Adam the Waster
Well-known member
Ohh and Last thing.... We're is the plasma baton. Gotta have my nerd set grind



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NODS ARE BACK BOISI improved night vision months ago. White phosphorus.
I think the zombie count at times is the most obvious for me, that and the lighting, can't quite but my finger on what it is. Some shots almost look raytraced. It's like the shots they use on the loading screen. The game can't really look like that in a playable state
But as I said, these things are pretty normal for gameplay trailers
Trailer liesI dunno, you might be able to recreate that scene in the trailer if you turn on feral sense and go to a wasteland downtown city.![]()
I dunno, you might be able to recreate that scene in the trailer if you turn on feral sense and go to a wasteland downtown city.![]()
Yeah, I don't feel like what I saw in the trailer is that much of a stretch. Yeah, you'll need a good PC and a graphics card, but you can get similar scenes even now.I really don't think you could
Again, it's fine that things are jazzed up for a 1.0 gameplay trailer, companies do it all the time, but to try and say that's how the game actually looks/plays to people who are already familiar with the how the game looks/runs... C'mon
Not sure about the snake, but the chicken is in the most recent or almost most recent screenshot of the updated animals. It's partially hidden, but there's two there... one alive and one dead for whatever reason.Also, is there any news on the chicken and the snake? Have they been removed or are their models considered gold worthy?
I know they are optimizing the game but I don't think it's that optimizedYeah, I don't feel like what I saw in the trailer is that much of a stretch. Yeah, you'll need a good PC and a graphics card, but you can get similar scenes even now.
how did you even catch that. lol. watching frame by frame at 0.25x?Anyone else catch the brief glimpse of the Duke in the trailer?
His nickname speaks enough.how did you even catch that. lol. watching frame by frame at 0.25x?
I really don't think you could
Again, it's fine that things are jazzed up for a 1.0 gameplay trailer, companies do it all the time, but to try and say that's how the game actually looks/plays to people who are already familiar with the how the game looks/runs... C'mon
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When I watched the trailer I noticed that staged scene as well.
Though your picture is not showing what is possible. A wandering horde (in A21) can have 12 zombies (if I looked in the right place).
There is a small hope in my mind that the event system might make the trailer scene possible in actual game play. Vanilla code allows 64 concurrent zombies, more than enough for that scene, the difficult part is getting that many zombies to show up outside horde nights.
To be fair, all I did is what Laz Man said... Turned on Feral Sense and went to the wasteland. For laughs I put all graphics to the max to try match the trailer, even on a 12700k/3080 system, performance was so bad the zombies at times would resort to slow motion which was funny to see
So you did an experiment for the next major version using the previous version which has an update gap of about 9 months and it didn’t work very well. I’m not surprised.To be fair, all I did is what Laz Man said... Turned on Feral Sense and went to the wasteland. For laughs I put all graphics to the max to try match the trailer, even on a 12700k/3080 system, performance was so bad the zombies at times would resort to slow motion which was funny to see
Oh, and be running the build the trailer is based on rather than the build from last year…The idea with feral sense might generate a bigger group, maybe not as big as the trailer, but >20 zombies should be possible. But you need to set it up correctly first, not just venture there and take a random picture. First of all you need a high stealth character with the corresponding perks maxed, so that you get them into a waiting state again. Shoot and run around, probably first going into a building with a big room full of zombies and activate them. Then, after a big group of z's is running behind you, go behind a corner, stealth and wait a few seconds and possibly silently eliminate the one or two that didn't lose your trail. Then turn the corner again and make a picture.
So you did an experiment for the next major version using the previous version which has an update gap of about 9 months and it didn’t work very well. I’m not surprised.
People keep using A21 as their frame of reference when judging whether the game is 1.0 worthy. It could be that the current internal build for 1.0 might fail such an experiment but nobody knows that. All anyone knows is that the game they are playing right now which hasn’t seen an update in months falls short of the trailer and falls short of feeling like a 1.0 version.
Well no duh. Thats why they didn’t call a21 version 1.0…
Oh, and be running the build the trailer is based on rather than the build from last year…![]()