PC v1.x Developer Diary

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Something I'm noticing from Streamer Weekend:

While loot progression and trader progression is slowed down (yay!), level and gamestage progression is NOT slowed down to match. One base settings, one streamer was getting feral bikers while still fighting with stone and primitive weapons. It's too easy to progress too quickly stagewise while not being equipped decently enough deal with your first horde, unless you customize your settings to adjust things.

A reduction in experience gained from looting and crafting might be in order at default?


Was it at night, outside the forest biome, or on a T3+ building?

In any of these three cases then it's just the streamer taking their chances. Or, for that matter, horde night.

 
Something I'm noticing from Streamer Weekend:

While loot progression and trader progression is slowed down (yay!), level and gamestage progression is NOT slowed down to match. One base settings, one streamer was getting feral bikers while still fighting with stone and primitive weapons. It's too easy to progress too quickly stagewise while not being equipped decently enough deal with your first horde, unless you customize your settings to adjust things.

A reduction in experience gained from looting and crafting might be in order at default?
I blame this on the "challenges" instead of a little food or ammo or mats, they just gave a lot of xp out. this raises levels faster without benefits. so GS goes up, but no gameplay parts like loot or money to back that boost with. needs a rethink

 
Hello! Quick question, have the guys found any big bug or tomorrow's release of a public experimental is still on the cards? :)

ps. On the topic of seeing in dark enviroments, I have been wanting to talk about eye adaption, or whatever is called in english, for years. Had its effect inverted for many alphas, I haven't seen the 1.0 version yet tho.

 
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Major bug, not that I've heard. I see that Prime is playing B307, but he also found a couple things to fix, so there will be at least a B308. Generally, from past releases it won't be until sometime around/after 2pm Central Time, but the only "guarantee" is before 11:59pm barring the discovery of something too important to not fix.

 
well one thing I noticed. they were tracking the challenges, harvest 50 polymers with a stone axe, he cut up tires, car bumpers, car seats, got polymers, but the challenge never progressed

 
Saw someone get offered a single can of Miso Soup for a T3 quest reward


That is funny. They could just get rid of the quest reward since they give out Dukes.

The perspective had been in the past that you get nice question rewards and decent Dukes. I can see where that's going to take some adjustment to the new "modest dukes plus door prize."

Or maybe I should say "modest dukes plus hors d'oeuvres."

 
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Was it at night, outside the forest biome, or on a T3+ building?

In any of these three cases then it's just the streamer taking their chances. Or, for that matter, horde night.


Forest biome, T1 POIs, sometimes at night, sometimes during the day. Building their base and horde night base too.

 
Hi guys, at what time will we be able to download the experimental today? Dont want to hit the refresh button every 5 seconds for the rest of the day...😉

 
You should be more specific why you think it is useless. Me, I use farming in every game, with only ever putting 1 point in LotL (except if I go Fortitude, then more). Sure, you need a bigger field, but it is a steady supply of food even with that bit of randomness.
To me it seems the farming gain is so small that it is not worth the trouble of putting all that time into it. 1 point in LotL is not worth in my opinion. That time is much better spent on exploring and looting that will yield some food but also gets you all kinds of other loot.

I don't like Fortitude's weapon of choice, so it won't be my first tree to level up. By the time I feel like I have the points to spare for LotL, I always have enough food to skip farming alltogether.

In principle I think it is not a good design to tie sustainable farming to a specific tree in a survival game. I wouldn't mind if one tree had benefits in farming but to have farming yield negative results as a starting point is weird.

You don’t have to go down the fortitude tree for farming.  One point in LoTL at Fortitude level 1 doubles your harvest amounts (2 for wild plants, 4 for player planted crops).  Seeds are plentiful in loot and traders so you don’t have to scrap crops into seeds, just replace any harvests you fail to get a seed back from purchases / looting.
Ok that actually makes sense - using only the seeds I find and skip the seed crafting...

 
I don't like Fortitude's weapon of choice, so it won't be my first tree to level up. By the time I feel like I have the points to spare for LotL, I always have enough food to skip farming alltogether.


Honestly some of the spots they put certain perks always seemed kind of weird to me, but I guess they had to go somewhere, or we'd have weirdly uneven perk trees. Master Chef being in Strength for example, makes no sense to me at all, but really, where are you gonna put it? I guess a tree of general perks would work, but we don't have that, so into Strength it goes.

 
Something I'm noticing from Streamer Weekend:

While loot progression and trader progression is slowed down (yay!), level and gamestage progression is NOT slowed down to match. One base settings, one streamer was getting feral bikers while still fighting with stone and primitive weapons. It's too easy to progress too quickly stagewise while not being equipped decently enough deal with your first horde, unless you customize your settings to adjust things.

A reduction in experience gained from looting and crafting might be in order at default?
Not sure if that's a bad thing. If you meet them in POIs or in the wild, kite or run away. If they show up in horde night make sure you have something very solid between you and the horde, and keep repairing it. 

It sounds a bit like all that's needed is a shift in the mindset away from "everything is easily managable except for dogs."

 
Honestly some of the spots they put certain perks always seemed kind of weird to me, but I guess they had to go somewhere, or we'd have weirdly uneven perk trees. Master Chef being in Strength for example, makes no sense to me at all, but really, where are you gonna put it? I guess a tree of general perks would work, but we don't have that, so into Strength it goes.
Chopping Meat is hard work. :D

 
Let's just say, this is just the beginning. 😆.  I don't want to steal Faatal's thunder. 😎


Reminds me. The ingame thunder sounds awesome to me.

Side note: Whoever is in charge of the gui. Could you thicken the food and water bars from 8 to maybe 11 or 12? I imagine it is not just my old eyes that sometimes can't see where the colour ends on them with some backgrounds. Thank you for your consideration.

 
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I would honestly suggest three settings if possible. Full dismemberment, headshot dismemberment, no dismemberment.
too-many-choices-2b03b8f164.jpg

 
Honestly some of the spots they put certain perks always seemed kind of weird to me, but I guess they had to go somewhere, or we'd have weirdly uneven perk trees. Master Chef being in Strength for example, makes no sense to me at all, but really, where are you gonna put it? I guess a tree of general perks would work, but we don't have that, so into Strength it goes.
Think of each tree as being able to mitigate health/damage/stamina on its own.  Strength tree needs the most food, and the best food most quickly for stamina and healing.  Endurance has fast healing and pain tolerance for health mitigation as well as farming, Intelligence has the medical perk, agility has maneuverability and armor perk, and perception has range and the ability to get more meat from hunting.  Its not perfectly balanced lol.

 
Not sure if that's a bad thing. If you meet them in POIs or in the wild, kite or run away. If they show up in horde night make sure you have something very solid between you and the horde, and keep repairing it. 

It sounds a bit like all that's needed is a shift in the mindset away from "everything is easily managable except for dogs."
I also saw that some streamers where hitting steel tools and the like around day 12 on 60 min days. I know they were pushing it a lot but that is still IMO.

 
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