If loot % is getting worked on at some point, can we get the way it's applied changed?
Specifically if a loot item has a 'number found' of 1-x, and a 1 is rolled, any loot percentage less than 100% will reduce that to 0 found. That makes lower loot %ages (which I'd otherwise love to use) completely mess up things like eggs. Because eggs are found in numbers of 'usually 1, occasionally 2', even 75% loot changes that to 'usually 0, occasionally 1'.
As I understand it, loot percentage (for stackable items/items found in multiples) works by:
Rolling how many items would have been found at default loot level, then multiplying that number by the loot percentage and then rounding down.
At the very least it should round up, but ideally it should work by:
Rolling how many items would have been found at default loot level, then roll the loot percentage that many times and award one item for each loot percentage roll that succeeded.
Using that model would give results far closer to what I think people expect from a given loot setting.