PC v1.x Developer Diary

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so far the "optimizations" seem to be simplifying the game to shoehorn it into a console. Sure some of these wil benifit the PC game but  a lot of the richness and complexity has been whittled away to cram it into a console. 
Please enlighten us on which specific features were simplified in order to "shoehorn it into a console". So far as I am aware, there have been no caveats made for consoles other than the optimization coming in a22, or the fact that the initial console release will have limited multiplayer capability in comparison to the PC version.

 
so far the "optimizations" seem to be simplifying the game to shoehorn it into a console. Sure some of these wil benifit the PC game but  a lot of the richness and complexity has been whittled away to cram it into a console. 


I don't see that happening in very many cases if at all. Consoles are going to be limited to 8k maps but PC isn't getting shoehorned into the same limitation. There are going to be some forced configuration settings on console that PC will still be able to toggle and adjust. Console will start out as person to person 4-player max for multiplayer while PC will continue to support dedicated servers and up to 8 players. The plan is to eventually get console to support dedicated server play and allow for 8 players as well. There is no plan to shoehorn the PC game down to only person to person and 4-players max. 

Can you give some examples of the type of richness and complexity loss you believe have been done to accommodate consoles?

 
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Can you give some examples of the type of richness and complexity loss you believe have been done to accommodate consoles?
I can.
A good example is A13.
After A12 there was a simplification towards consoles. We have already gone through this.

 
I'd rather not have three thousand needless processes going on in the background of the game, to be honest. Whatever optimizations that undercut the experience you all notice hasn't stuck out to me, but perhaps I'm missing something. The only features that have been stripped out in favor of optimization I can think of is zombies no longer being able to trample farmland (when it existed), the removal of concrete drying (this was a mistake), and the smell feature (another mistake). Aside from that, optimization features like having the insides of buildings occluded when far away theoretically would be a massive performance boost in places like the skyscrapers.

 
I'd rather not have three thousand needless processes going on in the background of the game, to be honest. Whatever optimizations that undercut the experience you all notice hasn't stuck out to me, but perhaps I'm missing something. The only features that have been stripped out in favor of optimization I can think of is zombies no longer being able to trample farmland (when it existed), the removal of concrete drying (this was a mistake), and the smell feature (another mistake). Aside from that, optimization features like having the insides of buildings occluded when far away theoretically would be a massive performance boost in places like the skyscrapers.


Though all of those optimizations were done before work on the console started and were specifically because performance on many PCs(!!) were problematic. Complaints about performance in this forum or on steam have been coming from PC players not console players.

 
I can.
A good example is A13.
After A12 there was a simplification towards consoles. We have already gone through this.
When a13 was being worked on, I seriously doubt that TFP was doing any optimization for a console release that wasn't even in their plans. You could likely be referring to the TellTale/IronGalaxy release, which was not even done by TFP, and also was Alpha 14.7. AFAIK the only changes that were made as a result of the console release in that regard was a system that they developed on the console being ported to the PC.

And again, you have not provided actual evidence of systems that were simplified in order to support console use. Just saying "We have already gone through this." is not providing any detail.

 
When a13 was being worked on, I seriously doubt that TFP was doing any optimization for a console release that wasn't even in their plans. You could likely be referring to the TellTale/IronGalaxy release, which was not even done by TFP, and also was Alpha 14.7. AFAIK the only changes that were made as a result of the console release in that regard was a system that they developed on the console being ported to the PC.

And again, you have not provided actual evidence of systems that were simplified in order to support console use. Just saying "We have already gone through this." is not providing any detail.


 
I can.
A good example is A13.
After A12 there was a simplification towards consoles. We have already gone through this.
I asked for specific features that got simplified and lost depth due to console accommodations. You said you can but then instead gave me an update version number. 
 

So I’m still asking. 

 
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