Copy player to different map failed.
I've tried to copy player from server to local PC to check another map. This failed and the player on the PC always started from scratch. Used the same procedure as in the past which worked fine. Tried the same on the server and it failed too. I have some mods installed but they are the same on server and local PC.
Log on the server shows the following messages:
2024-07-21T15:00:09 226.054 ERR Loading player data failed for player 'EOS_...', rolling back: The output char buffer is too small to contain the decoded characters, encoding 'Unicode (UTF-8)' fallback 'System.Text.DecoderReplacementFallback'.
Parameter name: chars
at System.Text.Encoding.ThrowCharsOverflow () [0x00027] in <467a840a914a47078e4ae9b0b1e8779e>:0
at System.Text.Encoding.ThrowCharsOverflow (System.Text.DecoderNLS decoder, System.Boolean nothingDecoded) [0x00026] in <467a840a914a47078e4ae9b0b1e8779e>:0
at System.Text.UTF8Encoding.GetChars (System.Byte* bytes, System.Int32 byteCount, System.Char* chars, System.Int32 charCount, System.Text.DecoderNLS baseDecoder) [0x0023c] in <467a840a914a47078e4ae9b0b1e8779e>:0
at System.Text.DecoderNLS.GetChars (System.Byte* bytes, System.Int32 byteCount, System.Char* chars, System.Int32 charCount, System.Boolean flush) [0x00059] in <467a840a914a47078e4ae9b0b1e8779e>:0
at System.Text.DecoderNLS.GetChars (System.Byte[] bytes, System.Int32 byteIndex, System.Int32 byteCount, System.Char[] chars, System.Int32 charIndex, System.Boolean flush) [0x000a2] in <467a840a914a47078e4ae9b0b1e8779e>:0
at System.Text.DecoderNLS.GetChars (System.Byte[] bytes, System.Int32 byteIndex, System.Int32 byteCount, System.Char[] chars, System.Int32 charIndex) [0x00000] in <467a840a914a47078e4ae9b0b1e8779e>:0