PC v1.x Developer Diary

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Not sure if this is still a current issue, but has anyone else noticed that in RWG the gravel pathways to wilderness POIs often come up from behind the building, and do not align with the gateway?

 
Outlaw_187 said:
Faatal could just be throwing us a curve ball. Not like him to do so but still, holding out hope! 

Well maybe you'll have some game time before or after you go to work. 
hopefully he will get sum playtime before he have to go to work. but its also on consoles and it jus depends on if consoles will jus get to play it directly on that day ( which is most games this haven't been the case) or gonna have to still wait til the countdown on the game to go down in order to play it cause most games let u play it sometime by the afternoon.

 
Notes on issues I've encountered - don't have an error log as they're not something that shows up in such.

1.) I believe there is an issue with collision detection. I've had Z's walk through Barb Wire (there's a house POI with Barb Wire - Tier I I believe) where this happened.

Two Zed's walked through this without damaging the Barb Wire.

2.) I've seen Zed's walk through Wooden Spike Traps without damaging them - "@%$# Off" House POI is where this happened.

3.) I've seen Zed's walk through (partially) Cars on the Road.

4.) On the Cabinet POI, I snuck up on a Vulture (on the Roof) and shot it with a Crossbow, the Vulture went through the Roof and ended up inside the Building.

No damage to the Building/Roof.

5.) Could be user error, but I've had a few items disappear.

6.) I don't think all the "Challenges" are attributing EXP correctly. Mainly the ones with 10k EXP.

On a few of the "Kill x Zed's" for 10k EXP, when redeeming these I've never seen the Experience Bar move - I have seen the Experience Bar move on 2.5k Challenges.

7.) For the Assassin Shoes (classified as Medium Armor), the "Stealth Boot Mod" (?) is not applicable / will not work with these.

8.) Graphical anomaly :

image.png

Been like this for a few minutes.

Will eventually clear with an update to one of the items involved, not sure which one clears it. but I've seen it clear up.

Really liking the changes for the most part. Some of the advancements seem to be a bit lagging but overall look to be good, just some tweaking needed on these.

Sad to see that scraping items do not recover "Legendary items" & / only one "Armor Crafting" or "Parts" item, but understandable I guess.

 
Notes on issues I've encountered - don't have an error log as they're not something that shows up in such.

1.) I believe there is an issue with collision detection. I've had Z's walk through Barb Wire (there's a house POI with Barb Wire - Tier I I believe) where this happened.

Two Zed's walked through this without damaging the Barb Wire.

2.) I've seen Zed's walk through Wooden Spike Traps without damaging them - "@%$# Off" House POI is where this happened.

3.) I've seen Zed's walk through (partially) Cars on the Road.

4.) On the Cabinet POI, I snuck up on a Vulture (on the Roof) and shot it with a Crossbow, the Vulture went through the Roof and ended up inside the Building.

No damage to the Building/Roof.

5.) Could be user error, but I've had a few items disappear.

6.) I don't think all the "Challenges" are attributing EXP correctly. Mainly the ones with 10k EXP.

On a few of the "Kill x Zed's" for 10k EXP, when redeeming these I've never seen the Experience Bar move - I have seen the Experience Bar move on 2.5k Challenges.

7.) For the Assassin Shoes (classified as Medium Armor), the "Stealth Boot Mod" (?) is not applicable / will not work with these.

8.) Graphical anomaly :

View attachment 31312

Been like this for a few minutes.

Will eventually clear with an update to one of the items involved, not sure which one clears it. but I've seen it clear up.

Really liking the changes for the most part. Some of the advancements seem to be a bit lagging but overall look to be good, just some tweaking needed on these.

Sad to see that scraping items do not recover "Legendary items" & / only one "Armor Crafting" or "Parts" item, but understandable I guess.
8. This bug was at least in A21. You need to write "xui reload" to the console.

 
Am I the only one, that feels that RWG starter towns now all have the same buildings somehow?

- No more small Pass'n'Gas, just Jerry's Fill over and over

- Always Butcher Pete

- Always a Police station

And regarding map randomness:

1.) Could you add a "classic" RWG mode:

- Without the given circle/line forms? Just random layout like in A21?

- With being able to do a (for example) snow only map again?

- If trader routes will not work there: It's ok. Just give a warning.

2.) Could you add an option for "Mega City" or maybe "Cities per biome" and "City size?

 
maxousara said:
He's happy because is coming soon i understand him after 6 years and half of wait. You're not good placing for talk i see you here almost everyday since more 1 year for speculate and talk about... i dont know what during hours and hours for... nothing.
I perfectly understand, and it wasn't an attack on him at all, it was a comment made in jest between fellow "fanboys".

You're probably one of the few who didn't understand this and felt the need to come to his defense... for nothing.

 
Am I the only one, that feels that RWG starter towns now all have the same buildings somehow?

- No more small Pass'n'Gas, just Jerry's Fill over and over

- Always Butcher Pete

- Always a Police station

And regarding map randomness:

1.) Could you add a "classic" RWG mode:

- Without the given circle/line forms? Just random layout like in A21?

- With being able to do a (for example) snow only map again?

- If trader routes will not work there: It's ok. Just give a warning.

2.) Could you add an option for "Mega City" or maybe "Cities per biome" and "City size?
You're not the only one but some of it may be intentional due to the story progression.  Not all of the current RWG layouts make sense without the story, and we don't have the story, so we have a map layout that is not what some people desire.  At some point, TFP have to start aiming the map and other things towards the storyline so they can work on future things that tie them together, and they chose 1.0 to be that time.  Supporting the upcoming map needs and the legacy options too may not be feasible.

Now if we find out in the future that supporting both was entirely possible, you will have justification for a rant.  😁

 
Old Crow said:
Not even the ghostly Boo Bees?


I've been a big fan of ghostly pale Boo Bees since...well, forever.

I also miss the old 7D2D bees.

We're good with other mutations, so why not the bees? I know the vultures sort of took their place, but there's nothing wrong with two air menaces!

-Arch Necromancer Morloc 💀

 
Am I the only one, that feels that RWG starter towns now all have the same buildings somehow?

- No more small Pass'n'Gas, just Jerry's Fill over and over

- Always Butcher Pete

- Always a Police station


If you got time, you could: Find all POIs of the same type as butchers pete, i.e. same tier, size and flags ("commercial","rural",...). Then count how many of them are in maybe 10 maps in the starting town (don't count them on the map, count them in the GeneratedWorlds files). Those numbers could tell you as a fact whether something is wrong.

 
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dcsobral said:
So, I was in this tier 2 building in the forest, tier 2 being my current tier, doing a Fetch & Clear quest. I looted some random stuff and I got a quality 1 pipe rifle. Uh, ok. Then I get to the loot room and there's an irradiated wight in it. Let's just say the opposition and the weapons I've been provided to fight it are a bit mismatched. Being in an Intellect build I guess I could have crafted a robotic sledge and hoped the wight would die laughing at it.
I'm guessing you have a xp set to a higher rating.  That is a bit unbalanced right now.  it is better to just do standard xp rate.  Your level will outstrip your loot drastically, and the higher your level the more likely you'll get nasty zombies showing up in pois.

 
I'm guessing you have a xp set to a higher rating.  That is a bit unbalanced right now.  it is better to just do standard xp rate.  Your level will outstrip your loot drastically, and the higher your level the more likely you'll get nasty zombies showing up in pois.


Tier 2 quests definitely start the joy:

Solo play on insane with standard 100% XP:

Tier 1 quests: not a single feral

Tier 2 quests: Feral wight, Feral mutated

When playing in a group it's getting even better (worse?):

Tier 1 quests: Chill & grill

First tier 2 quest: 3 ferals and 2 greens in one POI 😲

 
I've been a big fan of ghostly pale Boo Bees since...well, forever.

I also miss the old 7D2D bees.

We're good with other mutations, so why not the bees? I know the vultures sort of took their place, but there's nothing wrong with two air menaces!

-Arch Necromancer Morloc 💀


That would make it 3. Me in a gyrocopter. That would count as an air menace also.

 
There's Plate Wedge and Slope Plate blocks, left and right, but there's no Ramp Plate (or Plate Ramp -- that your pick 😁). There's a Ramp Plate Cap, which combines what would be a ramp plate with an incline. Can we get ramp plate shapes, please?

 
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