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(V1) Preppocalypse

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The only mod I added was one that you said would work with it, the Vehicle Extreme mod.   Not sure what to do.. is it no longer compatible?
I tested:

- Vehicle Madness 1.0

- Preppocalypse

and even added 0-Score

on V1.1 Stable.

Even with this combination, there were no errors and I was able to drink appropriately. The issue appears to be something else. It helps to share a log to confirm, or verify your game through Steam to ensure all files have no corruption.

For the record, I see no issue with using V1.0 Vehicle Madness at this time. There will be a V1.1 update for Vehicle Madness but not for compatibility. It will be a general update of new features and revisions.

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This image shows my player continues to drink appropriately from the toolbelt.

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And from the Backpack.

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Vehicle Madness remains compatible in it's current public release based on a clean load out and test of reported issues.

 
Here is an update for Preppocalypse:

- Food Updates for V1 Compliance
Food has been reworked a little to add the new V1 Farmer Bonus feature when wearing a full Farmer Clothing/Armor Kit. This ensures the 10% Health Bonus and any other health/stamina bonuses are applied. In addition, the Fried Catfish coating has been changed from Ham Sandwich to a Breading Mix which uses Ham Sandwich and Corn to ensure regional practices are maintained.

Super Honey Popcorn has also been added to further bring in a use for Super Corn. It's a very basic recipe but helpful for early stage game play.

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It is locked at the same level as Bacon and Eggs.

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Farmer Bonus being applied for Preppo food items.

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Breading Mix recipe brings in the Corn connection for Fried Catfish.

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Here's an update for Preppocalypse:

1. Old West Junkville Saloon

This POI has been added to the Old West Migration Mod and by association Preppocalypse. It uses the Old West Saloon from Junkville Saloon POI in the Country Town tiles. It is 25 x 25 and offers T3 quests plus Infested. It is possible to see a Mo Power, Stiff Tools, Police Car, and Pickup Truck at random, while the Farm Truck is guaranteed in one of its types.

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2. Medusa Games Workshop and Preppo Bunkerlands have been added to Country Town as an additional location to appear. This is because the Commercial District is really not working out well for this POIs size. The additional to Industrial and now Country Town is showing much better results, and added variety.

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3. Super Corn Supper

A combination meal made up of Super Corn Stew, Super Honey Popcorn, Chick Sticks, and Mineral Water unlocks at 100/100 as Super Corn Supper. It offers an all in one meal for Horde Night, long journeys, lengthy mining and looting sessions, and general day to day tasks. It also gives Super Corn additional value.

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Here are balancing updates for Preppocalypse:

- Entity harvesting expands random chance for Nitrate from 1-2 to 1-3, with a guaranteed +1 for Wasteland Treasures.

- Burnt entities can be harvested for a little coal for context.

- Nest reset time is increased from 240 to 300 minutes for a default 5 day cycle.

- Preppo Soda changes from 50% to 35% for Soda Machines since it is very generous with minimal competition.

- Siren Head walk speed slightly increases for aggro from snail speed to turtle speed.

Here are two game changing updates:

- The Stone Axe can now be used as a butchering tool just as with a knife. This will allow players to break down a POI door and collect gore corpses in one efficient motion with the same tool. It will also support those large hordes where zombies can despawn before we get through everyone. Stone Axes or simple hand held stone cutting tools have been used for thousands of years most effectively for butchering and a Prepper will have the required ability for that.

- It has been a few months with V1, and Preppocalypse has attempted to stick to default features as much as possible. However, a lot of players are sticking to the Pine Forest as a primary location with periodic trips to other biomes. Until the game requires otherwise, it is understandable. As such, the Pine Forest Country Towns have been given a Town upgrade. This simply means there will be small areas of Commercial and Industrial POIs that go beyond small diners and DIY stores. There is still a greater weighting on Rural and Country Town features, but this expansion offers greater options.

Here is an image of how a Pine Forest Country Town will appear in Preppocalypse when making your own World in RWG.

There Industrial area is an extra couple of Tiles or so, while the Commercial area appears to add another four. However, Rural and Country Town remains at over 80%+ of the overall allowance.

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I have to say this is the first time playing this mod, but I love it.  The only problem I am having is finding prepo soda, I have searched every machine, every trader, every place I could possibly find it.  Nothing.  Other than that the mod is awesome.  Thank you for your efforts and please keep it up.

Also I have found a bug, I occasionally find if I do a fetch or clear mission, and a zombie drops from a ceiling tile too close to a wall, it falls in to the wall then becomes invisible.  It follows you around as best it can and attack you.  I don't know if this is something others have found.  It has happened to me twice.

Thanks again for your efforts.

 
The Preppo Soda is found in the counter placed Soda Fountain in diners, restaurants, and other leisure facilities. The chance to find it in those is pretty generous.

Some of the blocks have very good collision, while others can be pretty leakey. The same thing can happen to players if they are pushed up to the edge of a wall by zombies. It's been reported and some of the blocks were updated for V1 to improve AI pathing and collision, but issues persist.

 
The Preppo Soda is found in the counter placed Soda Fountain in diners, restaurants, and other leisure facilities. The chance to find it in those is pretty generous.

Some of the blocks have very good collision, while others can be pretty leakey. The same thing can happen to players if they are pushed up to the edge of a wall by zombies. It's been reported and some of the blocks were updated for V1 to improve AI pathing and collision, but issues persist.
Thank you, I'll look in those places.

 
Here is an update for Preppocalypse:

1. Preppo Town Tiling

During RWG, a new Township will be placed in the World called Preppo Town. As the name suggests it given emphasis to Preppocalypse custom POIs with boss entities.

Features include:

- A custom Preppo Town that can appear in the Burnt Forest, Desert, Snow, or Wasteland.

- Preppo Boss entities walk around the town in the same way we see zombies in other towns.

- A high density of Preppo POIs and small lot filler POIs.

- A custom tile set with an asphalt road layout

- Connects to the primary road network.

- Can have a trader and roadside connection.

Here are a couple of images to demonstrate.

The circled areas show Preppo Town areas. They are generally 5 - 6 Tiles in size but can accommodate a high density of POIs.

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Preppo specific POIs with 25x25 non questing lots as fillers. The lots also contain boss entities. This is an ideal place for players who would like to focus on elimination quest completion.

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Only Preppo Boss zombies are set to spawn by the Preppo POIs. There will occasionally be regular zombies and animals that find their way in.

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2. Paindeer Gore Block Rider

The rider on the Paindeer is using a model which brings up errors and has been removed. It was a non critical issue, but the block wasn't updated for V1 and we are a few months into development without change. Should the gore block be updated, it will be readded. For now, the Paindeer will roam the biomes riderless, not that it cares.

3. A few items see stacking changes. These values increase overall stacking by a small amount.

 
Here is an update for Preppocalypse.

- Updated for 1.2 (b27) Stable version.

The new rabbit, vulture, and chicken models required an update and this image shows how they look in their hostile and additional variants. In addition, spawning for A21.2 saw a small change which regulates spawning rather than sending an instant flood. It has all been tested in a basic play through but feedback is welcome if other issues are present.

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Here's a small update for Preppocalypse:

1. Adding Preppo Baron Wildpig Large Castle.

2. Giving the Spider Glider some new wings.

Preppo Baron Wildpig Large Castle is a large variant of the Wildpig castles, and they have been named small and large to reflect their differences for questing.

This offers a T5 quest with Infested in all possible quest types. It has an abundance of Preppo boss entities to offer a greater challenge. It can be found in all biomes on the outskirts of a rural tile or in the wilderness. Thank you to Wildpig for creating this castle in the Zombieland Gaming server and allowing it to be converted to a POI.

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Since the vulture changed, the Spider Glider required an update to its wings. This time things are being done a little differently. Instead of the static vulture body, it receives an animated set of wings, while removing the vulture body and tail mesh. This still remains as default assets and is attached as a prefab attachment. Testing showed minimal overhead and the addition of animation wings brings greater context.

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Once clear, the Wildpig castles can make pretty good bases, although using for a horde night requires ensuring all those towers are not accessible as they tend to find a way through. ^^

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