After the years of waiting, each year it feels like less and less updates are being pushed.
To sum up my feelings:
new 3d art for vehicles, animals, players -> cool
texture variations for zombies -> cool but you could have saved tons of time on making the gore models by using the UMA (or whatever is left of it, for example playermodels are using something similar) and having much granular control of it.
another journal rework -> navigation in that @%$# just infuriates me
That's about it. Its mostly art, but many technical problems are still there.
What about hiring some animator who has some experience using IK or has some kind of common sense when it comes to quadrupedal movements?
I have been watching the 1.0 stream and there are multiple occasions where you can notice that the animal legs are STILL sliding on the floor, especially when yaw changes. Why don't you have some kind of locomotiton system already? And why devs direct all resources at redoing art from scratch, for like a third time in a row? It's like beating a dead horse.
The best alpha in my opinion was the 20, because the city generation was very modular, and it made sense.
There is still this little thing below, and I still do hold a grudge
alpha 16 -> bandits delayed to alpha 17
alpha 17 -> bandits delayed to alpha 18
alpha 18 -> bandits delayed to alpha 19
alpha 19 -> bandits delayed to alpha 20 ....
I could go like this for hours...
Either way, I hope majority of the players will manage to enjoy this update.