game - a lot of planned dlc/ microtransations and nobody know when it will end - HOI, Patch of Excile
yet:
outfits dlc? this in step into @%$#ty direction like Call of Duty or Dynasty warriors.
I doesn't mind expansion packs: yet - if they at first add outfits it's bad sign. Plus this Spinoff which looks like f2p mobile game. i think that TFP starts to follow TB patch which is realy bad ( check NMRIH2 situation)
900 hours?!?? those are rookie numbers! lol. I hear you, I'm down for paid dlc on this game. I got in on alpha 16.4 and i have not looked back.At this point I think I'm pretty much honor bound to buy the DLC, whatever it is. Originally picked the game up on Steam sale for $7 and have something like 900 hours into it. It's high time I threw them another dollar or two!