Adam the Waster
Well-known member
12 MORE DAYS!
Love this idea for an option. I am not a fan of the same trader in each town. Current game I have three of the nicest trader in the game(rekt). I limit myself to using only one trader per biome and just loot their compound. Just seems more natural this way. Again, just an idea for an option to set.I have spent quite a bit of time with the experimental 1.0 patch, and I wanted to add some of my feedback. Please let me know what you think.
- Forest biome towns are too small in RWG. I would at least like the option to have a medium to large size city in each biome.
I would also like an option to limit each biome to one trader in the largest city in that biome.
[*]
That's why that person's suggestion works so well. It doesn't change anything up or around. It just penalizes existing individual armor pieces bonus if not wearing a full set. So, full set == exactly what you have today. Individual piece == half the bonus. So if wearing a quality 6 Preacher Gloves with other non-Preacher armor pieces then you'd get 30% damage against zombies instead of 60%.This is a VERY difficult balance between the armor piece perk, the full set bonus, attribute perks, drugs, candies, and perk book perks.
You have to look at the stack up of all of those things before you just move things around.
You should probably post this to the suggestions forum so it doesn't get lost.I have spent quite a bit of time with the experimental 1.0 patch, and I wanted to add some of my feedback. Please let me know what you think.
- Day 7 horde is pretty much going always to be done primarily with melee. With the increase in HP, zombies all night, and reduced ammo rewards it would take a very experienced player to manage a horde base that wasn't melee-focused. I believe there could be more balancing done here.
- Forest biome towns are too small in RWG. I would at least like the option to have a medium to large size city in each biome.
I would also like an option to limit each biome to one trader in the largest city in that biome.
[*]Normal towns typically have a main road that goes straight through, especially smaller cities. These arteries collect from all the peripheral roads, where most of your exploration could happen.
[*]The roads that go between towns are all over the place and rarely make sense.
[*]Would like to see more stamps.
I would like to see an underground river. I think that would be pretty neat to find.
[*]I think having the ability to "paint" a map of where you want biomes, cities, and roads to be generated would be a great feature.
Is the bug back that allows the zombies to spawn inside your base unless you replace the blocks?
I keep returning home to find zombies wandering inside my base and there are no holes in my walls
Hey All
My Friends and I just did a Day 14 (Six of us) and we cleared it by 23:25 nothing else was spawning.
Can we have an option for it to spawn until 4am as we are running on the hardest settings, max zombies per player and 124 zombies on the map and we still clear the horde night with no problems.
Alwaysdo you put a land claim down? i use them on SP and MP to prevent zombies respawning inside.
Thanks, it's something we have noticed is that you kill 3 or 4 waves and nothing else spawns.There are mods if you are interested. I did see this one out there.
The thing is with this one all players have to have it installed on their computers.
Good thing is it is adjustable to make it how you like.
Other than that will have to see if they improve it in the vanilla game in future.
https://www.nexusmods.com/7daystodie/mods/5196
That's why that person's suggestion works so well. It doesn't change anything up or around. It just penalizes existing individual armor pieces bonus if not wearing a full set. So, full set == exactly what you have today. Individual piece == half the bonus. So if wearing a quality 6 Preacher Gloves with other non-Preacher armor pieces then you'd get 30% damage against zombies instead of 60%.
Two random questions:
It depends on the change. In most cases, no. However, there are times when you do, such as when POI get resized or removed. But generally speaking, within the same alpha (or main version), you can keep using the same world. Just not between alphas.You need to generate a new world to see the new POIs, tiles, and other things that appear in the new updates. But is it necessary to create a new world when there are changes to existing POIs, tiles, etc.? Or do you just need to start a new game? I have been asking this question for a long time.
Hey All
My Friends and I just did a Day 14 (Six of us) and we cleared it by 23:25 nothing else was spawning.
Can we have an option for it to spawn until 4am as we are running on the hardest settings, max zombies per player and 124 zombies on the map and we still clear the horde night with no problems.
Not sure if its all biomes. My base is in the wasteland, tiles for landclaim is 55. I just watched a fatboy spawn in my base near the wall, that or he literally walked though it
They should stop all spawns except horde spawns, which can be stopped by placing blocks that aren't terrain everywhere. I've never had a zombie in my base in any version of the game except when they either come through my front door (I never close it, lol) or through a hole in the wall.Is your base a repurposed POI? LCBs only stop sleeper respawns.
They should stop all spawns except horde spawns, which can be stopped by placing blocks that aren't terrain everywhere. I've never had a zombie in my base in any version of the game except when they either come through my front door (I never close it, lol) or through a hole in the wall.
If the POI is "complex", you night have a hole that they are getting through that you aren't noticing. A good test is to generate heat or lure a zombie to your base and go inside and see if they find a way in or just attack walls. You may have to hit them if they attack walls to break them out of rage mode in case that is the reason they are hitting walls and not because they can't reach you.Its a repurposed POI. I'll go through and replace all the courtyard tiles and see what happens. I think it was A17? that they would spawn inside your base, even with landclaims down until you replaced the entire floor.
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