Adam the Waster
Well-known member
I want them on horde night too, mutated zombies , and burning zombiesThey are making drastic changes to the dire wolf compared to the wolf. My fingers are crossed for a uniquely grotesque zombie bear
I want them on horde night too, mutated zombies , and burning zombiesThey are making drastic changes to the dire wolf compared to the wolf. My fingers are crossed for a uniquely grotesque zombie bear
Was kinda hoping we could get some chest stuff. Like having guts spill out. Kinda Like the solder
Please enlighten us on which specific features were simplified in order to "shoehorn it into a console". So far as I am aware, there have been no caveats made for consoles other than the optimization coming in a22, or the fact that the initial console release will have limited multiplayer capability in comparison to the PC version.so far the "optimizations" seem to be simplifying the game to shoehorn it into a console. Sure some of these wil benifit the PC game but a lot of the richness and complexity has been whittled away to cram it into a console.
so far the "optimizations" seem to be simplifying the game to shoehorn it into a console. Sure some of these wil benifit the PC game but a lot of the richness and complexity has been whittled away to cram it into a console.
I can.///
Can you give some examples of the type of richness and complexity loss you believe have been done to accommodate consoles?
I'd rather not have three thousand needless processes going on in the background of the game, to be honest. Whatever optimizations that undercut the experience you all notice hasn't stuck out to me, but perhaps I'm missing something. The only features that have been stripped out in favor of optimization I can think of is zombies no longer being able to trample farmland (when it existed), the removal of concrete drying (this was a mistake), and the smell feature (another mistake). Aside from that, optimization features like having the insides of buildings occluded when far away theoretically would be a massive performance boost in places like the skyscrapers.
When a13 was being worked on, I seriously doubt that TFP was doing any optimization for a console release that wasn't even in their plans. You could likely be referring to the TellTale/IronGalaxy release, which was not even done by TFP, and also was Alpha 14.7. AFAIK the only changes that were made as a result of the console release in that regard was a system that they developed on the console being ported to the PC.I can.
A good example is A13.
After A12 there was a simplification towards consoles. We have already gone through this.
When a13 was being worked on, I seriously doubt that TFP was doing any optimization for a console release that wasn't even in their plans. You could likely be referring to the TellTale/IronGalaxy release, which was not even done by TFP, and also was Alpha 14.7. AFAIK the only changes that were made as a result of the console release in that regard was a system that they developed on the console being ported to the PC.
And again, you have not provided actual evidence of systems that were simplified in order to support console use. Just saying "We have already gone through this." is not providing any detail.
1 hour ago, n2n1 said:
3 minutes ago, Laz Man said:
I asked for specific features that got simplified and lost depth due to console accommodations. You said you can but then instead gave me an update version number.I can.
A good example is A13.
After A12 there was a simplification towards consoles. We have already gone through this.
Although this console footage, this does provide a glimpse of the state of A22 for anyone interested.
The targeting reticle is gone? Is that just console or PC too? (I really like the target reticle.)
I know the choppyness is dude to the stream but that horde night.... damn that's sad4 hours ago, Laz Man said:
9 hours ago, Laz Man said: