PC v1.x Developer Diary

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I noticed that the dire wolf has a decent chunk (about 300-500) more hp than a zombie bear. Is this intentional? Seems a bit strange? They also don't seem to flinch when getting shot, just continuing to attack through it. Just kind of curious.

 
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Waiting for the implementation of the DLAA.
And still why SMAA is also included on top of TAA/FSR?
I just finished testing SMAA and for FSR I turned it off as it is somewhat better with less flicker and blurriness. For TAA I left it on as TAA flickers more and has more jagged edges which SMAA reduces.

I also increased the sharpening defaults and divide them by 5 for TAA as TAA's sharpening is about 5 times stronger that FSR's.

 
Think we should stop @ him.for questions. He's a very busy man

We should bug @Laz Maninstead ;) for silly questions 


Sure if its about POIs fire away haha.  Speaking of POIs, I just finished making a small countrytown book store since all of our other questable book stores are only in the larger towns / cities.  Should hopefully make it into the next update.

 
I just finished testing SMAA and for FSR I turned it off as it is somewhat better with less flicker and blurriness. For TAA I left it on as TAA flickers more and has more jagged edges which SMAA reduces.

I also increased the sharpening defaults and divide them by 5 for TAA as TAA's sharpening is about 5 times stronger that FSR's.
what do you mean by blurriness, I'm absolutely loving it 😁

admittedly on FSR ultra, but on games with DLSS I don't see anything remotely close to this level of sharpness. It looks great!

 
Interestingly, I'm seeing animalDireWolf showing up under FeralHordeStage under the entitygroups.xml, consistently labelled as .1 percentage chance. Are there dire wolves in blood moons now, under extremely rare (RNG-based) conditions?
Yes.  I play with the HP bar revealed, this is from B312 horde night

Pic 1.PNG

 
I am starting to believe that the HP of stronger zombies needs to be toned down a little bit. A friend of mine encountered Dire Wolf and he did not last long without any buffs on his pistol. We are playing on Warrior with 300% XP rate. Feels insanely hard cuz enemies are top of the top and we run with medicore guns and armor without many mods.

I am getting outpaced by enemies with gamestage 65, and we are receiving gear based on trader mission progression. 

POI lvl 3 and we encountered half of the enemies as radiated and feral. On top of that pretty much I had no meds and my golden lvl 2 AK broke down. I was running around the house punching zombies and hoping for my 3 other mates to clear the premises. Screamer had to join the party also. I never had for a long time such a demanding game, especially in lvl 3 POI. The game is fun as hell and truly shines with more ppl in the party. It is getting mental with an astronomical amount of XP and lack of proper gear. 

Newcomers probably set XP 300% gain rate as it was stated on the forums and hope for easier games 🤣 

 
WRT to the ladder jump bug, it seems someone was already able to mod away the multi-jump which is the cause of the issue: https://www.nexusmods.com/7daystodie/mods/5103 (and other issues like falling off mountains).

Unfortunately this requires turning of EAC as it is a Harmony mod.

However, the fact that players were able to fix this already really makes me question how this is unsolvable from TFPs perspective?

 
About 1.0 : This comment is intended specifically for @Prime .One of the things that I find underperforming are quests in general. The system can be so much more and it still has only clear, fetch and restore power. Buried is barely a fetch with a radius code and infested is just clear. Where are the escort, protect, investigate and report, finding notes, destroy buildings, save X before a building explodes/collapses , kill a boss in X location, a Zombie/bandit ARENA with bets and periodic fights within a settlement or POI, etc etc.

Besides time, Are npcs the main set back for those, I wonder? Still miles to go for quests. Gameplay is solid, but late game becomes painful really fast, even though total gameplay sessions are getting longer because of early game "stretchment", which I love.

I do believe that trader quests will also benefit from a player rank, like in  The Elder Scrolls guilds or in STALKER: I mean when you start you are just a rookie, but then, you advance all the way to the 5th rank  or so and you could compare scores within your faction in a wall tabloid or something. In that raking system there could be the other npc survivors. Kinda like making the current player score visible inside the game and not through a menu, but adding in-game npcs to the mix.

The feeling to beat an AI @%$# that is thriving above a fully fleshed human like yourself adds a ton of sentiment and replayability, as long as those npcs survivors actually clear locations, either by cheating or by actually clearing them.

 
Sure if its about POIs fire away haha.  Speaking of POIs, I just finished making a small countrytown book store since all of our other questable book stores are only in the larger towns / cities.  Should hopefully make it into the next update.
Here's a minor fix for you.  This pile of books/table is not able to be interacted with.  Perhaps a deprecated prop.  Hopefully the POI name and pic will be enough to identify it.

books.jpg

 
what do you mean by blurriness, I'm absolutely loving it 😁

admittedly on FSR ultra, but on games with DLSS I don't see anything remotely close to this level of sharpness. It looks great!
It is subtle blurriness. It looks even better now. I also use FSR ultra.

WRT to the ladder jump bug, it seems someone was already able to mod away the multi-jump which is the cause of the issue: https://www.nexusmods.com/7daystodie/mods/5103 (and other issues like falling off mountains).

Unfortunately this requires turning of EAC as it is a Harmony mod.

However, the fact that players were able to fix this already really makes me question how this is unsolvable from TFPs perspective?
No one said it was unsolvable. We have lots of bugs to look at, many of which seem more important to me as we have been playing the game just fine with jumping the way it is.

Edit: And ironically, some of us even like the auto jumping. Go figure.

 
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The real double jump was back in Alpha 10 and let us jump over 2-block high walls and was fantastic. It was removed, though….

 
The lumberjack set bonus's description needs updating. :) There's some conflicting information.

qovYXu6.png


Ln1vf1p.png


 
Yes.  I play with the HP bar revealed, this is from B312 horde night

View attachment 31074
YES! tell me if they added the muties

Also POV: YOUR THE LAST PRINGLE IN THE CAN

I am starting to believe that the HP of stronger zombies needs to be toned down a little bit. A friend of mine encountered Dire Wolf and he did not last long without any buffs on his pistol. We are playing on Warrior with 300% XP rate. Feels insanely hard cuz enemies are top of the top and we run with medicore guns and armor without many mods.

I am getting outpaced by enemies with gamestage 65, and we are receiving gear based on trader mission progression. 

POI lvl 3 and we encountered half of the enemies as radiated and feral. On top of that pretty much I had no meds and my golden lvl 2 AK broke down. I was running around the house punching zombies and hoping for my 3 other mates to clear the premises. Screamer had to join the party also. I never had for a long time such a demanding game, especially in lvl 3 POI. The game is fun as hell and truly shines with more ppl in the party. It is getting mental with an astronomical amount of XP and lack of proper gear. 

Newcomers probably set XP 300% gain rate as it was stated on the forums and hope for easier games 🤣 
The Dire wolf health is a bit much. Maybe the 2k would be for a radioactive one. Now that would be baller 

*cough cough radioactive zombie animals* 

Radioactivedirewolf.jpg.90648d7742695f1cb7551cf0616b2f24.jpg

 
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Anyone else getting major stutter just when walking around? Check out this frame graph. This is just when moving, standing still is perfectly fine

Edit: Just to say I was supposedly getting 80+fps here

View attachment 31073
I've been getting this in my limited time in 1.0. It reminded me of the E-core issues I was having in Star Citizen recently. SC would just hang for like 5+ seconds though, where 7Days would just go from <5fps to 90fps over and over. Would eventually smooth out but no idea what's causing it.

 
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