PC v1.x Developer Diary

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My guess is it is either a cooking pot or air, but if they want to spice it up there could be a chance of a cooking pot bomb. There aren't placable grill or broken cooking pot blocks unless TFP had added them to the game.


Someone proposed a chance at a cooking pot mine chance but that is troll move that would likely frustrate most players.

Edit:  Would be an easy mod to add if someone wanted the extra challenge.

 
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Someone proposed a chance at a cooking pot mine chance but that is troll move that would likely frustrate most players.

Edit:  Would be an easy mod to add if someone wanted the extra challenge.


Despite my previous comment, I do understand why land mines have largely been removed from the game. Instantly dying isn't a fun struggle for many players - it would be no different than a dog horde on day 1.

 
I find the most annoying aspect of mines isn't the random placed ones in the world, it's that using mines against zombies tends to be a not-very-great return on investment.

 
About land mines, there were some military pois where they were put around the fence as protection, which is normal irl. 

I once jumped away on one, when for part of the second, thought I saw a crawler in the bottom corner of my screen, but it was a bunny. Instant kill. Dead is dead mode. A bucking bunny made me jump on a mine.

For moments such as this and not only, this is why I love this game.

 
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This is cool, because I have two save games, and on the one I am exactly like you, but on the other hand, the second save, I have 6 storage chests with useless stuff I find and bring back.

One of them is 2 slots before being full of potty pistols, level one, day 132 though. You have time, mate :)

 
I know that due to the clothing slots reducing to 4 means that a lot of the clothing bonuses are becoming armour mods, I was wondering if those will include the Collage Jacket (movement speed) and High Performance shoes (stamina regen) will become mods as well?

 
Wait, potty pistols got removed in 1.0?


I don't think/know toilet pistols are completely gone. I think I still have found them over the years but they have been greatly nerfed. Not like a few alphas ago where every game was based on the sopranos and every bathroom had a pistol in case tony showed up. :)

Oh, and spoiler...

 
Someone proposed a chance at a cooking pot mine chance but that is troll move that would likely frustrate most players.

Edit:  Would be an easy mod to add if someone wanted the extra challenge.


Yes, it's probably not desired in a Tier 1 POI. I could see having two different helpers. One that was something like 50% Air and 50% Pot and another that was like 50% Air, 40% Pot, 10% Bomb to use in upper tier POIs. I want to think the Custom Block Pack did something like that, but I've not looked at the BCP in a while.

 
I know that due to the clothing slots reducing to 4 means that a lot of the clothing bonuses are becoming armour mods, I was wondering if those will include the Collage Jacket (movement speed) and High Performance shoes (stamina regen) will become mods as well?
The enforcer boots are the new collage jackets.... for some reason.  The enforcer set like the gloves less fuel use??? Makes no sense. Maybe more damage with magnums or sum

 


Have the variable stats between item quality levels been adjusted for 1.0? Currently, a purple item (example shown above) is always marginally better than a blue version, but the difference is entirely negligible, and I wouldn't imagine anyone caring about being able to craft a purple item if the increase in stats is only 2-5%. :)
Firearms only get a 5% increase per quality, melee is 10%

Secondly, I'm more focused on shotgun slugs getting unnerfed so they are worth using again in the mid to late game. Currently, they are only good in the early game.
Slugs got nerfed, HAAAARD, in A21. To the extent that SHELLS DO MORE DAMAGE to a soldier than slugs do

 
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