PC v1.x Developer Diary

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Is the bug back that allows the zombies to spawn inside your base unless you replace the blocks?

I keep returning home to find zombies wandering inside my base and there are no holes in my walls

 
I have spent quite a bit of time with the experimental 1.0 patch, and I wanted to add some of my feedback. Please let me know what you think.

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  • Forest biome towns are too small in RWG. I would at least like the option to have a medium to large size city in each biome.


    I would also like an option to limit each biome to one trader in the largest city in that biome.

[*] 
Love this idea for an option. I am not a fan of the same trader in each town. Current game I have three of the nicest trader in the game(rekt).  I limit myself to using only one trader per biome and just loot their compound.  Just seems more natural this way. Again, just an idea for an option to set.

 
This is a VERY difficult balance between the armor piece perk, the full set bonus, attribute perks, drugs, candies, and perk book perks.
You have to look at the stack up of all of those things before you just move things around.
That's why that person's suggestion works so well. It doesn't change anything up or around. It just penalizes existing individual armor pieces bonus if not wearing a full set. So, full set == exactly what you have today. Individual piece == half the bonus. So if wearing a quality 6 Preacher Gloves with other non-Preacher armor pieces then you'd get 30% damage against zombies instead of 60%.

Two random questions:

1. Why is the new storage limited to simple rotation? I can't use it as floor... 😥

2. This is WAY older than 1.0, but why can't we craft barbed wire sheets anymore? In fact, even in creative it's dev mode only. I really liked those on top of chain link fences (which we can still craft).

 
I have spent quite a bit of time with the experimental 1.0 patch, and I wanted to add some of my feedback. Please let me know what you think.

  • Day 7 horde is pretty much going always to be done primarily with melee. With the increase in HP, zombies all night, and reduced ammo rewards it would take a very experienced player to manage a horde base that wasn't melee-focused. I believe there could be more balancing done here. 
  • Forest biome towns are too small in RWG. I would at least like the option to have a medium to large size city in each biome.


    I would also like an option to limit each biome to one trader in the largest city in that biome.

[*]Normal towns typically have a main road that goes straight through, especially smaller cities. These arteries collect from all the peripheral roads, where most of your exploration could happen.

[*]The roads that go between towns are all over the place and rarely make sense.

[*]Would like to see more stamps.


  • I would like to see an underground river. I think that would be pretty neat to find.

[*]I think having the ability to "paint" a map of where you want biomes, cities, and roads to be generated would be a great feature.
You should probably post this to the suggestions forum so it doesn't get lost.  😁

I did day 7 with guns... Granted, it was  Q1 9mm and Q4 hunting rifle and so I ran through all my 9mm before the end, but I did fine with that.  But it would be a challenge for new players.  I think the long lasting horde night on day 7 is a bit much.  Of course, I was on 2 hour days, which made it last twice as long. 

I agree that forest biome would have larger towns, at least as an option.  I'm playing with larger towns in my game and it is far better than the RWG map I started with. 

Having a road go straight through a town greatly reduces variation in the towns, especially small towns.  The tile system gives you variety in how things look, but if you have a town with a road straight through, you lose a lot of the variability and can lost out on some POI that won't fit on such tiles.  It is something where gameplay trumps realism.

They said they are working on more stamps.  But an underground river is extremely unlikely.  Even getting tunnels has a low chance of happening, so rivers underground are even less.  Also, any gaps underground can break stability of POI and bases, so not a great option even if it would be cool to see.  That said, you can make a wilderness POI that has an underground lake, river, cavern, etc.  You just have to make sure the ceiling stability is good. 

You won't get that with RWG.  It is intended to be a simple and easy to use generator.  For such control, you will need a third party generator or else make the map by hand.  You *can* paint the biome in any image editor for a RWG map, but it can impact the new trader progression stuff to some extent.

 
Hey All

My Friends and I just did a Day 14 (Six of us) and we cleared it by 23:25 nothing else was spawning.

Can we have an option for it to spawn until 4am as we are running on the hardest settings, max zombies per player and 124 zombies on the map and we still clear the horde night with no problems.

 
Hey All

My Friends and I just did a Day 14 (Six of us) and we cleared it by 23:25 nothing else was spawning.

Can we have an option for it to spawn until 4am as we are running on the hardest settings, max zombies per player and 124 zombies on the map and we still clear the horde night with no problems.


There are mods if you are interested. I did see this one out there.

The thing is with this one all players have to have it installed on their computers.

Good thing is it is adjustable to make it how you like.

Other than that will have to see if they improve it in the vanilla game in future.

https://www.nexusmods.com/7daystodie/mods/5196

 
There are mods if you are interested. I did see this one out there.

The thing is with this one all players have to have it installed on their computers.

Good thing is it is adjustable to make it how you like.

Other than that will have to see if they improve it in the vanilla game in future.

https://www.nexusmods.com/7daystodie/mods/5196
Thanks, it's something we have noticed is that you kill 3 or 4 waves and nothing else spawns.

 
That's why that person's suggestion works so well. It doesn't change anything up or around. It just penalizes existing individual armor pieces bonus if not wearing a full set. So, full set == exactly what you have today. Individual piece == half the bonus. So if wearing a quality 6 Preacher Gloves with other non-Preacher armor pieces then you'd get 30% damage against zombies instead of 60%.

Two random questions:


When the new armors were first shown a lot of players said they don't want the set bonus so strong that it is practically the only choice to wear sets. Your suggestion would probably amount to that. Getting a balance where many players would have a hard time choosing between wearing a set and a mix of clothes may be just the thing many players want.

 
You need to generate a new world to see the new POIs, tiles, and other things that appear in the new updates. But is it necessary to create a new world when there are changes to existing POIs, tiles, etc.? Or do you just need to start a new game? I have been asking this question for a long time.

 
You need to generate a new world to see the new POIs, tiles, and other things that appear in the new updates. But is it necessary to create a new world when there are changes to existing POIs, tiles, etc.? Or do you just need to start a new game? I have been asking this question for a long time.
It depends on the change.  In most cases, no.  However, there are times when you do, such as when POI get resized or removed.  But generally speaking, within the same alpha (or main version), you can keep using the same world.  Just not between alphas.

 
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Not sure if its all biomes.    My base is in the wasteland,  tiles for landclaim is 55.     I just watched a fatboy spawn in my base near the wall,  that or he literally walked though it

 
Hey All

My Friends and I just did a Day 14 (Six of us) and we cleared it by 23:25 nothing else was spawning.

Can we have an option for it to spawn until 4am as we are running on the hardest settings, max zombies per player and 124 zombies on the map and we still clear the horde night with no problems.


What was your party gamestage?

 
Not sure if its all biomes.    My base is in the wasteland,  tiles for landclaim is 55.     I just watched a fatboy spawn in my base near the wall,  that or he literally walked though it


Is your base a repurposed POI? LCBs only stop sleeper respawns.

 
Is your base a repurposed POI? LCBs only stop sleeper respawns.
They should stop all spawns except horde spawns, which can be stopped by placing blocks that aren't terrain everywhere.  I've never had a zombie in my base in any version of the game except when they either come through my front door (I never close it, lol) or through a hole in the wall.

 
They should stop all spawns except horde spawns, which can be stopped by placing blocks that aren't terrain everywhere.  I've never had a zombie in my base in any version of the game except when they either come through my front door (I never close it, lol) or through a hole in the wall.


I see they have changed the wording to include biome respawns now, but before it was just POI respawns. I have had zombies spawn within an LCB area. That's why people talk about putting down player placed blocks to stop respawns. The wiki still says "only POI zombie spawns are suppressed" so I guess that needs updating.

 
Is your base a repurposed POI? LCBs only stop sleeper respawns.
Its a repurposed POI.   I'll go through and replace all the courtyard tiles and see what happens.    I think it was A17? that they would spawn inside your base, even with landclaims down until you replaced the entire floor.

Base.JPG

 
Its a repurposed POI.   I'll go through and replace all the courtyard tiles and see what happens.    I think it was A17? that they would spawn inside your base, even with landclaims down until you replaced the entire floor.

View attachment 31267
If the POI is "complex", you night have a hole that they are getting through that you aren't noticing.  A good test is to generate heat or lure a zombie to your base and go inside and see if they find a way in or just attack walls.  You may have to hit them if they attack walls to break them out of rage mode in case that is the reason they are hitting walls and not because they can't reach you.

Maybe also just double check your land claim boundaries, though since you have them visible in your screenshot, I assume you already did.

 
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