Copy player to different map failed.
I've tried to copy player from server to local PC to check another map. This failed and the player on the PC always started from scratch. Used the same procedure as in the past which worked fine. Tried the same on the server and it failed too. I have some mods installed but they are the same on server and local PC.
Log on the server shows the following messages:
2024-07-21T15:00:09 226.054 ERR Loading player data failed for player 'EOS_...', rolling back: The output char buffer is too small to contain the decoded characters, encoding 'Unicode (UTF-8)' fallback 'System.Text.DecoderReplacementFallback'.
Parameter name: chars
at System.Text.Encoding.ThrowCharsOverflow () [0x00027] in <467a840a914a47078e4ae9b0b1e8779e>:0
at System.Text.Encoding.ThrowCharsOverflow (System.Text.DecoderNLS decoder, System.Boolean nothingDecoded) [0x00026] in <467a840a914a47078e4ae9b0b1e8779e>:0
at System.Text.UTF8Encoding.GetChars (System.Byte* bytes, System.Int32 byteCount, System.Char* chars, System.Int32 charCount, System.Text.DecoderNLS baseDecoder) [0x0023c] in <467a840a914a47078e4ae9b0b1e8779e>:0
at System.Text.DecoderNLS.GetChars (System.Byte* bytes, System.Int32 byteCount, System.Char* chars, System.Int32 charCount, System.Boolean flush) [0x00059] in <467a840a914a47078e4ae9b0b1e8779e>:0
at System.Text.DecoderNLS.GetChars (System.Byte[] bytes, System.Int32 byteIndex, System.Int32 byteCount, System.Char[] chars, System.Int32 charIndex, System.Boolean flush) [0x000a2] in <467a840a914a47078e4ae9b0b1e8779e>:0
at System.Text.DecoderNLS.GetChars (System.Byte[] bytes, System.Int32 byteIndex, System.Int32 byteCount, System.Char[] chars, System.Int32 charIndex) [0x00000] in <467a840a914a47078e4ae9b0b1e8779e>:0
Great video. So cool your family enjoys the game with you.19 hours ago, Laz Man said:
Just a video of the most fun I have ever had on a bloodmoon with my family. Can't wait until our console brothers and sisters can get a taste.
From what I messed with I like being somewhat limited. Gives more of a debate on if I want protection or extra spaceI think I'm going to make a mod to change mod slots on armor to 1, 2, 2, 3, 4, 5. It's really annoying to wait until quality 3 to get that second slot, quality 4 feels very underwhelming without increasing slots,, and 4 slots feel really cramped at the legendary quality.
As for the armor and set bonuses, I made my peace with it. If the intent is to let people feel free to pick and choose by not providing strong set bonuses, then it certainly accomplished their goals.
I do wish set bonuses were better, and I do wish Barter and Damage bonuses were higher the more specific they were, and lower the more generic. Like how the Athletic Hat provide the exact same bonuses as the Enforcer Sunglasses despite being much more limited in what it applies to, and with both being Light Armor.
Yes! I was on the T3 quest line, then when I turned in my latest quest after the update, it gave me rewards for completing T2. I don't think my overall points reset, so I shouldn't have to start the T3 line completely over, but I did lose some progress.Im questing/living in wasteland and have been doing T5 quests for a while now. I turned in my quest and now can only pick up T3 quests as the highest available Tier. Anyone else have this issue?
ummmmmwe may be moving toward biomes being even more distinct from each other
Acabo de probar la nueva versión , en el arco cuando apuntas no está alineado la flecha con la x , no se si le ocurre alguien más ...
Yesterday on my single player play-through I had a clear quest and a big momma spawned inside the house so I backed up into another room while reloading and closed the door as the noise drew some other outside zombies in, when the door was halfway broken through the big momma ducked down and crawled in through the opening. I'm not sure if she may have glitched or not but I thought it added to the intensity of the fight, especially at a low level of game/play stage.
ummmmm
ding ding
please elaborate
That's really cool my guess this is coming on the storm updatebeing even more distinct from each other, but the design is not yet done. It will continue to change.
They do spawn in the desert now but not sure about the bagsIs it intended, that mountain lions now also spawn in dessert biome and give a 100% red loot bag?