PC v1.x Developer Diary

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TFP has always supported modding, and plans to have official mod support when the game is finalized. Though Steam Workshop does not support it, I could see where they use something like CurseForge in a fashion similar to how it is done with Ark Survival Ascended. That would allow a unified source for mods that function on all platforms.


Thought it had been said that mods wouldn't work on console versions?

 
2. sounds like a disadvantage to me 😉


at first TFP didn't wanted guns variants to make it simpler while many people were asking for it : junk MG --> AK--> tactical ---> M60

but Okay : armors was in this same style too so it was simple ok. Not best but acctable because many games about survival have this same logic.

then add variants of armor not tier based which you can't easy say which is better : is better preacher or lumberjack? idk either

So totaly 180* change of logic. So now it would have sense to remove tiers from weapons and add more variants of them

 
Thought it had been said that mods wouldn't work on console versions?


When it first releases they will not. Cross-platform play won't exist either, and the max number of players will still be limited to four like it is in the TellTale version.

However later cross-platform play is planned to be supported, as well as making the same supported 8-player count as it is on the PC. I cannot imagine not supporting mods on the Console editions once they are 1:1 with the PC version. Though initially it may be limited to xml mods on PC hosts or dedicated servers.

We won't know for sure until information is given. I speculate that mods will be supported on the Console edition the same as they are on the PC version. The difference is that you cannot just freely edit the files on consoles like you can on PC, so there will need to be a method configured for that. Since such a method has already been planned for the PC version since the Kickstarter, I cannot see why they would not work to find a method that benefits all platforms instead of just Steam.

 
OMG THEY SAID WATER JARS ARE COMING BACK!!!! Roland told me! I swear he did! 101% no cap, no lie, all truth, definitely a war crime! 

April fools! 

No but for real fun Pimps why you gotta bait me with that athlete armor saying "fill me up"

 
I think primitive should have some benefits that cover some of the weaknesses of early game, maybe lower stam usage and higher stealth, very low armour otherwise.


I think the primitives should overcome some sort of penalty for not wearing any clothing in that spot. Maybe there's a greater chance of infection if you're not wearing at least primitive clothing on the body part that got hit?

No shoes? For persons who haven't trained up for it, going without shoes outdoors is usually painful. The game could slow movement a little.

 
I think the primitives should overcome some sort of penalty for not wearing any clothing in that spot. Maybe there's a greater chance of infection if you're not wearing at least primitive clothing on the body part that got hit?

No shoes? For persons who haven't trained up for it, going without shoes outdoors is usually painful. The game could slow movement a little.
Or increase speed in time

 
Hello, do you have plans to update the food, drinks, and healing system in future alphas? Could you add primitive tiers of food and healing items with slower animations and fewer bonuses, or bandages with tiers that heal different degrees of bleeding or are quicker to apply? I've seen mods that partially implement this, but it would be a significant improvement considering all the other systems have been updating. Thank you!

 
at first TFP didn't wanted guns variants to make it simpler while many people were asking for it : junk MG --> AK--> tactical ---> M60

but Okay : armors was in this same style too so it was simple ok. Not best but acctable because many games about survival have this same logic.

then add variants of armor not tier based which you can't easy say which is better : is better preacher or lumberjack? idk either

So totaly 180* change of logic. So now it would have sense to remove tiers from weapons and add more variants of them


As far as I know TFP didn't want gun variants that are practically the same but just a different name or skin because they would not have brought any different gameplay. It wasn't about it being simpler.

 
Less RAM has been the biggest issue, especially on XBox Series S. We have reduced memory usage of many different systems. Art is now getting optimization attention to use less memory.


So is there a chance of getting bigger worlds again? One of the fun aspects of this game has always been large worlds with many players on it. It was quite common with A16 to have up to 64 players on a single map, if I recall correctly the size was reduced due to memory constraints in A17. Despite the fact A16 was utterly buggy most of us probably had the best times on such servers. However my gut tells me that is not on the list of priorities and won't be.

 
As far as I know TFP didn't want gun variants that are practically the same but just a different name or skin because they would not have brought any different gameplay. It wasn't about it being simpler.
Unless they make more bullets types like 

5.56, 308, 22, 357, 10 gauge, etc 

But overall it will do the same thing. 

 
I can't believe TFP went ahead with this horrible design for the Intellect armor - especially in light of all the hate it garnered when it was first teased way back.  Please tell me this is an April Fools prank.......
This is an apocalyptic nerd, not a high school nerd.

 
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