PC v1.x Developer Diary

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Hm, I was kind of hoping cigars and nerdy goggles were being removed considering how cigars were basically mandatory with no downside and nerd goggles were better than all other types of glasses for... no particular reason?

What I mean is they feel like a remnant of a far older and less-balanced version of the game (because they are). Maybe their bonuses have been reworked though?
From what I was told each  skill tree will have its own unique helmet mod. Int will have the glasses, str will have the cigar. So I don't know what kind of progression these helmet mods will be locked behind

 
It played really well. Most of the controls were intuitive and although controller will never be as efficent as mouse and keyboard it functions well. The way item lock is currently set isn't that intuitive though. You tilt the right joystick left or right to adjust it and that isn't mentioned anywhere on the screen. Hopefully they will change that. The new armor set stuff is really cool. You will still be able to use cigars and nerdy goggles to. They are being converted to helmet slot mods and will no longer be things you equip.


I'm guessing NVG will become a helmet mod as well? And the Lucky Goggles?

 
Helmet lamp, still the most useful mod item in the whole game.
I must admit, as you wrote "helmet lamp" I saw the one on my desk and imagined it ducktaped on my head in a moment of apocalypse 😄 

And mine looks like this, in The Fun Pimps style, it would look brilliant. 

iu

 
I got my hands on the Alpha 22 experimental build TFP was showing off on consoles at Paxeast.  I found something in my playthrough that hasn't  been announced in the alpha 22 dev diary yet. 😅 not sure if I'm allowed to spill and I also don't want to steal TFP's thunder.

@Roland 


Oh cool, did you get a chance to talk with Allan or anyone else?  I was helping on the bloodmoons side and didn't get a chance to chit chat too long with many fans.  

 
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It played really well. Most of the controls were intuitive and although controller will never be as efficent as mouse and keyboard it functions well. The way item lock is currently set isn't that intuitive though. You tilt the right joystick left or right to adjust it and that isn't mentioned anywhere on the screen. Hopefully they will change that. The new armor set stuff is really cool. You will still be able to use cigars and nerdy goggles to. They are being converted to helmet slot mods and will no longer be things you equip.
How did the armor system work was it 5 parts? 4? 6? 

Did you find new armors 

Did you find sky scrappers on the console demo? 

And what new zombie cloths have you seen so far. Like anything special 

If they wanted it announced they would have announced it  
Yes annouce it!!! 

 
From what I was told each  skill tree will have its own unique helmet mod. Int will have the glasses, str will have the cigar. So I don't know what kind of progression these helmet mods will be locked behind


Helmet lamp, still the most useful mod item in the whole game.
This is a very good point.  I wonder how many mods you can have on your helmet.  The light is mandatory for me, so that limits what else I could include.  And unless the mods are based on position (eyes, mouth, forehead), then they might only allow one mod for the helmet, which eliminates adding anything else (or at best, swapping over and over whenever you go to the trader and want to use the cigar, or swapping whenever you're not in dark spaces so you can get the experience bonus from nerd glasses, etc... and swapping all the time is an annoying requirement).  If they allow mods based on position, so one pair of glasses, one thing for mouth (currently only cigar, I believe, unless they consider the water purifier a mouth mod), one thing for forehead (only headlight, I believe, unless they consider the water purifier a forehead mod), then it could work but would feel strange, I think.

 
Oh cool, did you get a chance to talk with Allan or anyone else?  I was helping on the bloodmoons side and didn't get a chance to chit chat with too long with many fans.  
Yes. I mentioned to him that I had played 2500 hours of 7 days to die prior to playing the demo at Pax and he said he wanted my feedback on the controls.

How did the armor system work was it 5 parts? 4? 6? 

Did you find new armors 

Did you find sky scrappers on the console demo? 

And what new zombie cloths have you seen so far. Like anything special 

Yes annouce it!!! 
The new armor system is 4 parts and I was able to find the mining helmet , each slot has a particular bonus and wearing all 4 pieces gives a full set bonus, as for sky scrapers, did not play long enough to find them but there was new Tier 5 Pois( found a higashi mansion) so I assume there will be sky scraper Pois since they are also tier 5

 
Yes. I mentioned to him that I had played 2500 hours of 7 days to die prior to playing the demo at Pax and he said he wanted my feedback on the controls.

The new armor system is 4 parts and I was able to find the mining helmet , each slot has a particular bonus and wearing all 4 pieces gives a full set bonus, as for sky scrapers, did not play long enough to find them but there was new Tier 5 Pois( found a higashi mansion) so I assume there will be sky scraper Pois since they are also tier 5


What are the 4 parts? Helmet and... ?

Mainly want to know if pants and chest are still separate, but also if there's more than one chest element the way we have coats. Also if boots or gloves are actually part of the armour set or not.

 
This is a very good point.  I wonder how many mods you can have on your helmet.  The light is mandatory for me, so that limits what else I could include.  And unless the mods are based on position (eyes, mouth, forehead), then they might only allow one mod for the helmet, which eliminates adding anything else (or at best, swapping over and over whenever you go to the trader and want to use the cigar, or swapping whenever you're not in dark spaces so you can get the experience bonus from nerd glasses, etc... and swapping all the time is an annoying requirement).  If they allow mods based on position, so one pair of glasses, one thing for mouth (currently only cigar, I believe, unless they consider the water purifier a mouth mod), one thing for forehead (only headlight, I believe, unless they consider the water purifier a forehead mod), then it could work but would feel strange, I think.


If we assume the mod system did not change then you should be able to insert up to 4 mods in each armor piece, 16 total. I don't see a reason for them removing quality and the variable mods slots.

 
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If we assume the mod system did not change then you should be able to insert up to 4 mods in each armor piece, 16 total. I don't see a reason for them removing quality and the variable mods slots.
I do wonder if the mods you unlock from investing in each stat are all part of the same mod group and are not stackable (like you cant put a large and a small gas tank on an augur for example, or the +2 and +1 armor plates on the same piece)

I.e you can only wear a cigar or only wear nerdy glasses but not both at the same time because they are in the same mod group

 
Yes. I mentioned to him that I had played 2500 hours of 7 days to die prior to playing the demo at Pax and he said he wanted my feedback on the controls.
Correct me if I'm wrong, but I think you're the gentleman that was accompanied by a Party Girl on Sunday?

I also remember the "thing" you found too. Something pink perhaps? :D

Let the folks here stew on it a while and see if anyone can guess what it was. 😛

 
I do wonder if the mods you unlock from investing in each stat are all part of the same mod group and are not stackable (like you cant put a large and a small gas tank on an augur for example, or the +2 and +1 armor plates on the same piece)

I.e you can only wear a cigar or only wear nerdy glasses but not both at the same time because they are in the same mod group
I haven't added any restrictions to the Cigar + Attribute Mods...yet. We'll see how testing goes.

Attribute Mods can only be installed into headgear, so no stacking issues there with other armor pieces.

You cannot have more than one Attribute Mod installed on a headgear at the same time.

image.png

 
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Correct me if I'm wrong, but I think you're the gentleman that was accompanied by a Party Girl on Sunday?

I also remember the "thing" you found too. Something pink perhaps? :D

Let the folks here stew on it a while and see if anyone can guess what it was. 😛
Yes that was me 😃 and yes it was pink and boxy

also the party girl is this streamer: https://www.twitch.tv/glitterpixi3/clip/KathishBlightedHorseradishUncleNox-ydgoz40bZiar3mIA?filter=clips&range=all&sort=time 

 
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