PC v1.x Developer Diary

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Gray - downtown

Blue - commercial

Yellow - industrial

Green - residential

Cyan - rural

Darker of those colors if remnant.

FSR AA looks much better. Like TAA, FSR AA uses camera jitter, so it is not quite the same effect in a picture or when standing still.

Is a mod. Here you can see it enabled in the background.

View attachment 30448
1. By FSR AA, by any chance did you mean FSRAA? This is FSR 2\3 with x1.0 scaling, as far as I know (correct me if I'm wrong). Why don't you add it then?
2. The same situation with DLAA: this is DLSS SR, which does not scale the image. Why don't you want to add this when DLSS SR is added? I know that DLSS SR works well. But still, not everyone needs an upscale, but a higher-quality AA is definitely needed. In addition, there will still be no FPS gain from the aspcale, since the game depends on the CPU. And DLAA will obviously be of higher quality than DLSS SR Q. Therefore, I would also like to see the opportunity to increase the resolution of the render. Unless, of course, it is difficult to implement. In that case, I can understand it. However, it would still be desirable to implement this someday.
3. Will helmet modifications be visually displayed? Will we see a night vision device, a cigar, and so on? I suppose not.
4. Will it be possible to install a night vision device and a flashlight mod at the same time? How will it work?
5. Will it be possible to switch between DX 11, DX 12, VK and OGL in the game settings? It will be inconvenient if this remains in the launcher.
6. I hope the inscription with the game version disappears from the screen?

7. Will the traders's open/close announcements be redone? Right now it's the same voice for everyone.

 
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Why is everyone so concerned about antialiasing nowadays? What purpose does it serve, other than blurring sharp pixel edges? If you want a better picture, get a better monitor with higher resolution. No kind of antialiasing algorithm will solve your issues...
DLAA works great. I tested it in Enlisted, and it almost completely annihilates any aliasing. At the same time, it almost does not spoil the picture. Why would I pay a lot of money for 4K if I can enable good anti-aliasing? DLSS SR is also suitable for this. In Sons Of The Forest, it works better than TAA, while the overall picture is even better. And this is in FHD. DLSS SR works well in Metro Exodus too. And even TAA can work very well.
in 7DTD, the anti-aliasing is bad, and I really don't like the way the picture ripples.

 
Why is everyone so concerned about antialiasing nowadays? What purpose does it serve, other than blurring sharp pixel edges? If you want a better picture, get a better monitor with higher resolution. No kind of antialiasing algorithm will solve your issues...


Sometimes people have to make a choice. "Ooh, I could get that better monitor. Or, I could eat this month."

 
Why is everyone so concerned about antialiasing nowadays? What purpose does it serve, other than blurring sharp pixel edges? If you want a better picture, get a better monitor with higher resolution. No kind of antialiasing algorithm will solve your issues...
By nowadays, you must mean since the early 90s?
Blurring sharp pixel edges is the purpose. Why does it need another?
Neither a bigger monitor nor higher resolution will solve the problem that antialiasing solves. 
Antialiasing algorithms solve issues.

 
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Hello faatal, my name is Dmitry, I wanted to know if version 1.0 or a future update will have new music or melodies in biomes!For example, in the Desert there is one melody, in the Forest another, in the wasteland is terrible and frightening?Thank you so much in advance!
I have no idea. I am one of those people that turn off all game music, so not on my radar.

1. By FSR AA, by any chance did you mean FSRAA? This is FSR 2\3 with x1.0 scaling, as far as I know (correct me if I'm wrong). Why don't you add it then?
2. The same situation with DLAA: this is DLSS SR, which does not scale the image. Why don't you want to add this when DLSS SR is added? I know that DLSS SR works well. But still, not everyone needs an upscale, but a higher-quality AA is definitely needed. In addition, there will still be no FPS gain from the aspcale, since the game depends on the CPU. And DLAA will obviously be of higher quality than DLSS SR Q. Therefore, I would also like to see the opportunity to increase the resolution of the render. Unless, of course, it is difficult to implement. In that case, I can understand it. However, it would still be desirable to implement this someday.
3. Will helmet modifications be visually displayed? Will we see a night vision device, a cigar, and so on? I suppose not.
4. Will it be possible to install a night vision device and a flashlight mod at the same time? How will it work?
5. Will it be possible to switch between DX 11, DX 12, VK and OGL in the game settings? It will be inconvenient if this remains in the launcher.
6. I hope the inscription with the game version disappears from the screen?

7. Will the traders's open/close announcements be redone? Right now it's the same voice for everyone.
1 They call it FSR native. I call it FSR Ultra in the AA choices. It is FSR 3 with no upscaling and it is added.

2 DLSS is not added as I could not get the plugin I used for Unity to be stable.

3 Head mods are currently not shown.

4 Yes. The top mod slot would get toggled by F. The radial menu would allow you to toggle each.

5 Don't think so. I believe Unity needs to be set to one on launch.

6 Don't know.

7 Yes.

 
Why is everyone so concerned about antialiasing nowadays? What purpose does it serve, other than blurring sharp pixel edges? If you want a better picture, get a better monitor with higher resolution. No kind of antialiasing algorithm will solve your issues...
Even a 4k monitor has visible aliasing. I have one. When the camera or objects move you will get a shift of what a pixel renders on light/dark edges, which will cause it to pulsate. Camera jitter with multiple frame blending averages that out and certainly looks better to me.

 
I have no idea. I am one of those people that turn off all game music, so not on my radar.

1 They call it FSR native. I call it FSR Ultra in the AA choices. It is FSR 3 with no upscaling and it is added.

2 DLSS is not added as I could not get the plugin I used for Unity to be stable.

3 Head mods are currently not shown.

4 Yes. The top mod slot would get toggled by F. The radial menu would allow you to toggle each.

5 Don't think so. I believe Unity needs to be set to one on launch.

6 Don't know.

7 Yes.
1. Great news, thanks!

2. I know. I was asking about DLAA availability at the time when (and if) DLSS SR is implemented.

 
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faatal Everyone knows that there is a good loot in the wasteland and it is dangerous there, it would be great if you go there without chemical protection and get radiation, although you have not yet found a completely complete set of chemical protection!Please tell me if this feature will be added in the near future?Thank you so much in advance!

 
faatal Everyone knows that there is a good loot in the wasteland and it is dangerous there, it would be great if you go there without chemical protection and get radiation, although you have not yet found a completely complete set of chemical protection!Please tell me if this feature will be added in the near future?Thank you so much in advance!


Biome progression will be addressed in the "Storm's Brewing" update planned for later this year.

7days_to_die_roadmap_v1-980x551.png


 
Hi i am new in the forum, I´d like to know if fun pimps have said something about if the 1.0 release will be available in mac(steam) at launch.

Regards =)

 
Hi i am new in the forum, I´d like to know if fun pimps have said something about if the 1.0 release will be available in mac(steam) at launch.

Regards 😃
Every new update for Windows, MacOS and Linux is released at the same time in Steam. So will 1.0 be. 

Welcome to the forums ! 

Omg, I thought I was the only one!

It made Rock Band and Metal Hellsinger really HARD
Are you doing a party with @DaVegaNL again, talking about hard rock and stuff ? 

No invitation, huh ? 

 
Could you tell someone to rename that "Lumberjack Beanie"?

I think it would be more fitting judging by the image.


If you're an aussie, maybe. If you're Canadian. that would be a lumberjack toque.

YO when will we get that working stiff factory 🤣 


Or some sort of vehicle-themed T5 (IIRC, there's no T5 Pass n' Gas, but a T5 gas station plaza doesn't exactly feel like the right way to go with this)

They did make a refinery. But that's a T3.

 
You could also do a component plant, in which case you wouldn't need some sort of half-built or empty shell car model for the assembly lines.


I've thought about a components factory. You could have a long conveyor belt of bumpers or car doors with the blocks available. You've got several tire choices for whatever a rubber plant would look like.

 
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