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Thank you for checking and confirming. I shall report this to the Mod Launcher team as things are still a little experimental for V1.0 and this is an important thing to address.
funny after 6000h 7dtd I never did thisVisit the Trader Vending Machine and purchase a Health Bar.
Thanks for the information. This was really helpful! I will try the toolbelt myself to see if that works. However, it is a bit of a bummer than we are still stuck with Rekt since he is the trader I really hate. Does this mean we can't go into another biome and find another trader?V1.0 requires players to start at Trader Rekt's. If this does not occur, it will not direct players to Trader Jen's once the tier has been completed. To avoid any progression compatibility issues, the Trio-Tech multi trader and Old West Trader Bob have been removed. This ensures they remain compliant with how V1.0 places them all in their own specific biomes. It is too early to reconsider this option as things were changing a lot in experimental, and there is still the need for an additional experimental, or stable update for pending bugs.
The bigger toolbelt mod (15 slot) worked in A21 with minimal interface issues. There is no reason it won't work with V1.0, but that is not something I test.
The NPC Mod and its Add On Packs works well with Preppocalypse. In fact, the 0-Score part of the NPC Mod allows the Craft from Containers feature to work automatically once installed. Darkstardragon also released a Prepperz Add On Pack which adds two small POIs to an RWG and places an NPC in each for hire as helpers. That is all documented on the NPC Mod thread though.
Does that mean that I can just go to the desert and do all of the quest with Bob instead? I don't mind visiting Jen either as well. I just don't like dealing with Rekt, because he is extremely rude and too nasty for my taste. I'd just as well as let the zombies have him if I could lol.This is how the Traders are working out for V1.0 as an example. This is not just for Preppocalypse, but also in default.
1. We start in the Pine Forest and since only Trader Rekt is in that Biome, he is the first Trader we visit. The game ensures only the Pine Forest trader is selected.
2. After completing those 10 Tier 1 quests with Rekt, we get given the Next Trader quest to visit Jen in the Burnt Forest.
3. If we were to visit Jen just to complete that Next Trader quest, but then move back to the Rekt area, since we may have a base there, it would not initiate a Next Trader quest for Trader Bob after we complete another 10 quests. We would have to physically return to Jen and she would then give us the location of Bob.
The Trader Progression features seem to require that we move with each Tier completion, but there is no explanation or instruction about what will happen if we don't. As such, a player may stick with 1 trader without realising they are unlocking other Next Traders, since they aren't being presented it until they visit the next Trader in the sequence. Until that is ironed out, adding custom Traders will just make things more complicated.
As soon as Rekt is complete, it may be best to just up and leave that area and be close to Jen. I'll probably do that until I get to Bob as I like the desert biome. I have also been visiting traders in all biomes even though they aren't unlocked through Next Trader Routes and it all works out just fine. It's the Next Trader progression which seems to require a revisit as it's not very user friendly.