PC v1.x Developer Diary

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I have read a lot of comments of people complaining and discussing similarities in the dogs and that but I would like to say TFP have done an excellent job at this game and I am really looking forward to be able to finally play the game on my Xbox. Yes it has taken some time to get this far and still no release date as of yet (hopefully announced soon) but no game worth playing is done quickly. So I would like to thank TFP for all there hard work instead of telling them how to do it. Although I'm sure they do take in some ideas. 

 
But.... zombie Chihuahua

Hell I want to see all animals as zombies 

Cougars jump really high. (Spiders should climb and jump)

Bears are tanks and base wreckers and heavy hitters

Boars are heavy melee attackers and range attackers (they puke and have bomb abilities)

Wolf/direwolf are summoner like a screamer but less-so

Rabbits and chickens are able to sneak through traps so no barbed wire or spikes and go through 1/1/2 blocks

Maybe in 7dtd 2 or bloodmoons
Zombie Deer!

 
Is there any plans for modding support for console editions? Or is that mostly up to the console manufacturers and not game devs?

 
Is there any plans for modding support for console editions? Or is that mostly up to the console manufacturers and not game devs?


Though I had great hopes for Workshop support, that doesn't really work well with the console editions.  IMHO, the best avenue would be similar to A:SA using CurseForge. That would allow for most mods to be universally shared and available on the consoles. You may still be limited from using some overhauls like Darkness Falls though. Depends on what Sony and MS will allow.

 
in other words for great console games use a console but for great PC games get a PC! lol They are just better....  incoming hate 5..4..3..2..1......
RRRREEEEEE

Your not wrong.  I just don't wanna spend that kinda money yet. I wanna bo3 zombies customs 

Plus I work about 50 hours a week so I'm bearly home

 
The 7 Days TwitterX says: "PC Stable must happen first so before summer". 

Just to be clear, does that mean the PC version will be released before the summer or that it just needs to be made stable before the summer and will be released along side the console version?

 
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The 7 Days TwitterX says: "PC Stable must happen first so before summer". 

Just to be clear, does that mean the PC version will be released before the summer or that it just needs to be made stable before the summer and will be released along side the console version?


Stable A22 is based on TFP's schedule, but they want to push it to be release as either before Console release or same day as.   Console release I believe is more of a set timeline because they are working with an independent publisher for it so that is probably a set in stone drop.

 
Stable A22 is based on TFP's schedule, but they want to push it to be release as either before Console release or same day as.   Console release I believe is more of a set timeline because they are working with an independent publisher for it so that is probably a set in stone drop.
There are no hard dates. Console delays would typically be from failing submission, having to make changes, resubmit and waiting on approval. Almost all console games fail certification the first few times as there are tons of requirements to pass.

 
There are no hard dates. Console delays would typically be from failing submission, having to make changes, resubmit and waiting on approval. Almost all console games fail certification the first few times as there are tons of requirements to pass.
I’ll say it again.

This (above) is how you answer questions. Easy to understand and concise.

Notice how it lacks “When it’s ready/done”

 
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I’ll say it again.

This (above) is how you answer questions. Easy to understand and concise.

Notice how it lacks “When it’s ready/done”
ummm. if you think a bit about what he has said, he is saying it will be done when it is done.

there are no hard dates or promises in there, what he has done is elaborate a bit on the process behind the ''it is done when it is done'' mantra. thats all.

faatal could be a politician with those words lol

 
ummm. if you think a bit about what he has said, he is saying it will be done when it is done.

there are no hard dates or promises in there, what he has done is elaborate a bit on the process behind the ''it is done when it is done'' mantra. thats all.

faatal could be a politician with those words lol
“There are no hard dates” is factual non trolling language. Plus there was an answer.

 
I got my hands on the Alpha 22 experimental build TFP was showing off on consoles at Paxeast.  I found something in my playthrough that hasn't  been announced in the alpha 22 dev diary yet. 😅 not sure if I'm allowed to spill and I also don't want to steal TFP's thunder.

@Roland 

 
I got my hands on the Alpha 22 experimental build TFP was showing off on consoles at Paxeast.  I found something in my playthrough that hasn't  been announced in the alpha 22 dev diary yet. 😅 not sure if I'm allowed to spill and I also don't want to steal TFP's thunder.

@Roland 


How did the console build feel overall? I noticed, when watching the streams from the booth, that there appeared to sometimes be LOD issues when switching tools/weapons

 
How did the console build feel overall? I noticed, when watching the streams from the booth, that there appeared to sometimes be LOD issues when switching tools/weapons
It played really well. Most of the controls were intuitive and although controller will never be as efficent as mouse and keyboard it functions well. The way item lock is currently set isn't that intuitive though. You tilt the right joystick left or right to adjust it and that isn't mentioned anywhere on the screen. Hopefully they will change that. The new armor set stuff is really cool. You will still be able to use cigars and nerdy goggles to. They are being converted to helmet slot mods and will no longer be things you equip.

 
It played really well. Most of the controls were intuitive and although controller will never be as efficent as mouse and keyboard it functions well. The way item lock is currently set isn't that intuitive though. You tilt the right joystick left or right to adjust it and that isn't mentioned anywhere on the screen. Hopefully they will change that. The new armor set stuff is really cool. You will still be able to use cigars and nerdy goggles to. They are being converted to helmet slot mods and will no longer be things you equip.


Hm, I was kind of hoping cigars and nerdy goggles were being removed considering how cigars were basically mandatory with no downside and nerd goggles were better than all other types of glasses for... no particular reason?

What I mean is they feel like a remnant of a far older and less-balanced version of the game (because they are). Maybe their bonuses have been reworked though?

 
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