PC v1.x Developer Diary

Status
Not open for further replies.
Hate the existence of the nerd armor and how easily is to level up armor to level 100, plus the lockpicking cheese... seeing almost every player min maxing with it it's frustrating. Please remove this mechanic and fix the magazine system. Less RNG and better rewards should be a good start, like getting to choose a box of 6 random magazines or just 1 magazine is just stupid, it should be 2 magazines at the very least.

 
Hate the existence of the nerd armor and how easily is to level up armor to level 100, plus the lockpicking cheese... seeing almost every player min maxing with it it's frustrating. Please remove this mechanic and fix the magazine system. Less RNG and better rewards should be a good start, like getting to choose a box of 6 random magazines or just 1 magazine is just stupid, it should be 2 magazines at the very least.
For me it still take awhile at least day 40 to max something then again I don't play all the time

 
Devs, guys, can we have some more info about what Storm`s Brewing will bring to 7 days to die ?

Just for us here in the forum, we won`t tell anyone else, promise ! :)
Bad news. DLC outfit xd looks like they are planning to make it live service game image.png

Q: Why increase the cost?
A: 
We feel as though the quality standard of the game has gone up significantly from when the initial price was set over 8 years ago along with over a decade of content and improvements. We’ve looked at how others have handled leaving early access, and this is a common practice. We in particular want the price of the PC version to have parity with the Console version. We do not wish to force any current users to spend more money to play the game they’ve always supported. However, new users should see the value the game offers reflected in the cost, and we hope that continued support might fund future endeavors in expanding the 7 Days to Die game even further – DLCs, Expansions, and continued free updates (including everything listed in the Road Map)!

 
Bad news. DLC outfit xd looks like they are planning to make it live service game View attachment 32748

Q: Why increase the cost?
A: 
We feel as though the quality standard of the game has gone up significantly from when the initial price was set over 8 years ago along with over a decade of content and improvements. We’ve looked at how others have handled leaving early access, and this is a common practice. We in particular want the price of the PC version to have parity with the Console version. We do not wish to force any current users to spend more money to play the game they’ve always supported. However, new users should see the value the game offers reflected in the cost, and we hope that continued support might fund future endeavors in expanding the 7 Days to Die game even further – DLCs, Expansions, and continued free updates (including everything listed in the Road Map)!
I'm all for paid DLC as long as is not something that was planned in the Original Kickstarter to NOT be a DLC.

 
I'm all for paid DLC as long as is not something that was planned in the Original Kickstarter to NOT be a DLC.
Ah, there was a talk already that we won`t pay more for what is described in KS. 

After that ? Why not. I would be in. 

Matt, dunno why you sound sort of afraid or something when saying "live service game", it is continuation of some sort after the developers` goals are met, the ones in KS, then why not, everyone would enjoy further support and content. Even if paid. 

 
Last edited by a moderator:
Matt115 said:
Bad news. DLC outfit xd looks like they are planning to make it live service game View attachment 32748

Q: Why increase the cost?
A: 
We feel as though the quality standard of the game has gone up significantly from when the initial price was set over 8 years ago along with over a decade of content and improvements. We’ve looked at how others have handled leaving early access, and this is a common practice. We in particular want the price of the PC version to have parity with the Console version. We do not wish to force any current users to spend more money to play the game they’ve always supported. However, new users should see the value the game offers reflected in the cost, and we hope that continued support might fund future endeavors in expanding the 7 Days to Die game even further – DLCs, Expansions, and continued free updates (including everything listed in the Road Map)!


For me a live service game is differently from one where you get DLCs and Expansions. DLCs and Expansions have come out for the majority of successful games out there, if we call all of them "live service game" it would be just a different name for "game".

A live service game (as I understand it) needs more income to fund continued development on a much higher level than most Expansions or DLCs can provide, usually an ingame shop or subscription. "live" also usually means central servers so special events like easter or halloween can be "celebrated" specially. Specifically modding is not possible. The live additions are generally impossible to avoid.

7days can't do either, neither ingame shop nor central servers are possible, only a subscription is theoretically possible even though practically it is much too late to change the game to it without losing the majority of players.

Example:

Diablo and World of Warcraft are typical live service games. They offer regular events. They have additional income through in-game shop to fund a full team of developers hosting frequent fun events on their servers

Counter-Example:

Paradox games like Crusader Kings, Hearts of Iron or Solaris. Those games are known for getting lots of DLCs over their lifetime. But they are not "live service games". They don't need central servers, ingame shops, DLCs are completely optional. There are no frequent events everyone can "enjoy" or "endure".

Wikipedia definition:

"In the video game industry, games as a service (GaaS) (also referred to as a live service game) represents providing video games or game content on a continuing revenue model, similar to software as a service. Games as a service are ways to monetize video games either after their initial sale, or to support a free-to-play model. Games released under the GaaS model typically receive a long or indefinite stream of monetized new content over time to encourage players to continue paying to support the game. This often leads to games that work under a GaaS model to be called "living games" or "live games" since they continually change with these updates. "

If you read the full wikipedia article you will notice that everything described there does not fit with either Crusader Kings or 7 days to die. DLCs are not "games as a service"

 
For me a live service game is differently from one where you get DLCs and Expansions. DLCs and Expansions have come out for the majority of successful games out there, if we call all of them "live service game" it would be just a different name for "game".

A live service game (as I understand it) needs more income to fund continued development on a much higher level than most Expansions or DLCs can provide, usually an ingame shop or subscription. "live" also usually means central servers so special events like easter or halloween can be "celebrated" specially. Specifically modding is not possible. The live additions are generally impossible to avoid.

7days can't do either, neither ingame shop nor central servers are possible, only a subscription is theoretically possible even though practically it is much too late to change the game to it without losing the majority of players.

Example:

Diablo and World of Warcraft are typical live service games. They offer regular events. They have additional income through in-game shop to fund a full team of developers hosting frequent fun events on their servers

Counter-Example:

Paradox games like Crusader Kings, Hearts of Iron or Solaris. Those games are known for getting lots of DLCs over their lifetime. But they are not "live service games". They don't need central servers, ingame shops, DLCs are completely optional. There are no frequent events everyone can "enjoy" or "endure".

Wikipedia definition:

"In the video game industry, games as a service (GaaS) (also referred to as a live service game) represents providing video games or game content on a continuing revenue model, similar to software as a service. Games as a service are ways to monetize video games either after their initial sale, or to support a free-to-play model. Games released under the GaaS model typically receive a long or indefinite stream of monetized new content over time to encourage players to continue paying to support the game. This often leads to games that work under a GaaS model to be called "living games" or "live games" since they continually change with these updates. "

If you read the full wikipedia article you will notice that everything described there does not fit with either Crusader Kings or 7 days to die. DLCs are not "games as a service"


I woudn't agree about Pardox game - there are even guids which DLC are necceseary - i'm not into Paradox yet usualy they games are very bare bone during release then pretty much some of their DLC are must have + there are subscribtions for DLC 

Modding is possible for Deep Rock Galaxy which is live service game.

Well : dlc outfit = for me sounds like typical Life service element. For example - CoD skin bundle  are sold as DLC becauise... of Steam reasons.

What about events? Well - it's not crucial:  Cod Ghost if i good remember didn't have any events yet had tons of skins to buy.

So : while we can make disscuse about definition yet - for me you have two "types" of game - classic ones like Lord of the ring battle of middle earth or darkest dungeon : finished game or 1 or 2 expansion and you know it will be "complete" at some point in close future and live service game - a lot of planned dlc/ microtransations and nobody know when it will end - HOI, Patch of Excile

yet:

outfits dlc? this in step into @%$#ty direction like Call of Duty or Dynasty warriors.

I doesn't mind expansion packs: yet - if they at first add outfits it's bad sign. Plus this Spinoff which looks like f2p mobile game. i think that TFP starts to follow TB patch which is realy bad ( check NMRIH2 situation)

 
I woudn't agree about Pardox game - there are even guids which DLC are necceseary - i'm not into Paradox yet usualy they games are very bare bone during release then pretty much some of their DLC are must have + there are subscribtions for DLC 

Modding is possible for Deep Rock Galaxy which is live service game.

Well : dlc outfit = for me sounds like typical Life service element. For example - CoD skin bundle  are sold as DLC becauise... of Steam reasons.

What about events? Well - it's not crucial:  Cod Ghost if i good remember didn't have any events yet had tons of skins to buy.

So : while we can make disscuse about definition yet - for me you have two "types" of game - classic ones like Lord of the ring battle of middle earth or darkest dungeon : finished game or 1 or 2 expansion and you know it will be "complete" at some point in close future and live service game - a lot of planned dlc/ microtransations and nobody know when it will end - HOI, Patch of Excile

yet:

outfits dlc? this in step into @%$#ty direction like Call of Duty or Dynasty warriors.

I doesn't mind expansion packs: yet - if they at first add outfits it's bad sign. Plus this Spinoff which looks like f2p mobile game. i think that TFP starts to follow TB patch which is realy bad ( check NMRIH2 situation)


DLC is not live service game, it is content that can be downloaded for the game to enhance a player's enjoyment if they desire.  Live service games are setup to constantly change / update content to monetize transitions.

One key thing about Live Service Games - when the developer decides that they don't want to support that game anymore, it goes away as they shut down the servers.  You can play 7 days to die until the end of time.  Games like League of Legends and World of Warcraft, they stop being playable if the developer decides to move on and shutdown servers.

It takes a large leap to go from Outfits DLC to Live service games.  You might want to look down first though

 
I woudn't agree about Pardox game - there are even guids which DLC are necceseary - i'm not into Paradox yet usualy they games are very bare bone during release then pretty much some of their DLC are must have + there are subscribtions for DLC 

Modding is possible for Deep Rock Galaxy which is live service game.

Well : dlc outfit = for me sounds like typical Life service element. For example - CoD skin bundle  are sold as DLC becauise... of Steam reasons.

What about events? Well - it's not crucial:  Cod Ghost if i good remember didn't have any events yet had tons of skins to buy.

So : while we can make disscuse about definition yet - for me you have two "types" of game - classic ones like Lord of the ring battle of middle earth or darkest dungeon : finished game or 1 or 2 expansion and you know it will be "complete" at some point in close future and live service game - a lot of planned dlc/ microtransations and nobody know when it will end - HOI, Patch of Excile

yet:

outfits dlc? this in step into @%$#ty direction like Call of Duty or Dynasty warriors.

I doesn't mind expansion packs: yet - if they at first add outfits it's bad sign. Plus this Spinoff which looks like f2p mobile game. i think that TFP starts to follow TB patch which is realy bad ( check NMRIH2 situation)


A live service game and a normal game can both have DLCs, even outfit DLCs. Unless you simply define that "outfit DLC" makes a game into a live service game, then you make up your own definition and your own language. I would like to stay with the common ground that is (often) the wikipedia definition, and then it isn't live service to provide outfit DLCs.

And Paradox games are playable without DLC. When some players say that some DLC is essential they don't really mean it in the sense that the base game is unplayable, just that you are missing out on some stuff that is really good. And if Paradox hampers the base game on purpose(?) you can rightly critizise that practice as deplorable and a money grab without saying it is a service game, which it clearly isn't.

A game pass is not a subscription or part of a service game. As the DLCs are optional so is the game pass.

I don't know Deep Rock enough to comment on that.

You could still call an outfit DLC as a deplorable practice and add the "slippery slope" aka "bad sign" and I would not necessarily disagree. Just don't call it service game, that just irritates me at least.

The spinoff is made by a different company, is a totally different game and I don't care much if it is a service game, a cookie clicker or an NFT-infused RTS combined with a racing game because I can totally ignore it like any other separate game done by someone else that has no consequence to this game. Unlike for example the console release which certainly influences PC development to some extent I don't think TFP has any reason to limit or change their own game in any way so that the other game can have more features.

Could you please please please write out game names. I hate that I have to constantly google some acronyms because you are too lazy to write. "TB"? Don't know, I think I remember a company that made a mobile spin-off of their successful game but don't remember the name even with the help of "tb" as initials. Why should I care? I don't play mobile games, so even if it uses names and scenarios of the successful game it is something totally different made for a different clientele. I also wouldn't buy toasters or sandwiches from them if they called them TB toaster and TB sandwich. And with that 7days spinoff, it isn't even made by TFP but by a licensee.  

 
Last edited by a moderator:
Well, would you look at that! (Real blood moon! AZ)
 

a0938f7b58ec757d.jpg

 
At this point I think I'm pretty much honor bound to buy the DLC, whatever it is. Originally picked the game up on Steam sale for $7 and have something like 900 hours into it. It's high time I threw them another dollar or two!
900 hours?!?? those are rookie numbers!  lol.  I hear you, I'm down for paid dlc on this game.  I got in on alpha 16.4 and i have not looked back.

 
Status
Not open for further replies.
Back
Top