Oh, that's very good to hear (literally, lol!). I don't get snuck up on often, but when I do, man does it scare the living hell out of me. Full-on soul touches the clouds of heaven for a second. But it's good to know that that's been improved. The new hazmat sound is really creepy, too, thank the sound person for me, will ya? (and if it was you, thanks!)
I do have one issue with newest hotfix, but I don't think it constitutes a bug report because it's so minor. I play on 4k worlds only, and with default settings (except I set cracks to None because I am not a fan of them), there will always be one biome (it's split equally in chance with all five biomes) with two of the same trader and one biome that has no trader at all. I found this out the hard way, already almost a week into a save with my base set up, that the map I was playing on didn't have a Trader Jen. I finished the first tier of quests, and got the reward, but Rekt had no special job. First time I toggled debug mode to check on something and sure as rain, Jen had gone missing.
And paying more attention in the RWG previewer it was about 8/10 worlds created (more like 35/50, I make a
lot of worlds, okay?? no judgement, I'm picky!) that did not have a trader in one biome, but had multiple in others and some very close—I'm talking less than 500m! I don't know what happened between 313 and 316/17 but something may have gone wrong, but it's so minor because there
are maps that have all the available traders that it feels more like a my-game issue and not a 'this is a massive bug' issue, yknow? If I need to make a report I will, but yeah!
(
also, the top full closed curtain on the rod has the texture of what I think is a stainless steel sink, but again, that's probably a me issue since it isn't anywhere in the known issues spreadsheet)