PC v1.x Developer Diary

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I remember that they changed the look of the trees of the burnt forest from what they were originally and that there was an alpha where the trees were very densely packed and then they thinned it out. I remember that it got removed from random gen eventually and then combined somewhat with wasteland. Now I’ve read that it will return as its own biome but I haven’t yet seen it. I know it was never removed from Navezgane. So…not very periodic in my memory as far as removing the biome and reinstating it multiple times. It’s good news it’s coming back in my opinion. 
Agree i love it. i hope it will be mines and traps hell

 
@faatal I remember the so called "Events Director" (IIRC) was mentioned in several past dev streams.

They told us it would leverage stuff from the Twitch integration developed by Prime to create unique encounters and events in general.

Has the idea been scrapped or is someone working on it?

It would be great to have at least a prototype of the ED in A22.

Thanks :)  

 
@faatal I remember the so called "Events Director" (IIRC) was mentioned in several past dev streams.

They told us it would leverage stuff from the Twitch integration developed by Prime to create unique encounters and events in general.

Has the idea been scrapped or is someone working on it?

It would be great to have at least a prototype of the ED in A22.

Thanks :)  
It could still happen someday, but it is not on a roadmap or anything.

 
Hello everyone, this is the first time I'm writing in the forum. I would like to know if with the implementation of first-person armor, will the field of view (FOV) of the hands be modified to better fit the environment?

 
Will the new console game version be added to Xbox game pass or will I need to pay for the game again?
It is unknown if it will be included in GamePass for the console. 

Since the release is not an upgrade to the TellTale version, and cannot be, it will be a new purchase. TFP stated that they were working with Sony and MS to try and offer discounts for verified owners of the TellTale release, but that is not finalized yet as far as I am aware.

 
I've always called the Dire Wolf, a half zombie. Because they never attack zombies but they give fresh meat.
Here's hoping both Dire wolf and Grace give rotting flesh in A22, as it's logical AND reduces the over abundance of meat in the world. Heck, halving the meat from all animals would be a step in the survival genre direction.

 
I've always called the Dire Wolf, a half zombie. Because they never attack zombies but they give fresh meat.
Here's hoping both Dire wolf and Grace give rotting flesh in A22, as it's logical AND reduces the over abundance of meat in the world. Heck, halving the meat from all animals would be a step in the survival genre direction.
I kinds wish grace was just a generic zombie hog that had a spawn pool out in the wild but hey!!!! 

Hope we see the Dire wolf on horde night.... and mutated zombies 

 
Not sure if i got this right - do they remove clothes besides armor alltogether? propably the dyes removing from appearel was the first step? I really hope I'm wrong.

 
It could still happen someday, but it is not on a roadmap or anything.
It will be like L4D2 director with random hordes etc. or just Twitch thing only?

New direwolf model! Now that's a true zombie wolf!!!

FETCH ME THEIR SOULS

View attachment 30068

View attachment 30069
 Exactly and that's my problem with that. Even this orange eyes.  too much similiar xd sorry but looks too much similiar and i'm total against that model (below you can find cod models). It should be reworked because looks too much similiar

image.pngimage.png

 
Hello @faatal!

1. Can we see an improvement in TAA in the future? For example, the ability to select the smoothing quality. He's having trouble flickering at a distance right now. With the help of mods, this can be improved at the cost of some deterioration in the clarity of the appearance of ghosting. Why not give the opportunity to choose what is more important — the clarity of the picture and the absence of artifacts, or better smoothing, but at the cost of less clarity (you can fix it with sharpness) and the appearance of some ghosting?
2. It would also be good to see the name of the types of smoothing in the appropriate setting, and not just "high" or "medium".
3. How much could DirectStorage improve performance if implemented? I think it would be very useful in big cities and big buildings, and in general it would be more effective in 7 DTD than in other games.
4. Will hand lighting appear in A22 or ever again? It is not very pleasant to look at your hands, as well as weapons and tools in them, when, for example, you are underground, and the lighting of your hands does not differ from the lighting on the surface. There is a mod that corrects this situation. It has some problems, but it still looks much better. In addition, in the A22, you will see what you are wearing on your hands, and without normal lighting it may not look very good.
5. Will there ever be new first-person animations, or will they be updated only for the third person?
6. Will there ever be animations for eating and drinking?
7. Will transport-related animations appear? The 4x4 was shown with the doors open and closed. Or was it done just to demonstrate the model?
8. Can we ever see a first-person view in transport?
9. Will the dropped objects ever be displayed as their models, and not as bags?

10. How about in the updated interface, when configuring graphics, the player would see an image for each setting that clearly shows what a particular setting affects and how it affects it. This would be very useful when setting up graphics, especially for those who are not well versed in this.
11. Is it ever worth waiting for the return of Graphics Jobs?
12. Is it possible that Work Graphs will appear with DX 12 in the future?
13. FSR 2/DLSS is not in the game yet, but is FSR1 in the plans then? It works worse, but it would certainly be better than the current scaling, which would help people with very weak computers until FSR 2/3 appears, if it eventually will be at all.
14. Is it worth waiting for DLAA if DLSS appears in the game?
15. Why not add a wandering horde spawn near the air drop site? Or at least make sure that the zombies next to the cargo start walking towards it, so that the player cannot pick up the air drop so easily.
16. What are you working on now?

 
Hello @faatal!

1. Can we see an improvement in TAA in the future? For example, the ability to select the smoothing quality. He's having trouble flickering at a distance right now. With the help of mods, this can be improved at the cost of some deterioration in the clarity of the appearance of ghosting. Why not give the opportunity to choose what is more important — the clarity of the picture and the absence of artifacts, or better smoothing, but at the cost of less clarity (you can fix it with sharpness) and the appearance of some ghosting?
2. It would also be good to see the name of the types of smoothing in the appropriate setting, and not just "high" or "medium".
3. How much could DirectStorage improve performance if implemented? I think it would be very useful in big cities and big buildings, and in general it would be more effective in 7 DTD than in other games.
4. Will hand lighting appear in A22 or ever again? It is not very pleasant to look at your hands, as well as weapons and tools in them, when, for example, you are underground, and the lighting of your hands does not differ from the lighting on the surface. There is a mod that corrects this situation. It has some problems, but it still looks much better. In addition, in the A22, you will see what you are wearing on your hands, and without normal lighting it may not look very good.
5. Will there ever be new first-person animations, or will they be updated only for the third person?
6. Will there ever be animations for eating and drinking?
7. Will transport-related animations appear? The 4x4 was shown with the doors open and closed. Or was it done just to demonstrate the model?
8. Can we ever see a first-person view in transport?
9. Will the dropped objects ever be displayed as their models, and not as bags?

10. How about in the updated interface, when configuring graphics, the player would see an image for each setting that clearly shows what a particular setting affects and how it affects it. This would be very useful when setting up graphics, especially for those who are not well versed in this.
11. Is it ever worth waiting for the return of Graphics Jobs?
12. Is it possible that Work Graphs will appear with DX 12 in the future?
13. FSR 2/DLSS is not in the game yet, but is FSR1 in the plans then? It works worse, but it would certainly be better than the current scaling, which would help people with very weak computers until FSR 2/3 appears, if it eventually will be at all.
14. Is it worth waiting for DLAA if DLSS appears in the game?
15. Why not add a wandering horde spawn near the air drop site? Or at least make sure that the zombies next to the cargo start walking towards it, so that the player cannot pick up the air drop so easily.
16. What are you working on now?
This is a lot for the guy to answer, I recommend trimming down to three items.

The DLSS/FSR thing has been answered and it needs to be supported by the game engine (Unity) and as of now there is no support.

 
Hello @faatal!

1. Can we see an improvement in TAA in the future? For example, the ability to select the smoothing quality. He's having trouble flickering at a distance right now. With the help of mods, this can be improved at the cost of some deterioration in the clarity of the appearance of ghosting. Why not give the opportunity to choose what is more important — the clarity of the picture and the absence of artifacts, or better smoothing, but at the cost of less clarity (you can fix it with sharpness) and the appearance of some ghosting?
2. It would also be good to see the name of the types of smoothing in the appropriate setting, and not just "high" or "medium".
3. How much could DirectStorage improve performance if implemented? I think it would be very useful in big cities and big buildings, and in general it would be more effective in 7 DTD than in other games.
4. Will hand lighting appear in A22 or ever again? It is not very pleasant to look at your hands, as well as weapons and tools in them, when, for example, you are underground, and the lighting of your hands does not differ from the lighting on the surface. There is a mod that corrects this situation. It has some problems, but it still looks much better. In addition, in the A22, you will see what you are wearing on your hands, and without normal lighting it may not look very good.
5. Will there ever be new first-person animations, or will they be updated only for the third person?
6. Will there ever be animations for eating and drinking?
7. Will transport-related animations appear? The 4x4 was shown with the doors open and closed. Or was it done just to demonstrate the model?
8. Can we ever see a first-person view in transport?
9. Will the dropped objects ever be displayed as their models, and not as bags?

10. How about in the updated interface, when configuring graphics, the player would see an image for each setting that clearly shows what a particular setting affects and how it affects it. This would be very useful when setting up graphics, especially for those who are not well versed in this.
11. Is it ever worth waiting for the return of Graphics Jobs?
12. Is it possible that Work Graphs will appear with DX 12 in the future?
13. FSR 2/DLSS is not in the game yet, but is FSR1 in the plans then? It works worse, but it would certainly be better than the current scaling, which would help people with very weak computers until FSR 2/3 appears, if it eventually will be at all.
14. Is it worth waiting for DLAA if DLSS appears in the game?
15. Why not add a wandering horde spawn near the air drop site? Or at least make sure that the zombies next to the cargo start walking towards it, so that the player cannot pick up the air drop so easily.
16. What are you working on now?
1 The flicker is a limitation with settings due to issues with motion vectors in some of our shaders that needs research to fix.

2 Maybe someday. WIP

3 Maybe none. CPU use and main thread limitations is the main issue, not loading speed.

4 Hands use their own camera, which I would like to remove at some point, but then FOV issues.

5 All player anims have or will probably be changing.

6 Don't know

7 No plans

8 No plans

9 Don't know

10 Not likely

11 Unstable for some people

12 Don't know

13 FSR has motion vector issues as TAA does. DLSS has odd bugs making it unreliable and needs research. They don't just drop in and work.

14 No. DLSS looks good when it works.

15 Time

16 Vehicle wheel rotation speed clamping

@faatal speaking of things that may happen some day, please please please, consider adding a proper swamp biome for this game, or maybe your next game, it would be awesome!
No new biomes planned, but we have plenty of ideas for future projects.

 
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So @Laz Man what are you working on? 


Trying to finish an upper tier cave POI with a similar style as the mountain army camp posted on social media.  Recently finished a new modern house that has a fancy great room complete with bear rug and fire place for "steamy" encounters. 😅  After the cave, will most likely work on a few non-questable remnant POIs since we need more of those.

 

 
Trying to finish an upper tier cave POI with a similar style as the mountain army camp posted on social media.  Recently finished a new modern house that has a fancy great room complete with bear rug and fire place for "steamy" encounters. 😅  After the cave, will most likely work on a few non-questable remnant POIs since we need more of those.

 
Maybe cool would just "fallen" patrol - two military trucks with few corpses and military stuff

 
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