PC v1.x Developer Diary

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I think the zombie count at times is the most obvious for me, that and the lighting, can't quite but my finger on what it is. Some shots almost look raytraced. It's like the shots they use on the loading screen. The game can't really look like that in a playable state

But as I said, these things are pretty normal for gameplay trailers


I dunno, you might be able to recreate that scene in the trailer if you turn on feral sense and go to a wasteland downtown city. 😎

 
I dunno, you might be able to recreate that scene in the trailer if you turn on feral sense and go to a wasteland downtown city. 😎


I really don't think you could

Again, it's fine that things are jazzed up for a 1.0 gameplay trailer, companies do it all the time, but to try and say that's how the game actually looks/plays to people who are already familiar with the how the game looks/runs... C'mon

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I really don't think you could

Again, it's fine that things are jazzed up for a 1.0 gameplay trailer, companies do it all the time, but to try and say that's how the game actually looks/plays to people who are already familiar with the how the game looks/runs... C'mon
Yeah, I don't feel like what I saw in the trailer is that much of a stretch. Yeah, you'll need a good PC and a graphics card, but you can get similar scenes even now.

 
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@Laz Man , can I ask how many new T5 POIs we're getting (so far, or roughly)?

Just wondering since so much of the late game for now is still tied to T5s, so additional T5s represents an extension of endgame play.

 
one things for sure congratz on releasing 1.0 its been a long while and man has it been a long time since i been on here to post something but one things for sure the new trailer seems different from the epic old one i hope the fun pimps can consider a CGI trailer one and to say that alot has changed with how the game works and acts i wish the glass jars would have been kept as a thing to either make or use to collect water from rivers streams and ponds would be also nice to have as an item for the dew collector to use as a way to store water and if scraped you get broken glass to repair houses or items that would need it there is def more to it but then again its been a while...

 
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Anyone else catch the brief glimpse of the Duke in the trailer?

Also, is there any news on the chicken and the snake? Have they been removed or are their models considered gold worthy?

Here's hoping we see the return of a greater variety of big game to the pine forest, even if they're made relatively rare. :) The very odd pig or boar here and there, does at day or night, bucks as well... perhaps the very rare late night bear or wolf to cause havoc on an unsuspecting player? ;)

 
Also, is there any news on the chicken and the snake? Have they been removed or are their models considered gold worthy?
Not sure about the snake, but the chicken is in the most recent or almost most recent screenshot of the updated animals.  It's partially hidden, but there's two there... one alive and one dead for whatever reason.  :)

 
I really don't think you could

Again, it's fine that things are jazzed up for a 1.0 gameplay trailer, companies do it all the time, but to try and say that's how the game actually looks/plays to people who are already familiar with the how the game looks/runs... C'mon

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When I watched the trailer I noticed that staged scene as well.

Though your picture is not showing what is possible. A wandering horde (in A21) can have 12 zombies (if I looked in the right place).

There is a small hope in my mind that the event system might make the trailer scene possible in actual game play. Vanilla code allows 64 concurrent zombies, more than enough for that scene, the difficult part is getting that many zombies to show up outside horde nights.

 
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When I watched the trailer I noticed that staged scene as well.

Though your picture is not showing what is possible. A wandering horde (in A21) can have 12 zombies (if I looked in the right place).

There is a small hope in my mind that the event system might make the trailer scene possible in actual game play. Vanilla code allows 64 concurrent zombies, more than enough for that scene, the difficult part is getting that many zombies to show up outside horde nights.


To be fair, all I did is what Laz Man said... Turned on Feral Sense and went to the wasteland. For laughs I put all graphics to the max to try match the trailer, even on a 12700k/3080 system, performance was so bad the zombies at times would resort to slow motion which was funny to see

 
To be fair, all I did is what Laz Man said... Turned on Feral Sense and went to the wasteland. For laughs I put all graphics to the max to try match the trailer, even on a 12700k/3080 system, performance was so bad the zombies at times would resort to slow motion which was funny to see


I can't talk about graphics fidelitely, literally. I don't have an eye for that, I can see the scene in the trailer is more diffuse because of video resolution and has lighing with an evening sun, but whether that and other graphical details are better or worse or in the game or not in the game I don't have the slightest idea.

The idea with feral sense might generate a bigger group, maybe not as big as the trailer, but >20 zombies should be possible. But you need to set it up correctly first, not just venture there and take a random picture. First of all you need a high stealth character with the corresponding perks maxed, so that you get them into a waiting state again. Shoot and run around, probably first going into a building with a big room full of zombies and activate them. Then, after a big group of z's is running behind you, go behind a corner, stealth and wait a few seconds and possibly silently eliminate the one or two that didn't lose your trail. Then turn the corner again and make a picture.

EDIT: And maybe you get more zombies in multiplayer with more than one player "collecting" zombies. Possibly some of them have to get themselves killed to get the zombies to stop somewhere. And if you have enough players one could even be the dedicated stealth player to take the picture, so he never leaves stealth, that makes it much easier

 
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If the lightning isn't the same as here i'm gonna be really upset.




The lighting seen in gameplay trailer is fantastic! I love how that deep makes everything scarier, and the game suddenly feels at least 5 years newer than a21. Devs commented here back in january they added new contact shadows and ambient occlusion, so I think the huge improvement in 1.0 comes from there. 

@faatal can you comment a few more details about that new lighting and shadowing? Which AO technique has been possible to fit in old Unity built-in render pipeline, GTAO maybe? Any other gfx improvements coming like new antialiasing?

 
To be fair, all I did is what Laz Man said... Turned on Feral Sense and went to the wasteland. For laughs I put all graphics to the max to try match the trailer, even on a 12700k/3080 system, performance was so bad the zombies at times would resort to slow motion which was funny to see
So you did an experiment for the next major version using the previous version which has an update gap of about 9 months and it didn’t work very well. I’m not surprised. 
 

People keep using A21 as their frame of reference when judging whether the game is 1.0 worthy. It could be that the current internal build for 1.0 might fail such an experiment but nobody knows that. All anyone knows is that the game they are playing right now which hasn’t seen an update in months falls short of the trailer and falls short of feeling like a 1.0 version.  
 

Well no duh. Thats why they didn’t call a21 version 1.0…

The idea with feral sense might generate a bigger group, maybe not as big as the trailer, but >20 zombies should be possible. But you need to set it up correctly first, not just venture there and take a random picture. First of all you need a high stealth character with the corresponding perks maxed, so that you get them into a waiting state again. Shoot and run around, probably first going into a building with a big room full of zombies and activate them. Then, after a big group of z's is running behind you, go behind a corner, stealth and wait a few seconds and possibly silently eliminate the one or two that didn't lose your trail. Then turn the corner again and make a picture.
Oh, and be running the build the trailer is based on rather than the build from last year… 😉

 
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So you did an experiment for the next major version using the previous version which has an update gap of about 9 months and it didn’t work very well. I’m not surprised. 
 

People keep using A21 as their frame of reference when judging whether the game is 1.0 worthy. It could be that the current internal build for 1.0 might fail such an experiment but nobody knows that. All anyone knows is that the game they are playing right now which hasn’t seen an update in months falls short of the trailer and falls short of feeling like a 1.0 version.  
 

Well no duh. Thats why they didn’t call a21 version 1.0…

Oh, and be running the build the trailer is based on rather than the build from last year… 😉


I'll hold my hands up and admit I'm wrong if 1.0 delivers visuals (at usable framerates) and zombie counts as shown in the 1.0 trailer

But I'd genuinely be shocked if that much progress has been made from A21 to 1.0

 
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