PC v1.x Developer Diary

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I had another screamer showed up when I played last night unannounced for another house party, but I was able to dispatch her quickly enough to prevent her from calling her friends to join.

The previous screamer group had 3 screamers in it and I did hear the screams, so I expected there to be a group (there was).

One of the main differences in the last screamer party was that I had placed shutters on the windows.  Not sure if that helped, but I don't think she ever detected me prior to me getting a jump on her.

 
I had another screamer showed up when I played last night unannounced for another house party, but I was able to dispatch her quickly enough to prevent her from calling her friends to join.

The previous screamer group had 3 screamers in it and I did hear the screams, so I expected there to be a group (there was).

One of the main differences in the last screamer party was that I had placed shutters on the windows.  Not sure if that helped, but I don't think she ever detected me prior to me getting a jump on her.
I still think they need a wind up animation 

That is not a giant bumblebee, that is a tiny Richard.
It not tiny. It's average 

 
Construction seems to draw the Screamers more than I recall from the past.

I have maybe 6 candles, 1 new lamp, 1 old lamp for light. and my various production fires only run a couple minutes at a time....EXCEPT for my stone burner which is always running, and two cement mixers to support it. 

I don't see any Screamers until I start working on my horde killer. They always show up then, and sometimes a second wave soon after. They're all irradiated (not sure there are any other sorts on v1.0?)

-Arch Necromancer Morloc 💀

 
Construction seems to draw the Screamers more than I recall from the past.

I have maybe 6 candles, 1 new lamp, 1 old lamp for light. and my various production fires only run a couple minutes at a time....EXCEPT for my stone burner which is always running, and two cement mixers to support it. 

I don't see any Screamers until I start working on my horde killer. They always show up then, and sometimes a second wave soon after. They're all irradiated (not sure there are any other sorts on v1.0?)

-Arch Necromancer Morloc 💀
Idk just breathing seems like it lures them but who cares! More stuff to kill. 

In my opinion I think they need to add another kind of zombie to add an extra hordes like small amounts. Maybe a Howler

Screamer summons big hordes

Howler spawn normally and act like spawn points to add more. 

That or zombie spawn setting.. (I'm not letting that go. On console I can't live without it.

 
Eric did the hazmat sounds.

It tries to spawn 2 to 4 traders per biome and it would always be the same trader types per biome. Currently there is no guarantee of a trader in a biome. Traders need gateways to spawn. The smaller the world/biome, the less towns, so the less gateways, and the straight gateway conflicts as it does not have space for a trader. Yesterday I reduced the weight bonus on the 3 straights and limited them each to 1 per world, which should help. When we get full biome progression in and/or story it will need some way to force a trader in each biome.
Make a straight gateway that tunnels beneath the trader? It feels like the sort of thing that would have unintended consequences, but it would be cool if it worked. 😀

(unrelated story merged into the above post)

So, I was in this tier 2 building in the forest, tier 2 being my current tier, doing a Fetch & Clear quest. I looted some random stuff and I got a quality 1 pipe rifle. Uh, ok. Then I get to the loot room and there's an irradiated wight in it. Let's just say the opposition and the weapons I've been provided to fight it are a bit mismatched. Being in an Intellect build I guess I could have crafted a robotic sledge and hoped the wight would die laughing at it.

 
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Added AI active sleepers will sometimes be awake and wander (1 in 10).
Added AI wandering sleepers use spawn position as center of wander.
Added sleeper volume trigger type Wander.
I have a custom POI, is it possible (without custom code) to make every sleeper in the same sleeper volume to wander?

 
Does the actual scream sound summon the horde, or just them being alerted to you? What if they see you but are too far away for the sound to play due to the changes made to them playing their alert sounds when closer? Or is that not how it works?
If it works the same as I have seen in the past. Their scream raises the heat level, that then

triggers a scout horde spawn. But unless the scout horde spawn is given feral sense then it

should just be a basic spawn.

 
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