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(V1) Preppocalypse

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Here are the steps for mostly bypassing Rekt.

1. Complete the initial starter quest and be directed to Rekt at least once since it triggers the other challenges to activate.

2. Complete or avoid that first digging quest.

3. Go to another trader to complete Tier 1.

4. Once you have completed the 10, they will not direct you to Jen. You have to visit Rekt again just to pick up that Next Trader Quest.

After that, Rekt is done.

The last updates added a new feature in the game menus where we can disable Rekt's profanities. He will still be rude though.

The 0-Score mod also has a feature when we go to the Escape menu that can filter him as well.

 
Here are the steps for mostly bypassing Rekt.

1. Complete the initial starter quest and be directed to Rekt at least once since it triggers the other challenges to activate.

2. Complete or avoid that first digging quest.

3. Go to another trader to complete Tier 1.

4. Once you have completed the 10, they will not direct you to Jen. You have to visit Rekt again just to pick up that Next Trader Quest.

After that, Rekt is done.

The last updates added a new feature in the game menus where we can disable Rekt's profanities. He will still be rude though.

The 0-Score mod also has a feature when we go to the Escape menu that can filter him as well.
Thank you! And I hope someone comes up with a way to make him nicer too, because he should not be talking to a lady like that no matter what the circumstances are. That just makes me want to beat him up instead of helping him pay the Duke lol. I also tested out the 15 slot toolbelt, but it doesn't play nice with the Preppo UI. It adds another row on top of the other toolbelt and it overlaps the inventory window as well as some of the slots on the top row will make things disappear if they are placed in those slots. Atleast I tried. This just means needing to keep more in my inventory and going in and out of inventory more often for the tools I need. But I rather do that then lose needed items.

 
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I rarely check compatibility with other mods because there are just so many out there. They are also prone to change, and any feedback may not be valid at a later date. This is very much up to the end user to check.

However, this mod came to my attention a week ago as part of a bug issue that was reported. These lootable zombie mods typically change the amount of time zombies stay on the ground from a default 30 seconds to over 10 minutes. This will cause performance issues during a Horde Night as the bodies pile up. FPS can drop significantly.

As such, they are compatible, but bring their own issues.

 
I rarely check compatibility with other mods because there are just so many out there. They are also prone to change, and any feedback may not be valid at a later date. This is very much up to the end user to check.

However, this mod came to my attention a week ago as part of a bug issue that was reported. These lootable zombie mods typically change the amount of time zombies stay on the ground from a default 30 seconds to over 10 minutes. This will cause performance issues during a Horde Night as the bodies pile up. FPS can drop significantly.

As such, they are compatible, but bring their own issues.
I was just asking, because most of the zombies would just show up as empty without loot and I was confused and wondering why since another lootable zombies mod I had used with A21 had loot in almost every zombie. This was merely to help me troubleshoot the mod to rule out compatibility issues with the Preppocalypse overhaul mod. Thank you for all of the information. I either need to figure out if I can fix this or hope that the other lootable zombies mod gets updated for 1.0 soon so I can make my loot goblin happy. 

 
There are two YouTube links in the very opening post. The first is for Hirnsturz and is primarily in German, but he plays in English and sometimes talks in English. He plays very thoughtfully and shows everything very well. The second is a New Zealand streamer who players with her sister. They are casual streamers who have some impulsive moments, but are experienced in Preppo and 7 Days in general.

They have streamed quite a few already for this series and it'll show how it's working out.

 
I'm hoping you can help me. I'm receiving the following errors & I'm not sure why. I have done fresh installs of all 3 mods but not the game itself. I'm hoping it's something simple that I'm overlooking.  I don't use the Nexus installer. I place them directly in the mods folder via the Program Files (x86) path.  

I really like what I've played so far (even with whatever I may be missing due to the errors). Thanks for making it!

2024-08-12T16:33:36 8.386 INF ApplyAllOptions streaming budget 10799.1 MB
2024-08-12T16:33:36 8.388 INF ApplyAllOptions current screen 3440 x 1440, 164.999hz, window 3440 x 1440, mode FullScreenWindow
2024-08-12T16:33:36 8.392 INF Texture quality is set to 0
2024-08-12T16:33:36 8.392 INF ApplyTextureFilter 3, AF Enable
2024-08-12T16:33:36 8.393 INF ApplyTerrainOptions 4
2024-08-12T16:33:36 8.825 INF [MODS] Start loading from: 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods'
2024-08-12T16:33:36 8.828 INF [MODS]   Trying to load from folder: '0-SCore-1.0.46.1010'
2024-08-12T16:33:36 8.845 INF [MODS]     Loaded Mod: 0-SCore_sphereii (1.0.46.1010)
2024-08-12T16:33:36 8.846 INF [MODS]   Trying to load from folder: 'BdubsVehicles'
2024-08-12T16:33:36 8.847 INF [MODS]     Loaded Mod: Bdubs_Vehicles (1.0.0.4)
2024-08-12T16:33:36 8.847 INF [MODS]   Trying to load from folder: 'V1-Preppocalypse'
2024-08-12T16:33:36 8.849 INF [MODS]     Loaded Mod: V1_Preppocalypse (1.1.0.0)
2024-08-12T16:33:36 8.849 INF [MODS] Initializing mod code
2024-08-12T16:33:36 8.850 INF [MODS]   Initializing mod 0-SCore_sphereii
2024-08-12T16:33:36 8.852 INF [MODS]     Found ModAPI in SCore.dll, creating instance
2024-08-12T16:33:36 8.855 ERR [MODS]     Failed initializing ModAPI instance on mod '0-SCore_sphereii' from DLL 'SCore.dll'
2024-08-12T16:33:36 8.858 EXC Could not load file or assembly '0Harmony, Version=2.13.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
  at Mod.InitModCode () [0x0009d] in <40e9b6e9762f43cf836123d0f549ad32>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
Mod:InitModCode()
ModManager:LoadMods()
GameManager:Awake()

2024-08-12T16:33:36 8.863 INF [MODS]   Initializing mod Bdubs_Vehicles
2024-08-12T16:33:36 8.863 INF [MODS]     Found ModAPI in IDCSellingFix.dll, creating instance
2024-08-12T16:33:36 8.864 ERR [MODS]     Failed initializing ModAPI instance on mod 'Bdubs_Vehicles' from DLL 'IDCSellingFix.dll'
2024-08-12T16:33:36 8.864 EXC Could not load file or assembly '0Harmony, Version=2.13.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
  at Mod.InitModCode () [0x0009d] in <40e9b6e9762f43cf836123d0f549ad32>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
Mod:InitModCode()
ModManager:LoadMods()
GameManager:Awake()

2024-08-12T16:33:36 8.864 INF [MODS] Loading done
2024-08-12T16:33:37 8.871 INF Pack 2290 us
2024-08-12T16:33:37 8.894 INF Pack 10779 us
2024-08-12T16:33:37 8.990 INF Pack 39800 us
2024-08-12T16:33:37 9.015 INF Pack 9777 us
2024-08-12T16:33:37 9.156 INF Pack 58432 us
2024-08-12T16:33:37 9.170 INF Pack 4117 us
2024-08-12T16:33:37 9.171 INF [MODS] Loading localization from mod: 0-SCore_sphereii
2024-08-12T16:33:37 9.172 INF [MODS] Loading localization from mod: Bdubs_Vehicles
2024-08-12T16:33:37 9.173 INF [MODS] Loading localization from mod: V1_Preppocalypse
2024-08-12T16:33:37 9.189 INF Loading permissions file at 'C:\Users\tracy\AppData\Roaming/7DaysToDie\Saves/serveradmin.xml'
2024-08-12T16:33:37 9.203 INF Loading permissions file done.
2024-08-12T16:33:37 9.238 INF GameSense server not found (no props file), disabling
2024-08-12T16:33:37 9.240 INF [PartyQuests] Initialized
2024-08-12T16:33:37 9.244 INF Awake done in 1082 ms
2024-08-12T16:33:37 9.277 ERR Error loading types from assembly C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods\0-SCore-1.0.46.1010\SCore.dll
2024-08-12T16:33:37 9.278 EXC Could not load file or assembly '0Harmony, Version=2.13.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
  at (wrapper managed-to-native) System.MonoCustomAttrs.GetCustomAttributesDataInternal(System.Reflection.ICustomAttributeProvider)
  at System.MonoCustomAttrs.GetCustomAttributesDataBase (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inheritedOnly) [0x00010] in <467a840a914a47078e4ae9b0b1e8779e>:0 
  at System.MonoCustomAttrs.GetCustomAttributesData (System.Reflection.ICustomAttributeProvider obj, System.Boolean inherit) [0x00011] in <467a840a914a47078e4ae9b0b1e8779e>:0 
  at System.Reflection.CustomAttributeData.GetCustomAttributesInternal (System.RuntimeType target) [0x00000] in <467a840a914a47078e4ae9b0b1e8779e>:0 
  at System.RuntimeType.GetCustomAttributesData () [0x00000] in <467a840a914a47078e4ae9b0b1e8779e>:0 
  at System.Reflection.MemberInfo.get_CustomAttributes () [0x00000] in <467a840a914a47078e4ae9b0b1e8779e>:0 
  at ReflectionHelpers.MemberHasAttribute (System.Reflection.MemberInfo _memberInfo, System.Type _attributeType) [0x00000] in <40e9b6e9762f43cf836123d0f549ad32>:0 
  at ReflectionHelpers.FindTypesWithAttribute[T] (System.Action`1[T] _typeFoundCallback, System.Boolean _allowAbstract) [0x00058] in <40e9b6e9762f43cf836123d0f549ad32>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
ReflectionHelpers:FindTypesWithAttribute(Action`1, Boolean)
XmlPatcher:.cctor()
<PatchAndLoadXuiXml>d__100:MoveNext()
ThreadManager:RunCoroutineSync(IEnumerator)
LocalPlayerUI:Start()

2024-08-12T16:33:37 9.278 ERR Error loading types from assembly C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods\BdubsVehicles\IDCSellingFix.dll
2024-08-12T16:33:37 9.278 EXC Could not load file or assembly '0Harmony, Version=2.13.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
  at (wrapper managed-to-native) System.MonoCustomAttrs.GetCustomAttributesDataInternal(System.Reflection.ICustomAttributeProvider)
  at System.MonoCustomAttrs.GetCustomAttributesDataBase (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inheritedOnly) [0x00010] in <467a840a914a47078e4ae9b0b1e8779e>:0 
  at System.MonoCustomAttrs.GetCustomAttributesData (System.Reflection.ICustomAttributeProvider obj, System.Boolean inherit) [0x00011] in <467a840a914a47078e4ae9b0b1e8779e>:0 
  at System.Reflection.CustomAttributeData.GetCustomAttributesInternal (System.RuntimeType target) [0x00000] in <467a840a914a47078e4ae9b0b1e8779e>:0 
  at System.RuntimeType.GetCustomAttributesData () [0x00000] in <467a840a914a47078e4ae9b0b1e8779e>:0 
  at System.Reflection.MemberInfo.get_CustomAttributes () [0x00000] in <467a840a914a47078e4ae9b0b1e8779e>:0 
  at ReflectionHelpers.MemberHasAttribute (System.Reflection.MemberInfo _memberInfo, System.Type _attributeType) [0x00000] in <40e9b6e9762f43cf836123d0f549ad32>:0 
  at ReflectionHelpers.FindTypesWithAttribute[T] (System.Action`1[T] _typeFoundCallback, System.Boolean _allowAbstract) [0x00058] in <40e9b6e9762f43cf836123d0f549ad32>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
ReflectionHelpers:FindTypesWithAttribute(Action`1, Boolean)
XmlPatcher:.cctor()
<PatchAndLoadXuiXml>d__100:MoveNext()
ThreadManager:RunCoroutineSync(IEnumerator)
LocalPlayerUI:Start()

 
Ah yes. Not a big issue, but something to be careful about for the future.

V1.0 adds a new mod to the Mods folders. It is called:

0_TFP_Harmony

This mod allows other mods to load that are using a Harmony Patch approach to change or add new code directly into the game, beyond 'simple' xml modding.

Without this mod, 0-Score is unable to load and that is the error message being shown in the log.

Validating your game files will reinstall that missing default game mod, and loading should be a better experience after that.

 
Greetings,

My friend and I are loving your V1.0 mod.  We've also enjoyed the A21 as well.  The question I have at the moment is about the prepper miner.  We are wondering for the resources it gathers, is it dependent on the region it is placed?  For example, if we place it in the Pine Forest, will it get oil shale and if so, would be get more of it if is placed in the desert instead?  Also do the skills or perks affect the amount of items in the miners with someone who has for example lucky looter 5?  Because in the group I play in, my friend has the skills to make the miners, but I'm usually the looter, so would it be better for me to check the miners, fish traps, bee hives, and chicken coops or it doesn't matter about what skills or perks one has when emptying out those particular units.  Thank you.

 
It's a good question, because some of the sophisticated mods can change what we receive for Skill/Perks or Location.

Preppocalypse is a very simple mod and it gives everywhere and everyone the same. For example:

- The Prepper Miner can be placed anywhere on the ground. It receives a random amount of resources anywhere it is placed. Skill/Perk and Location have no benefit.
Loot at 200% gives double chance and has benefit for everyone.
- The Fish Trap is also a random amount of items or resources. Skill or Perk has no benefit. Loot at 200% has benefit for everyone.

- Bee Hives and Coops are also a random amount of Honey Comb, Feathers, Eggs, and Chickens. Skill or Perk has no benefit. Loot at 200% has benefit for everyone.

This means that any player can check the Prepper Miner, Fish Trap, Bee Hives, and Coops. There will be no difference who does it or where they do it.

The only difference is receiving Wild Rice and Wild Wheat from cutting 'grass'. Living off the Land will increase the Harvest just like with Farm Plots.

 
Ah yes. Not a big issue, but something to be careful about for the future.

V1.0 adds a new mod to the Mods folders. It is called:

0_TFP_Harmony

This mod allows other mods to load that are using a Harmony Patch approach to change or add new code directly into the game, beyond 'simple' xml modding.

Without this mod, 0-Score is unable to load and that is the error message being shown in the log.

Validating your game files will reinstall that missing default game mod, and loading should be a better experience after that.
That fixed it!!! Thank you. Loving your mod :)

 
1st love it... just some info I have found.

using  Linux and mod Launcher. 

loading there is Red messages. They seem to be the Loading percentage graphics not loading. 

2nd  Burnt forest seems to be loaded with wasteland zombies. Chain died there but when i pushed to desert had no issues.  

 
I'm not familiar with Linux load out messages, but the red kind aren't wanted. Posting the log in the Mod Launcher Discord, at using pastebin to add here will be helpful if it's a concern.

The Burnt Forest was calmed down about 2 weeks ago. I'm not sure on your current build date.

The day time has its own specific Burnt Forest zombie group which contains the Prepper Boss kind. The night time is virtually identical to the Pine Forest zombie group.

The Burnt Forest can be grizzly for sure.

 
Hello,

About the Bee Hives
The "Pine Forest and Desert logs" doesnét seems to pop in the world, is it a known issue ?

 
Preppocalypse doesn't use the log feature for acquiring bees, and opts to place them in trees and stumps instead.
This is because, it already adds things around the biomes, such as the communication towers and other small decorative POIs.
It also adds stumps in the desert. In A20, the logs used an entity spawning feature, which could conflict with other mods and caused quite a lot of troubleshooting.
From V1.0 they are simply placed in the biomes, and downgrade to empty logs before upgrading again over time. Preppocalypse stays with the same tree and stump system used from A20.

 
Found this mod, got it all downloaded just to realize TFP pushed hotfix b336….dangit lol. Guess i’ll wait to check it out a bit longer. 

 
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